Kerbal Space Program

Kerbal Space Program

ESN-42 Johnny II
54 条留言
taurielgames2021 2024 年 5 月 5 日 上午 10:53 
.,KTHNJFGXDSGFZasd EWgEGSAE DWEEE
YuMar 2021 年 4 月 17 日 上午 12:35 
if it still took off!
Nerd3 2019 年 12 月 26 日 下午 2:15 
Perfect :steamhappy:
Kriss2001 2019 年 12 月 24 日 上午 10:35 
elon musk wants to know your location
Juggernoob  [作者] 2019 年 12 月 21 日 上午 12:40 
Smaller than using retractable landing gears, at least I've never encountered that
LuckyArtemis 2019 年 12 月 20 日 下午 6:22 
What is the likely hood of the Ship bugging out and destroying itself upon Landing with the Fixed Landing Gear?
Juggernoob  [作者] 2019 年 12 月 19 日 上午 2:03 
Thanks to @山楂树 's information, this ship's only hatch is proved disabled due to changes on fairing logic in KSP 1.8. That lander can is now "enclosed" inside the fairing.

This means Kerbals in pressurized cabin won't be able to go EVA anymore.

At the moment I have no good solution without significant change of design. For surface operations, have some Kerbals sit on the command chairs before departure.
Juggernoob  [作者] 2019 年 12 月 19 日 上午 1:55 
@stellar 在游戏设置里有个“高级调节选项”啥的,启用之后就会出现一些隐藏选项,比如决定整流罩是否由分级控制

@山楂树 感谢指出!测试了几次确实如此,似乎是KSP 1.8修改了整流罩的遮挡判定,那个着陆舱算是被整流罩包住了。挺棘手,只能在起飞之前把打算下地活动的小绿人安排在座椅上,舱内的小绿人没法出舱了,除非大改货舱里的设计
castor 2019 年 12 月 10 日 上午 5:58 
这整流罩咋整的不让它分开啊
Trump generalissimo 2019 年 12 月 1 日 下午 2:53 
已知问题 #1:Mk1 着陆舱的舱门在每次乘员出入之后都会变得不可用(“被堵塞”)。切到其他载具/小绿人/追踪站再切回来就能解决此问题,但每次都要重复。因此,建议把经常要 EVA 的乘员安排在指令座椅上,避免使用舱门。 用了你的方法可是还是被堵赛怎么办?
A mild inconvenience 2019 年 11 月 10 日 下午 1:06 
pretty neat
Juggernoob  [作者] 2019 年 10 月 27 日 下午 3:51 
Thanks man! I agree with your opinion: the Johnny looks wild and even somehow improvised (which is true, as it was kind of a quick proof of concept XD), while the Johnny II is a careful redesign with simplification / streamlining in mind. Wish we can keep doing great stuff in KSP!
Game0ver2013 2019 年 10 月 19 日 上午 5:48 
Both the original Johnny and Johnny II complement themselves quite well:
While the original looks rather exclusive, Johnny II looks like it’s ready for serial production in my opinion. Nice work (as always lol):KSmiley:
Juggernoob  [作者] 2019 年 10 月 9 日 上午 12:10 
想在 Eve SSTO 这东西怕是得放大五倍
Juggernoob  [作者] 2019 年 10 月 9 日 上午 12:09 
金星? Eve?说明里讲了这东西只为 Duna 和比它小的天体设计,甚至都不打算在 Kerbin 着陆,超越设计范围导致无法奏效不能说是问题吧...
Transparent love 2019 年 10 月 8 日 下午 8:46 
火箭本身太重太大,在突破金星大气层我都哭了,改装了20多个降落伞,发现dv都不够我到太阳系的:steambored:
Juggernoob  [作者] 2019 年 10 月 6 日 下午 2:36 
“完美降落”指的是什么?
Transparent love 2019 年 10 月 5 日 上午 12:07 
没法完美降落是最大的缺点,希望作者可以修正这个问题QAQ:steammocking:
Juggernoob  [作者] 2019 年 9 月 21 日 上午 2:04 
Cheers!
-@Lennon, its detailed DeltaV stats are listed in the Key Features section. Roughly 4000m/s.
-@musicmandan13, if you see the 3rd picture or the first line of the descriptions, it should be clear that this ship doesn't lift off the landing pad on itself...I've provided the version with boosters.

