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There are plenty of other mods that add units and mechanics to Warriors of Chaos out there, but the four or five units MajorSpankage made are lost to history (as I recall from their roles and performance, it's not a major loss).
There've been no major updates since I last updated, so unless there's been a major schema change lately, the only units that should be hidden are the ones I disabled because of their presence in DLC's.
Otherwise, everything works as intended in campaign.
Balance:
Gyrocopters that are fitted with siege-grade weaponry given Siege Attacker.
Balance/Fixes:
Increased upkeep and recruit costs for several dorf units. Again.
All specialist gyrocopters/bombers now have attribute groups.
Fixes:
Missing building_units_allowed entries for several empire units re-added.
Balance:
Several high efficacy dorf warmachines and weapon teams moved to the engineer chain. Secondary building requirements for these removed.
Fixes:
Finally noticed the other recruitment breaks brought about by the patch's changes to dorf building changes. Several high tier units should be recruitable once again.
Old version of building text file removed (not sure why it was present). Fixes missing descriptions/names of buildings.
Minor fixes:
Preliminary attempt at accounting for the removal of the T4 workshop and addition of the T5 Endrinkuli building. All dorf units should be recruitable now.
Notes:
No idea what's wrong with the localization text for the T5 Endrinkuli building. Might need to make a localized building name for it, since it seems CA didn't.
You either have a mod conflict or you're not using KMM.
Content:
Skaven units from Glory Mod now work with the Clan Moulder mutation system.
Minor Fixes:
Removed some unjunctioned entries that were part of the garrison mod.
Balance:
Removed Moulder Monstrosities from T2 monster building.
Moulder Monstrosities' melee attack increased to 65, charge bonus reduced to 35, melee defense reduced to 30.
Fixes:
Moulder Monstrosities were not recruitable from T3/T4 monster buildings. Fixed.
Misc:
Shadow Clan Ogres renamed to Moulder Monstrosities.
Update:
Minor Fixes:
Some unit card bullet points were disabled by a unit name change. Fixed.
Balance:
Shadowvermin and Stormvermin Champions now have a stronger halberd.
Stormvermin champion HP increased slightly.
Stormvermin champion melee skill improved slightly.
Fixes:
The tomb king royal archers were missing their projectile, probably because it got lost during transition when making these mods. Fixed.
Critical Fixes:
Replaced entire mod with stripped down version of the garrison overhaul. Maintenance viability for Glory Mod finally ran out.
They both work individually but not together.
Balance:
Moved Slayer Pirates recruitment from T4 brewery to the Port chain.
Content:
Empire/Dwarf shotgun/grapeshot units moved from the main Firepower mod to here.
Uninstall for now, and hope that some balancing gets done.