Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Four Turns Per Year Build and Research Times
291 条留言
LePaow De Cubbes 10 月 12 日 上午 4:50 
Hey, could you reduce the "growth per turn" values? with 4 Turns per year the growth per turn value counts for every turn and is very overpowered. There are Lvl 4 buildings giving 16 growth per turn but at the time i can build this buildings ive already reached max lvl settlements. Its just an idea. :)
Spøøky 5 月 17 日 上午 11:07 
Does it works with rise of the republic?
Redhawk 2023 年 8 月 13 日 上午 7:36 
When you say"quadruples the Build and Research times" do you mean it lengthens the build and research times?
Rex Bellator 2023 年 1 月 20 日 下午 3:28 
On the campaign I'm getting 4TPY but my characters still age 1 YPT. Is there a fix for this?
Legiondorf 2021 年 9 月 30 日 下午 8:10 
I had same below question being a Rome 2 nooby - looks like AI is impacted when you look at long queue times on intel screens. Pretty slick mod nice for slow historical advance haha.
Tommyboy 2021 年 9 月 22 日 上午 11:50 
Stupid Question maybe, but does this also apply to AI factions or just the player?
Skolotaj 2020 年 7 月 1 日 下午 12:33 
save game compatible?
Crumlin_Village 2020 年 6 月 2 日 下午 4:42 
Seems like the mod has caused my games to go 1T per year somehow? used to work fine
Swansonhart 2020 年 5 月 12 日 下午 3:51 
works fine!
ADRIAS 2020 年 4 月 17 日 下午 8:13 
works for me
hami 2020 年 3 月 11 日 下午 7:37 
same problem 4tpy mods arent working anymore. Moving it up did not work unfortunately.
LaidBackGamer 2019 年 10 月 20 日 下午 11:45 
Try moving the mod to the top of the list, the new launcher has a slight bug with TPY mods
E 2019 年 8 月 3 日 下午 10:49 
For some reason this isn't working anymore. It has become 1TPY somehow.

And yes, it worked fine with all my enabled mods before but not now, all of them are graphical or battle-related and not campaign ones. I haven't changed anything either.
Bron Y Aur 2019 年 5 月 16 日 上午 10:18 
why the reruitment isn't affected?
Dresden  [作者] 2019 年 5 月 9 日 下午 12:04 
This is not compatible with DeI and is also not necessary, DeI is already 4TPY
Garakha 2019 年 5 月 9 日 上午 11:07 
Hello, When I enable this mod with DEI my game crashes to the desktop. it crashes after i complete my first turn and always on the odrysian kingdom's turn. Any Ideas on how to solve this?
Dresden  [作者] 2019 年 4 月 7 日 下午 12:50 
Since some people seem to have issues with the new launcher and mods not saying they are updated, I am re-updating various mods to try to help with that issue.
Cornuthaum 2019 年 4 月 7 日 上午 1:51 
Wonderful! Thank you very much for making these mods :)
Dresden  [作者] 2019 年 4 月 6 日 上午 11:40 
You can use this with my season effects mod.
Cornuthaum 2019 年 4 月 6 日 上午 12:43 
Hello! As I'm about to launch into a new campaign, I wanted to ask if this mod is compatible with your own Seasonal Effects one, as I'd quite like the combination of 4TPY with adjusted build/research times but also have the neat seasonal effects (no trying to campaigning in a terrible winter, after all)
Dresden  [作者] 2019 年 4 月 4 日 下午 4:30 
Guys the game hasnt been updated since this mod was last updated :) There is no reason to update the mod, it works. If you have issues check for mod conflicts or try using the old mod launcher instead, people seem to have trouble with this new one
Luca 2019 年 4 月 2 日 上午 7:56 
update pls
BobbyDisastrous 2019 年 4 月 1 日 下午 1:00 
Are you going to update it?
daniel.zoltan13 2019 年 2 月 26 日 上午 5:35 
update pls, whitout this mod the game is unplayable...