"Just read the instructions." -Elon Musk
musicmandan13 2019 年 9 月 21 日 上午 1:19 
I can't get this ship off the landing pad.
Transparent love 2019 年 9 月 20 日 上午 8:18 

Lennon 2019 年 9 月 19 日 下午 8:49 
How much deltaV?
D4rkNounours 2019 年 9 月 19 日 下午 12:51 
This is quite a good work, it gave me so many ideas to variants of this build :)
Cheers :)
HLSA300 2019 年 9 月 17 日 下午 6:46 
but you can build?
Juggernoob  [作者] 2019 年 9 月 17 日 下午 6:31 
Sure, look forward to your version
HLSA300 2019 年 9 月 17 日 下午 6:27 
But could I build a similar one without nuclear? please
Juggernoob  [作者] 2019 年 9 月 17 日 下午 5:36 
np:KSmiley:
alain c. jayoma 2019 年 9 月 17 日 下午 5:34 
oh ok thanks
Juggernoob  [作者] 2019 年 9 月 17 日 下午 5:32 
- It is retro AND it is stylish!
- 100% stock means no mod and no DLC.
- The size is actually determined by the Mk3 cargo bay, so it would be difficult to make bigger. I think the only way to shorten burn time while keeping enough dV for interplanetary travel would be adding more nuclear engines, you can have a try.
Btw, I use MechJeb to plan optimal transfer to Duna with a burn time of 10min (~1100m/s dV), I find it acceptable and normal. 15min burn could have taken it to Jool. I usually leave my desk and take a break while it burns.
- Yeah the concept is similar with BFS. I also tried using 3 tail fins and a pair of frontal aero surfaces like the BFS, but I still prefer this retro style. Wish you enjoy!
HLSA300 2019 年 9 月 17 日 下午 2:00 
jespo350, It is very good but you spend 15 minutes burning to travel to the dune and it is boring
moldyspoons 2019 年 9 月 17 日 下午 1:59 
this looks hella like the BFS... hol up i got real scale boosters time to have some fun.. (i already made a fully working Falcon 9 so this will be noice to add to my collection xD)
HLSA300 2019 年 9 月 17 日 下午 1:56 
you could make a ship the same but without nuclear engines, maybe a little bigger?
alain c. jayoma 2019 年 9 月 17 日 下午 1:02 
any dlc?
Heptagram 2019 年 9 月 17 日 上午 8:23 
lol, without the discription calling it retro, i'd have called it a stylish space ship.
Juggernoob  [作者] 2019 年 9 月 16 日 上午 7:10 
Glad to know it works well for you!
Draco876 2019 年 9 月 15 日 下午 7:11 
Thanks for this rocket!!!! I could go to Muna and go back to Kerbal, for first time!!! Nice rocket to learn how to fly. <3
Juggernoob  [作者] 2019 年 9 月 15 日 下午 6:43 
- The visual mod here is not AVP but mainly EVE, the two are somehow similar anyway. I have a mod list on my profile page if you're interested.

- HLSA300, I'm afraid this is not that kind of go-everywhere-and-go-home ship you're looking for, and it won't be one without significant change of design. That would be a very different thing. The current design is based on those 1950s slick rocket ships with apparently no reentry in mind.

As for the nuclear engines, I don't have any better idea for interplanetary travel. You can simply change them if you have other ideas. Maybe interplanetary travel ITSELF is just not that fun...
HLSA300 2019 年 9 月 15 日 上午 11:55 
and please that I can return to kerbin
HLSA300 2019 年 9 月 15 日 上午 11:54 
I did not like it, it has a very good ship design, yet very useful but because the nuclear engines are slow and you spend 15 minutes burning, it is boring
If you could change the nuclear engines for something faster, I change my assessment
HornedPanda 2019 年 9 月 15 日 上午 6:27 
its astronamers visule pack

rip my spelling im kinda rushing this
MemoryZone 2019 年 9 月 15 日 上午 5:52 
Is it possible to get the link or atleast the name of the mod that makes kerbin look absolutely stunning in the screenshots?
Juggernoob  [作者] 2019 年 9 月 14 日 下午 7:03 
If you use it on Mun or Minmus, it's totally capable of flying between the surface and LKO forever.

If you use it on farther locations, it may be possible to return, but after that it won't have enough fuel to go anywhere else and requires orbital refueling, so it may not be a good idea considering time, effort and cost. It's better to have it standby around the destination for future use, just launch simple interplanetary spaceplanes or spaceships to return the crew and science.

If you mean reenter Kerbin atmosphere and land...I don't know, it's not designed to do so, but you can have a try XD
HLSA300 2019 年 9 月 14 日 下午 4:57 
Can you go back to kerbin?
Juggernoob  [作者] 2019 年 9 月 14 日 下午 4:19 
Sorry for being impatient, it's like I think I tried the best to avoid the misunderstanding that this would escape Kerbin on its own, but I'm still misunderstood...it's pretty frustrating.
- that ring station is the Rhône
Juggernoob  [作者] 2019 年 9 月 14 日 下午 3:55 
Thanks!
- I put the link to the version with lifter on the very first line, and again in the Mission Instructions, and yet again in the screenshots, you just ignore all of them and say that it „no fly“...I don‘t know what ahould I do...
DCBenton 2019 年 9 月 14 日 下午 12:31 
Tintin Kerman would approve! As do I! :steamhappy:
XakerQQ 2019 年 9 月 14 日 上午 9:39 
no fly
Mecha Maniac 2019 年 9 月 14 日 上午 8:57 
Very compact but effective
:steamsalty:
DistraughtCat 2019 年 9 月 14 日 上午 8:28 
omg the comments
hhhhhhhhhh 2019 年 9 月 14 日 上午 7:15 
johnny do do do do do do do johnny do do do do do do do johnny do do do do do do do

yes papa?