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i kinda meant like a revamped one bc compared to the aircraft mods it needs some work
He already did. It's literally this mod.
good job on the mod thus far tho, it's probably one of my favorite mods out there atm :)
Essentially, not really
i've made prototypes but indoors stuff is not ravenfield's strongpoint, either, and being finicky about accuracy sometimes gets in the way of trying to do stuff like hadley's hope or the sulaco, as i know from my years doing alien-franchise stuff back in the roblox age
2. the old smartgun largely has a better idle pose, i think; i placed the newer one too far down and you can't see the overheat effect here unfortunately
3. i had ideas of doing xenomorph stuff but in general i've been preoccupied with a lot of other stuff and haven't been able to commit anywhere near the kind of attention i'd want to give
i'd like to get back to this at some point but that may not be for a while;
there's about 33 guns, seven vehicles, like fifteen different skins, and there's still a lot to get done there, but on the plus side i have begun to learn how to use unity's mapping tools
if i do get back to doing colonial marine stuff, i definitely want to put together a few CM-specific maps now that i know a lot more than i did before
lore aside, in terms of a gameplay setup - in short, all of them would probably be used
the old aircraft tend to be balanced a lot more poorly, but i would roll the old napalm-dropping phantom-looking plane with the new cougar on one side, and then i'd probably give the other team the other old plane and then fill the other plane slot with an HDF impaler;
then i'd probably give the first team the VTOL from the old pack, and then probably use other aircraft to fill the rest of the slots