全面战争:战锤2

全面战争:战锤2

Firepower Unit Pack (Glory Mod + Shotgunners)
264 条留言
Commisar Jon Fuklaw  [作者] 2023 年 2 月 26 日 下午 1:40 
There's been nothing introduced in the patch that would necessitate an update.
G0DLIKE_ 2023 年 2 月 26 日 上午 7:55 
Update for Warhammer 3! That mod are amazing!
Commisar Jon Fuklaw  [作者] 2021 年 12 月 27 日 下午 11:40 
It's been...three years(?) since I originally took over from MajorSpankage, but as I recall, the anims and models for the chaos units were utterly fucked at the time of takeover. I never considered it a worthwhile expenditure of time and effort to correct them and basically chucked them all out.

There are plenty of other mods that add units and mechanics to Warriors of Chaos out there, but the four or five units MajorSpankage made are lost to history (as I recall from their roles and performance, it's not a major loss).
Kraker 2021 年 12 月 27 日 下午 11:35 
Ah I got it Scanix also says chaos units are broken I thought this mod have them
Commisar Jon Fuklaw  [作者] 2021 年 12 月 27 日 下午 10:04 
There are no chaos units in this. Only norscan units.
Kraker 2021 年 12 月 27 日 下午 8:19 
In short can you update mod especially Chaos one cuz Scanix can't add them
Kraker 2021 年 12 月 27 日 下午 8:15 
Okay I will speak frankly this mod is only mod in workshop who adds chaos units. But when I started a chaos campaign there are no units only vanilla ones then I did same for empire and same results (Also srry for my broken English)
Commisar Jon Fuklaw  [作者] 2021 年 12 月 27 日 下午 2:32 
At the risk of blowing your mind, just saying that units are missing is not helpful. Which units and which faction is supposedly missing units?

There've been no major updates since I last updated, so unless there's been a major schema change lately, the only units that should be hidden are the ones I disabled because of their presence in DLC's.
Kraker 2021 年 12 月 27 日 上午 10:53 
Mod is not working for campaign too units are still missing
Kraker 2021 年 12 月 27 日 上午 8:05 
So how can I fix it
Commisar Jon Fuklaw  [作者] 2021 年 12 月 27 日 上午 5:47 
Little effort was made to fix major's custom battle permissions (because I never really cared). It's about 20 minutes of tedium if you wish to do so yourself.

Otherwise, everything works as intended in campaign.
Kraker 2021 年 12 月 27 日 上午 5:26 
Skaven Dark Elves and Tomb Kings units are in custom battle but old world part of mod is broken their units are not showes up when I checked Chaos their units are missing then I checked Empire and Dwarfs too and their units are missing in custom battles too. Bu the way I tested it with only this mod. I missing glory mod chaos I hope you will fix it
Commisar Jon Fuklaw  [作者] 2021 年 12 月 26 日 下午 3:16 
Elaborate.
Kraker 2021 年 12 月 26 日 上午 11:40 
Old world units are missing
Commisar Jon Fuklaw  [作者] 2021 年 7 月 28 日 上午 8:35 
Update:

Balance:
Gyrocopters that are fitted with siege-grade weaponry given Siege Attacker.
Commisar Jon Fuklaw  [作者] 2021 年 7 月 28 日 上午 4:37 
Update:

Balance/Fixes:
Increased upkeep and recruit costs for several dorf units. Again.
All specialist gyrocopters/bombers now have attribute groups.
stefan_kolbe 2021 年 7 月 26 日 下午 5:14 
Thanks for fixing. Now the recruitment of the Blunderbuss units works. Good job. Best regards. :steamhappy::steamhappy::steamhappy:
Commisar Jon Fuklaw  [作者] 2021 年 7 月 26 日 下午 2:59 
Update:

