全面战争:战锤2

全面战争:战锤2

Active Defenders of the Great Plan (Allow Defenders to function like a normal faction)
163 条留言
Zealot 2022 年 9 月 5 日 上午 10:37 
Hello! ) I really like your mod! Will there be an update for TW 3? Please update
I Darkstar X 2022 年 8 月 27 日 下午 6:10 
I hope this gets taken up into III by someone else. Even if they're kind of dumb, if they get armies that's better.
Merkabah79 2021 年 8 月 29 日 下午 12:20 
Comment part three:
If you use this mod, you will have a very strong ally for the entirety of the game, which may lead to balance issues, if that's a problem for you. I personally love this mod, for it makes the Defenders of the Great Plan very fun to watch. And if you are curious, I highly recommend it for the fun lizardmen shenanigans will ensue. :)
Merkabah79 2021 年 8 月 29 日 下午 12:19 
Comment part two:
Once you get them a sizeable amount of land, not only will they handedly hold those territories, but they will remain easily within the top three strengths for the rest of the campaign, and they'll field armies comprised high end units when they have access to them. From my experience, the defenders of the great plan easily held off, and repelled Grimgor's 'ardboys who where the top strength faction of the game, and actively raised several of their settlements.
Merkabah79 2021 年 8 月 29 日 下午 12:18 
As of 8/29/2021 this mod still works fine. The mod will work as intended, from my own personal experience, only if you have this mod activated at the very start of the campaign. I think it has something to do with which ai package is used for the faction at the start of the campaign. If this mod is activated in the middle of a save file, it won't work quite as intended, due to the ai getting confused on which package to use, so they'll use a mix of the default and the modded version.

thaygiaomap2000 2021 年 5 月 20 日 上午 4:46 
is it still work ? good news
Noematic X 2021 年 4 月 2 日 下午 7:57 
Mod worked for me as of today, but the AI was spawning a lot of armies instead of just "one" or a couple.
JoeF1x1t 2021 年 3 月 17 日 下午 2:23 
As of today. This mod still works for me.
Rhosalth 2020 年 12 月 5 日 上午 8:43 
This mod still works with the latest dlc.
Anyndel  [作者] 2020 年 9 月 21 日 上午 8:42 
-THIS MOD IS DISCONTINUED-

It might still function but you are better off not trying it. I havent got the time anymore to update my mods unfortunately, but they are up for grabs if anyone wants to continue them or make their own versions, anyone is allowed to do anything with any part of any mod I made.
reader 2020 年 9 月 12 日 上午 12:46 
So, is there a way to make them.. weaker? I just started a Nakai campaign on Vortex, and when I conquered 3 settlements, he already had 3 full stacks and actually killed one of the hunters I'm supposed to kill, in a siege battle.

I wanted just a way for the Defenders to have something more than garrisons, maybe a way for him to "try" to defend himself, not wreck the entire campaign with several stacks.
ωうさぎωニャω 2020 年 9 月 8 日 上午 12:35 
@Anyndel
I would like to ask if it is possible to change the servant state into a nomadic LZD? For example, there is a nomadic faction of Lord LZD, which makes it interesting to turn him into a vassal state, and it is more appropriate to garrison him?:lunar2019crylaughingpig:
s-UPER Driver Mike 2020 年 8 月 6 日 上午 9:22 
Any chance this make them playable in mutliplayer campaign?
Mr. Hollowed 2020 年 6 月 23 日 上午 6:43 
@Morgan "Maxwell" Moore
the mod still works if you have community bug fix on
Morgan Moore 2020 年 6 月 23 日 上午 5:45 
Will you update this mod?
Shalax 2020 年 6 月 11 日 上午 10:20 
doesn't seem to be working. they aren't recruiting or making lords at all
SnowHazard 2020 年 6 月 8 日 下午 8:59 
Just did an entire ME campaign with this mod enabled, great fun, maybe a bit OP though. Defenders never left the top 3 in strength rank after i had taken Albion.
Rhosalth 2020 年 5 月 28 日 上午 11:37 
The mod is working normal,at least on the surface from what i see,the faction is active and doing stuff.
Kalavier 2020 年 5 月 26 日 上午 1:48 
Does this work still/is it save compatable for mid campaign use.
Mr. Hollowed 2020 年 5 月 24 日 下午 5:36 
gib update
CholoSwag69 2020 年 4 月 4 日 上午 4:03 
Is the mod save game compatible?
SweepMachine 2020 年 3 月 22 日 下午 3:53 
Is this save game compatable? Like can i use this half way through an existing save?
Mbabi 2020 年 3 月 18 日 上午 9:49 
did just not work with "better AI"
Mbabi 2020 年 3 月 18 日 上午 8:38 
awesome mod... but
is there a way to stop my defenders from deleting the temples of the old ones? ^^
thaygiaomap2000 2020 年 2 月 12 日 上午 6:49 
this mod cause game stop when Itza start 2rd ritual in vortex camp
Tavio 2020 年 1 月 30 日 下午 5:56 
does this work with campaigns that have already been started?
Anyndel  [作者] 2020 年 1 月 20 日 上午 8:03 
The fix present in the CBF for the Defenders specifically is now also present on this mod, but still suggest always getting the Community Bug Fix mod as well given it fixes other factions.
Bomjus 2020 年 1 月 12 日 上午 6:56 
community bug fix mod fixes the issue where active defenders can only recruit 1 army. the vassal does some serious work now lmao turn 22 in my ME campaign and they have 3 armies kicking norsca's ass.
thaygiaomap2000 2019 年 12 月 30 日 上午 6:22 
CA limit only 1 army for lizardmen , vampire count & vamp coast , so modders can't change that . all lizardmen & vampire factions now only build 1 army :steamfacepalm:
Anyndel  [作者] 2019 年 12 月 30 日 上午 3:30 
Unfortunately they seem to have a hard limit like many other minor factions such as Lahmia and Im still not sure how to change that, and unsure wether Id want to, since the idea is to have defenders be a bit more active and able to defend themselves but not fully do the players work for them, I think a lot of people would find it a bit annoying if defenders just took the map by themselves.

