Rivals of Aether

Rivals of Aether

Daroach
39 条留言
Micheal Udderston 2024 年 2 月 24 日 下午 1:30 
Glue on Daroach, Bro!
AlexEspeon 2023 年 12 月 23 日 上午 7:03 
i enjoy a good bit of daroach every once in a while
g 2021 年 5 月 29 日 下午 10:37 
daroach convertible
Dedf1sh & f8kf1sh 2020 年 12 月 24 日 下午 2:41 
i'm gonna go fight daroach with daroach
Squidwidge 2020 年 11 月 23 日 下午 2:59 
Overall, the characters is fun to play and feels somewhat balanced, the sprites are, of course, pulled from a different game, although they fit better than a lot of other characters with lifted sprites. I give this character a 2/5
trseurs 2020 年 8 月 16 日 下午 9:27 
I suggest to make all his sprites flatten with the ground and looks more belong to roa. Make a better potrait for the css and the result screen. Still good somehow. Thx.
Salamender 2020 年 7 月 30 日 下午 1:50 
@Marx The Jester Narcissist
Percy 2020 年 6 月 10 日 上午 9:14 
can u do marx?
MILKMAEN 2020 年 3 月 1 日 下午 7:02 
Why is he so slow on the ground also bair is bad
Bombs 2019 年 11 月 16 日 下午 1:11 
I was wondering if you could make both hits of f smash easier to hit, most of the time the first hit lands but they tech before the second one has a chance to land due to the time between both hits being too long.
Ghiaman1334 2019 年 11 月 4 日 上午 11:27 
I love the sweet mouse boi, good job!!
Kobazco  [作者] 2019 年 10 月 5 日 下午 5:48 
The fabled nerfs are here:

Changes:

If Kirby Inhales Daroach, he will gain Daroaches Neutral B and Forward Air. Forward Tilt will be the same move except using the Triple Star

Up air -
Damage: 11 -> 9
Knockback Growth: 1.4 -> 1.05
Base Hitpause: 9 -> 6
Hitpause Scaling: 0.75 -> 0.85
AlanTalan 2019 年 10 月 4 日 下午 9:21 
y si usas de base los movimientos a kirby star alines
Kobazco  [作者] 2019 年 9 月 29 日 下午 5:09 
I've added colors for each slot, and they work perfectly in game!
Husker 2019 年 9 月 26 日 下午 4:40 
Sprites seem a bit off
2Sleepee 2019 年 9 月 24 日 下午 6:55 
Please, for the love of god, nerf this.
Desperoni 2019 年 9 月 24 日 下午 6:04 
Please add some new colors when you find the time. Everything that's not regular or Dark Daroach is just painful to look at.
Kobazco  [作者] 2019 年 9 月 21 日 下午 10:32 
v6

Daroach can now cancel his upspecial with a jump or dodge.
burgercat 2019 年 9 月 21 日 下午 4:34 
DA ROACH
HooHah 2019 年 9 月 21 日 下午 2:55 
Custom fanfare? I likey
Kobazco  [作者] 2019 年 9 月 21 日 下午 2:52 
Daroach also now has a custom victory fanfare thing!
Kobazco  [作者] 2019 年 9 月 21 日 上午 11:42 
v4 or 3 idk

Neutral b now ACTUALLY functions properly

Completely changed the sprites for the beam on neutral B. It is now animated and slightly smaller than before.

Can no loner move horizontally during the buildup for neutral B
Toxi The Vagrant 2019 年 9 月 21 日 上午 11:40 
Overall, a very fun experience. Some overall suggestions if you feel like balance regarding the neutral special and up air:

neutral special is VERY powerful as a kill option if opponents can't get in, but sometimes it outright won't launch heavies, would suggest turning it into a multi-hit move as opposed to a long lasting kill hitbox.

Up air's late hitbox is almost uncomfortably powerful.

I think the only real sprite change all that worth the effort would be neutral special, if possible, I think you could use a program like photoshop or Gimp to shrink and grow the beam vertically to add an element of liveliness for the beginning and ending of the attack, this would also help players and users know when the attack is going to end.
Rhyvin 2019 年 9 月 21 日 上午 10:38 
grounded up light [picing up the chest] feels a little disjointed / lasts a lot longer then it probably should but overall really nice glad somebody actually finshed a character they posted
Kobazco  [作者] 2019 年 9 月 21 日 上午 10:35 
In response to all of those, like I said in the description of this mod (wish people would read that) I did this mod without ANY spriting work. This mod is proof that you don't need to know how to sprite to make a mod, and as a result it won't be in "ROA style", or have smooth animations.

Remember guys, read the description before commenting. I didn't make any sprites, so I was limited in terms of animations
Golden Epsilon 2019 年 9 月 21 日 上午 9:20 
This is nice, but so you know to make the pixel size the same as the rivals you have to double the scale.
Doctor Flux 2019 年 9 月 21 日 上午 8:49 
Feedback:
the animations needs alot of work
like that beam is not even animated
Ochus 2019 年 9 月 21 日 上午 8:03 
Pretty good, but also choppy. Good first character tho.
HunkeyMonkey69 2019 年 9 月 21 日 上午 5:08 
The janky animations kinda ruin it and it just doesnt fit with rivals but congratulations on making the first fully complete character
CriticalFury 2019 年 9 月 21 日 上午 2:06 
Sweet character. Good job.
BearWulf 2019 年 9 月 21 日 上午 1:51 
ITS HERE!
Kobazco  [作者] 2019 年 9 月 21 日 上午 1:37 
ALSO REMINDER: FSTRONG IS A 2 PART ATTACK, THINK LINK FROM SMASH BROS.
Kobazco  [作者] 2019 年 9 月 21 日 上午 1:37 
Thanks for the suggestion. I wasn't sure what to do with up b, my initial idea was to make make it cancellable/not go into free fall, but there was no easy way to do that. I might put a rising hit box on it, although I'm not too sure how that'd work either lol.

Also any future fixes/updates will have to wait like 8ish hours as now I am going to sleep so I hope everyone has fun despite the wonky strong attacks and such! I fixed/changed neutral b and jab and such since then
Jelloriki 2019 年 9 月 21 日 上午 1:32 
might wanna tweak up b. Since it goes straight up and has no hurtbox, it can get hard ledge guarded by characters like Kragg by putting a bolder down right at the ledge, blocking you from getting back up.
Kobazco  [作者] 2019 年 9 月 21 日 上午 1:23 
Patch notes

v?

Daroach's Neutral B now functions properly.

Jab 2 sends at a 45 degree angle instead of 0

Dtilt does 9% instead of 11%
Spagyeti 2019 年 9 月 21 日 上午 1:14 
Good work on this
Kobazco  [作者] 2019 年 9 月 21 日 上午 1:13 
Neutral B has an odd issue where the KB stops working past a certain %, I'm not too sure what causes it. I believe it's likely the lingering/trancendent hitobx. I'm gonna try a few fixes tonight
Jinh0 2019 年 9 月 21 日 上午 12:54 
is neutral-b doing no knockback intentional? (like Ridley side-b?)
SirSling 2019 年 9 月 21 日 上午 12:50 
its super fun keep up the good work :steamhappy: