安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2571292363
Hope it helps anyone!
I hope you can give feedback on a eta for the people
thanks
RimWorld 1.1.2610 rev1053
Verse.Log:Message(String, Boolean)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()
Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon" />
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ClassTypeOf(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Maybe Quarterstaff too?
You can find it in CombatExtended\Patches\Simply More Melee or steamapps\workshop\content\294100\1631756268\Patches\Simply More Melee if you use CE steam version.
@seaurchinhead Yeah, it's my bad. I forgot (and weren't aware of) tags for one-handed when I originally made this patch. Should be fixed now. Not an expert either, just a casual user making patches for some mods on my list.
https://www.m*ediafire.com/file/44pes5cakfgu3df/SMM_MeleeWeapons_CE.xml/file
(Just remove the star, Steam doesn't like Mediafire links..
via pull requests.
@Rosco I think you mean CE, not CE:FT. At least that's what I've made the first version of the patch for.
http://www.m*ediafire.com/file/p4f0zb8crn3eva7/SMM_MeleeWeapons_CE.xml/file
https://i.imgur.com/8j7cqZ7.png
I have found out that Claymore, Pike, Scythe, Warclub, Dagger, Quarterstaff, Khopesh and Scimitar are like this.
It seems like some weapons that I assume would be one-handed are often treated as two-handed weapons. I'm using some shield mods so I think it woudln't really be your problem, but to be sure, could I ask which weapons are one-handed/two-handed by the mod's system?
yours has more variety
he was not that high in melee.
it was combat extended.
is it really that much better than anything else? everyone was using machetes