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报告翻译问题






Second part with the wanderers, the first purple spinning platform can just hurt you for no reason.
The final part has the spinning sticks that can hurt you, even when you're not within thier range (above them), so you have to go JUST and I mean JUST CLOSE enough to not touch the hitbox.
These issues sound small, but they make this level absoluteley cruel to play.
Could've been good, but it's a bit inconsistent and frustrating.
I didn't eat the cookie but I still had a bad time with it.
Also yeah in case you guys missed it, there's a sans mode underneath the first lava pool that you can access via Ice hat, my spider sense found it. :)
The reason I feel like this map is bad is that it feels not good to play at all, you just stumble through it and if you win, you win. But it's not fun at all and doesn't give you that sense of "I did it yay". The idea is fun though ngl. Except the pons (ง'̀-'́)ง those pissed me. And the hitboxes overall were not what they should visually be. It must be hard to code something like this however and I'll give it a pass.
Sorry but I didn't enjoy it :(
-Sad Wario
Try to teach the concepts slowly instead of immediately throwing players into a pit of suffering.
what could be happening is that if you stand on the flamethrower in a weird way that the collision of the "hazard" blocks overlap and you still take damage
the flames of the flamethrower shouldn't damage you, but i'll take a look, thanks
anyway, i know that the hitboxes can be a bit janky, but if you're struggling with them, note that you can jump on them, they're deliberately placed in such a way that you can just jump from one to the other most of the time, i thought about blocking that off, but decided at end not to
ill keep all that feedback in mind, should i ever make another level, thanks
Amazing idea and execution, but I'm too much of a plebian to handle it. :P
but i know what you're saying, it can get frustrating if you fell off at the end, because the other track is then already going back
My only complaint is about the section where you need to ride the moving flamethrowers. While the actual sequence itself is fine, it takes about 5-10 seconds after each respawn for the player to get another chance at the section since the flamethrowers have to complete their round trip. This doesn't make the sequence anymore difficult, but stuff like that annoys me since it does nothing but wastes the player's time, though it's not a deal breaker by any means.