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In the end personal health issues delayed and eventually stopped development.
I originally wanted at *least* 4 routes into arctic fortress for intruders w/ multiple objectives that varied by game for both guards & intruders:
-Multiple ziplines for fast, risky, but predictable routes across the river valley
-Train-station designed around being able to hide under/below/in/on top of as a delayed entrance at the side
-Trucks, Vans, and Cars cycling in periodically towards & thru the checkpoint on the bridge allowing for access on/below/past the bridge
-Assorted other entrances like on foot from the river, etc.
But then I shifted towards an Arctic base. Wish I'd been able to build a solid objective into it, but the issue around doing so was that the map was designed with 'variety' in mind - so a single objective wouldn't work. Looked into a variety of options, but stuck w/o one. I could've had a bunch of objectives, of which only 1 per round would function, but time is time.
I had a bunch of specific design objectives when creating this map, specifically 'vertical elements outside only', 'large size but restrictive lines of sight', 'vertical advantage in combat that exposes stealth opportunities', 'encourage patrolling and discourage camping via verticality, line of sight restrictions, map flow, etc' and 'contextual depth in planning, options, and movement'. I think I accomplished those well, but encountered flaws.