Fixes:
Missing building_units_allowed entries for several empire units re-added.
Commisar Jon Fuklaw  [作者] 2021 年 7 月 26 日 下午 2:52 
Must be another main building break. I only caught all of the dorf ones because of the obvious building changes.
stefan_kolbe 2021 年 7 月 26 日 上午 10:11 
Dear Author of this great mod. The Blunderbuss Units for the Empire, are not recruitable. The Gunsmith tier shows, taht they could be recruited, but there are no unit cards of them to find and they also don't appear in the Roster. They are only available in the custom battle section. Could you please check and maybe fix that. Thanks in advance. Best regards. :steamhappy:
Commisar Jon Fuklaw  [作者] 2021 年 7 月 26 日 上午 3:58 
Update:

Balance:
Several high efficacy dorf warmachines and weapon teams moved to the engineer chain. Secondary building requirements for these removed.

Fixes:
Finally noticed the other recruitment breaks brought about by the patch's changes to dorf building changes. Several high tier units should be recruitable once again.
Old version of building text file removed (not sure why it was present). Fixes missing descriptions/names of buildings.
Commisar Jon Fuklaw  [作者] 2021 年 7 月 16 日 下午 6:49 
Update:

Minor fixes:
Preliminary attempt at accounting for the removal of the T4 workshop and addition of the T5 Endrinkuli building. All dorf units should be recruitable now.

Notes:
No idea what's wrong with the localization text for the T5 Endrinkuli building. Might need to make a localized building name for it, since it seems CA didn't.
stefan_kolbe 2021 年 7 月 16 日 上午 2:32 
Alright. I understand that it takes some time to check it. As far as I could see it, it has to do with the building requirement. Thank you so far.:steamhappy:
Commisar Jon Fuklaw  [作者] 2021 年 7 月 16 日 上午 2:26 
Once I get to it. It's four mods down the to-do list. It's probably just a building requirement that got broken. Or more likely, Thorek has his own subfaction that doesn't have access to any of the custom dorf units yet.
stefan_kolbe 2021 年 7 月 16 日 上午 2:11 
Dear Author of this great mod. Unfortunately the tactical gyrobomber of the dwarfs is not anymore available/recuitable in campaign, since the last DLC, which changed the mechanics for the dwarfs a lot. In custom battle, the tactical gyrobomber is still available. Could you please check this and fix it if possible. Thanks in advance.:steamhappy:
aldazarlord 2021 年 7 月 1 日 上午 4:00 
Yeah sorry it was kaedrin and I was thinking it wasn't working by checking custom battle and not campaign I was just being dumb, wasn't lying in the pay part since this was my to go mod for playthroughs and I just came back after a few years to this game. Again my apologies.
Commisar Jon Fuklaw  [作者] 2021 年 6 月 30 日 下午 8:56 
You know, you can lie to me, but it only takes me 5 seconds to test it.

You either have a mod conflict or you're not using KMM.
Commisar Jon Fuklaw  [作者] 2021 年 3 月 21 日 下午 2:53 
Doesnt need updated.
fabbydog 2021 年 3 月 21 日 上午 7:41 
will this mod be updated ?
Commisar Jon Fuklaw  [作者] 2021 年 1 月 11 日 下午 4:56 
Maybe. Not right this moment, at any rate.
tongmaster 2021 年 1 月 11 日 下午 4:50 
Are you going to take this mod down?
Commisar Jon Fuklaw  [作者] 2021 年 1 月 11 日 上午 10:35 
Update:

Content:
Skaven units from Glory Mod now work with the Clan Moulder mutation system.

Minor Fixes:
Removed some unjunctioned entries that were part of the garrison mod.
Commisar Jon Fuklaw  [作者] 2021 年 1 月 11 日 上午 9:25 
Update:

Balance:
Removed Moulder Monstrosities from T2 monster building.
Moulder Monstrosities' melee attack increased to 65, charge bonus reduced to 35, melee defense reduced to 30.

Fixes:
Moulder Monstrosities were not recruitable from T3/T4 monster buildings. Fixed.