TheWok 2019 年 2 月 11 日 上午 10:21 
does it still work
Modfet 2018 年 9 月 7 日 下午 4:41 
ah thank you so much!! Gonna get right on it :)
Dresden  [作者] 2018 年 9 月 6 日 下午 4:18 
If you download PFM you can edit the pack file. The costs are one column in the building levels table. You can select all the entries and apply a formula to them like x*2 to double them
Modfet 2018 年 9 月 6 日 下午 2:19 
hi! love the mod! But i had one question, maybe it's something i can do w/ little guidance. I just didnt like how cost of buildings are so low, and wanted to double/triple them. is there any way i could do that myself? or maybe you could have a version for it?
Aryndra 2018 年 8 月 27 日 下午 8:16 
Love this mod so as to be able to spend more time with characters. Only thing I don't like is that factions end up being super empires in so short of a time. (i.e. Rome is basically the empire by 200 BCE)
brmstk 2018 年 8 月 14 日 下午 3:19 
what do people not like about the new patch 20? whats wrong with the family tree?
Stratos 2018 年 8 月 10 日 上午 11:49 
Please Dresden, accept my friend request on steam, i want to have a conversation with you.
Stratos 2018 年 8 月 9 日 下午 5:05 
I understand. I m disappointed by the new update with tree family faction. Can I hope you keep a version patch 19 for this mod. I m sure there are a lot of players in my case.
Dresden  [作者] 2018 年 8 月 9 日 下午 4:56 
I keep all my mods updated for the latest game version.
Stratos 2018 年 8 月 9 日 下午 4:44 
Hi Dresden, i like your work. Why your mod doen't work with patch 19 ?
Dresden  [作者] 2018 年 8 月 9 日 上午 10:46 
Updated for todays patch
Dresden  [作者] 2018 年 6 月 4 日 上午 11:43 
Yes its 4x
Provocateur 2018 年 6 月 4 日 上午 3:53 
Did you just used 4x to every technology? The starting technology is 8 turns, that is insane. Then first square is 8 and 12, second is 20 and 39...
Dresden  [作者] 2018 年 4 月 30 日 下午 12:16 
Those are built into the game, but if you want more advanced season effects you can check out my version of this mod with season effects
Clio 2018 年 4 月 29 日 下午 11:54 
Does this have seasonal effects?
Dresden  [作者] 2018 年 3 月 8 日 上午 11:01 
Updated for todays patch/DLC
Ato_47 2018 年 2 月 23 日 上午 5:29 
Hi everyone. Great mod. Very interisting to have generals and agents for a long time. Also great to have a longer construction and research time : it's not very realistic to have the best units in 220 ACN. Now I'm looking for a mod that will prevent IA or the player to expand too fast with 4 turns per year. In my last game, Massilia had the quarter of the map in 200 ACN. If any of you have some idea... Thank you
BoBo 2018 年 2 月 3 日 上午 9:26 
Is there a way to also slow down movement to match the slower pace of the game?
Dresden  [作者] 2018 年 1 月 2 日 上午 11:05 
THis is for the main campaign
Provocateur 2018 年 1 月 2 日 上午 5:52 
Doesn´t work on my Empire Divided, it is only active mod, restarted steam several times, still 12 turns.
oMelette_4u 2017 年 12 月 10 日 上午 1:19 
Did someone tell you that your my hero! Wonderful mod! Your the best of the best! Keeping it for LIFE!
Elhoim 2017 年 12 月 8 日 下午 9:34 
Yeah, this mod is the best! You really get to know your characters and keeps the pace of the game quite in line.
Dresden  [作者] 2017 年 12 月 8 日 下午 1:59 
Glad to hear it :)
Stratege1981 2017 年 12 月 8 日 下午 1:56 
@Dresden: It works. Thanks for the quick reaction. I tried modding myself this evening. And making the very first turn a winter turn for a correct order of seasons had been my solution too.

BTW: Your four turns per year mod plus the quadrupled research time really saves the Grand Campaign for me. This provides a pace that really makes the game enjoyable.
Dresden  [作者] 2017 年 12 月 8 日 下午 12:51 
should be fixed now
Stratege1981 2017 年 12 月 8 日 上午 11:36 
@Dresden: There seems to be a problem with your mod: The very first turn is summer 272 (which is normal) followed by SPRING (!) 272 followed by summer 272 (again) ... then autumn 272 then winter 271. I do not use mods otherwise.