安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






(I could see if that's possible to add to my Stockpile & Ingredient Filters mod maybe 😅.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1871338921 )
I'm wanting to easily make stockpiles prioritized by meals containing human and/or insect meat separate for animal use. Maybe I'm missing the obvious though too, lol.
That would make updating this mod for RimWorld 1.3 completely trivial.
@Sixdd, sorry for the late reply. I certainly see errors, but not related to this mod, sorry. ☹ 🤷♂️
Poked you on Discord, too. ;)
Here's the log [gist.github.com]
@JinxLuckless, 😄
Making tainted >meals< is something you almost never want, but making those meat types into >kibble< for animals is a normal, everyday task.
https://ibb.co/9WZ7kGr
Fixed it so if other mods are creating these cannibal and insect meals in other ways besides my own recipes they will still work. 👍 @Rinzler0001
Fixed the bulk versions of cannibal and insect recipes. They could use any meat (oops).
Added settings (off by default) to hide human and insect ingredient from other recipes... could be a problem if other mods needs these so off by default.
Verified my fixes for other mods are all still needed and working! 👍 @JinxLuckless
(Still need to submit my patches to the actual authors. 😁)
"Patch Better Pawn Control for newborns.
Hatched and birthed animals will inherit the entire restriction policy of their parent.
Patch Quality Builder to preserve forbidden.
Patches a bug where quality designations overwrite forbidden on game load."
"Pause on "beginning their assault".
When a staged attack actually commences, not just appears."
Is that in vanilla now, does anyone know?
I'm actually going to be pulling the cannibal/insect stuff out into their own mod that will fix some mod compatibility issues that you might be experiencing if another mod is creating the cannibal meals from this one but without being from "human meat". I believe it's also fixable by changing the load order... 🤔 but will be permanently fixed with my future changes.
https://gist.github.com/HugsLibRecordKeeper/23ddf2690b49ec8bd8e9f6d783a35f63
I am using everybody gets one and better workbench management, for what it's worth.
@WaxWorm, another one of my favorite comments ever 😁
@Dr Zhivago, :D