Misc:
Shadow Clan Ogres renamed to Moulder Monstrosities.
Commisar Jon Fuklaw  [作者] 2021 年 1 月 11 日 上午 5:07 
While it shouldn't have been a cause of any instability:

Update:

Minor Fixes:
Some unit card bullet points were disabled by a unit name change. Fixed.
Commisar Jon Fuklaw  [作者] 2021 年 1 月 11 日 上午 5:03 
Lemme check just in case.
Saint Sabbat 2021 年 1 月 10 日 下午 9:49 
crashes my game for some reason, trying to figure out whats its clashing with
Commisar Jon Fuklaw  [作者] 2021 年 1 月 10 日 下午 9:16 
Update:

Balance:
Shadowvermin and Stormvermin Champions now have a stronger halberd.
Stormvermin champion HP increased slightly.
Stormvermin champion melee skill improved slightly.

Fixes:
The tomb king royal archers were missing their projectile, probably because it got lost during transition when making these mods. Fixed.
Commisar Jon Fuklaw  [作者] 2021 年 1 月 10 日 上午 11:29 
Update:

Critical Fixes:
Replaced entire mod with stripped down version of the garrison overhaul. Maintenance viability for Glory Mod finally ran out.
Commisar Jon Fuklaw  [作者] 2021 年 1 月 10 日 上午 10:50 
Lemme check the table names. They should've already been changed.
Ennoch 2021 年 1 月 10 日 上午 3:05 
FTCO and this mod doesn't seem to work together for now. To test i just had these two mods active, the game crashes after logo. Tried to unsub then resub with both, tried to switch their load order in KMM.

They both work individually but not together.
Saint Sabbat 2021 年 1 月 10 日 上午 1:27 
some dwarf units are invisible
Commisar Jon Fuklaw  [作者] 2021 年 1 月 9 日 下午 1:02 
Update:

Balance:
Moved Slayer Pirates recruitment from T4 brewery to the Port chain.
Commisar Jon Fuklaw  [作者] 2021 年 1 月 7 日 上午 7:32 
Update:

Content:
Empire/Dwarf shotgun/grapeshot units moved from the main Firepower mod to here.
Commisar Jon Fuklaw  [作者] 2021 年 1 月 5 日 下午 4:13 
Read the description. It's not balanced for vanilla.
RogueSamurai 2021 年 1 月 5 日 下午 1:50 
And then some of the units it adds feel the other way, so weak as to not be very useful (though less common). This doesnt so much add new units, as force you onto using only the units it adds because heaven forbid the ai recruits just 2 or 3 of these units to wipe half your army. Eg. Gobo Legion (bows) 165 range with AOE attacks so powerful they literally do 90% health to a unit of light armor melee infantry with ONE VOLLEY, or 2 volleys for Heavy. 5 of these units can easily kill an army of 20 units.
Uninstall for now, and hope that some balancing gets done.
RogueSamurai 2021 年 1 月 5 日 下午 1:50 
This mod is amazing, plenty of really cool new units for plenty of factions. It is however let down by awful balancing. Some units can literally one shot most infantry with one volley while having like 30 ammo, from essentially artillery or longest range archer range while also being able to do huge damage to single entities, while having 60+ armour and regular unit level MD making it impossible to take out one let alone an AI spam. Some of the melee units become literally unkillable by 2 or 3 vanilla units. Pt1
lwhのsama 2021 年 1 月 1 日 上午 11:13 
great work
Commisar Jon Fuklaw  [作者] 2020 年 12 月 31 日 下午 1:02 
Most of the units in this already work in custom battle. Additionally, if you'd read my previous two statements, you'd know that this is getting taken down and replaced Soon™ (in about a week, at current pace).
Baligdur 2020 年 12 月 31 日 上午 4:31 
Could you make this units accessible in custom battle ?
Commisar Jon Fuklaw  [作者] 2020 年 12 月 27 日 上午 4:01 
It looks the culture group changes to enable the wutelgi forest spirits for Drycha weren't quite sufficient and needed the faction-specific table as well. I'd hotfix it here, but the mod I am incorporating Glory Mod into (and replacing it with) already has the fix, and will, thanks to better planning and some workflow improvements, be done in about 12 days, provided I keep the current pace of 10-12 hours per day.