Regarding the mustering problem, I do know already what causes it, its the AI wanting to delete the temple to replace it with some kind of recruitment building before it moves on with its army, but since we dont allow them to, the AI gets confused. Deleting the temples however would break nakais mechanics so its at an impass,

And nope, they shouldnt be able to declare war on nakai, and this mod does nothing to allow it since it doesnt even touch the scripts regarding that, must be another mod.
Tekrom 2019 年 12 月 29 日 下午 2:02 
Are the Defenders only able to have one army at a given time? I used this mod and anytime the Defenders try to create another army, the already existing army gets deleted.....so....army cap?
If this is the case can we possibly get this cap raised?
darthvaapad 2019 年 12 月 29 日 下午 12:46 
I'm just wondering is it possible for the defenders to attack nakai or vice versa as I had this happen and am trying to figure out if it was this mod or another one.
Gryphonheart 2019 年 12 月 27 日 下午 12:57 
Just the mod I needed. Thanks a lot for your mods, they are great.
Vitruvian 2019 年 12 月 26 日 下午 12:14 
I encountered the Mustering Stance bug, is there any info you want to help track it down?
ironmask 2019 年 12 月 21 日 上午 6:47 
The mode is writing well. Thank you.
The Blessed Legion, received as a Ritual of Resurrection, will fill in units that have disappeared after battle, but will remain stationary even after filling all Legions.
Anyndel  [作者] 2019 年 12 月 12 日 下午 2:57 
I accidentally uploaded a version that let them replace the temples with ports in a working version I was looking at to solve the mustering problem, that problem of them replacing ports should be fixed now, let me know if it isnt.
Anyndel  [作者] 2019 年 12 月 12 日 下午 2:51 
@Shadow
They have their priorities changed so a temple is more important than a port, which prvents them from replacing it, but maybe something in this patch changed that and I missed it, will take a look.
Shadow 2019 年 12 月 12 日 下午 2:48 
this mod breaks the main mechanic of Nakai I have noticed, as when the defenders are given a port settlement (like most of the ones in Norsca are) they will destroy the monument that Nakai built and replace it with a port, which both lowers the old ones favour you generate and the number of temples to the three old ones you have
booflow 2019 年 12 月 11 日 上午 9:45 
im wondering if the mustering issue has something to do with the ai trying to raise a new army and failing because its capped to one and ending up stuck in a mustering "mindset" in my campaign they ran around as normal whilst they had relatively few provinces and low economic power and didnt get stuck until they had quite a bit more income. perhaps it was just a coincidence and something else entirely triggered it but worth looking into maybe.
Halcyon 2019 年 12 月 11 日 上午 3:53 
can you make a more active version of it? I know i am asking a lot sorry. Or could you tell me how do I modify it to do so? Thanks!
Lord_Asmodeus 2019 年 12 月 5 日 上午 4:11 
The army spawned in for me, but I'm not showing the faction as having any buildings other than the default capital and temple they always do, I don't know if this is how it's supposed to look or not.
the witch 2019 年 11 月 24 日 下午 3:46 
I can confirm that the only army the Defenders recruit naturally never moves and just sits around recruiting forever; the armies summoned by rites do seem to move around but I haven't seen them do much besides wander.
TdizzleGod 2019 年 11 月 21 日 下午 6:11 
Zaskar got u really appreciate the tip i did notice that
Zaskar 2019 年 11 月 11 日 下午 5:58 
@TdizzleGod Yeah, it did the same in mine. But with that army and the armies you can spawn for them with the rite, it gave Defenders enough power to not have everyone declaring war on them.
danwright405 2019 年 11 月 7 日 上午 10:30 
does this work with sfo?
TdizzleGod 2019 年 10 月 31 日 下午 9:50 
they are currently at 1
TdizzleGod 2019 年 10 月 31 日 下午 9:50 
im curious is there a way to stop your vassal from recruiting even though the army is a full stack and can your vassal have more armies
Sunny 2019 年 10 月 23 日 上午 2:47 
Thank you for this, I love playing Nakai but got very annoyed when the Cult of Sotek announced war on me (even on a positive relationship of 98). Same with the bloody dwarves for whom i had to make a big detour to deal with them.
Dimie 2019 年 10 月 22 日 上午 10:37 
for those that think they have problems with the defenders not doing anthing you can always give them orders, I mean with me they where not moving but as we are allaice I gave them a comand to attack an incoming force and well they moved there ass to destroy the target so you can make them do stuff manualy.
Anyndel  [作者] 2019 年 10 月 18 日 上午 4:55 
@both
SFO already has this built in, so its not necessary to include it when playing SFO.