Cities: Skylines

Cities: Skylines

Klyte's Framework 1.1
14 条留言
Madisonian 2021 年 2 月 19 日 下午 2:13 
Is there a way to set the UI priority order of menu tabs using this mod? I created a tab for industrial roads with a custom icon but want to change where it appears in the list of tabs.
LemonsterOG 2020 年 11 月 14 日 上午 7:00 
@Klyte45 -- Even though it's a moot point now, I thank you for replying with the information. :smileyflag:
Klyte45  [作者] 2020 年 11 月 13 日 下午 4:31 
@LemonsterOG This mod is required there to load additional sprites and localization into the game. Won't break at all, but can cause some visual glitches in menu (tabs without description and/or image). When I was talking about 5th gen I was referring to my collection with those mods. If you never heard of, so you shouldn't worry about this technical info

Anyway, the information was removed because it become obsolete after latest mods updates
LemonsterOG 2020 年 9 月 2 日 上午 9:58 
@Klyte45 -- I see in the description (quickly boldly) that this is not a dependency for your 5th generation mods. How can a user know if one of your other mods is 5th generation? I'm asking because I see that this mod is a dependent of your Heathrow Pods. asset. (Which, by the way, look aMaZiNg.) I guess I'm wondering is this mod actually a required dependent of those pods (because maybe they're not 5th generation) or this mod is required because the pods are 5th generation? How do we/I know? Thanks so much.
KennethFN 2020 年 8 月 23 日 上午 9:25 
With this i can change the grass s´rites? Would love a mod that could do that so i can easily replace all grass
Klyte45  [作者] 2020 年 7 月 11 日 下午 6:10 
KF is not related. This log just means there's no translation for these languages, no relation with stacktrace.
surf2explore 2020 年 7 月 11 日 下午 4:40 
at CargoTrainAI.StartPathFind (uint16,Vehicle&) <0x00233>
at CargoTrainAI.SetTarget (uint16,Vehicle&,uint16) <0x00193>
at BuildingManager.ReleaseBuildingImplementation (uint16,Building&) <0x0047b>
at (wrapper dynamic-method) BuildingManager.DMD<DMD<ReleaseBuilding_Patch1>?509491840..ReleaseBuilding_Patch1> (BuildingManager,uint16) <0x00045>
at BuildingManager.UpdateData (SimulationManager/UpdateMode) <0x0011f>
at (wrapper dynamic-method) SimulationManager.DMD<DMD<Managers_UpdateData_Patch2>?-723309696..Managers_UpdateData_Patch2> (SimulationManager/UpdateMode,single,single) <0x00105>
at LoadingManager/<LoadSimulationData>c__IteratorB.MoveNext () <0x00bdf>
at AsyncTask.Execute () <0x000a8>

Does this have to do with this mod ? How can I solve it ?
surf2explore 2020 年 7 月 11 日 下午 4:40 
KFv1.1 Could not find resource: Klyte.Framework.commons.UI.i18n.nl.properties
KFv1.1 Could not find resource: Klyte.Framework.UI.i18n.fr.properties
KFv1.1 Could not find resource: Klyte.Framework.UI.i18n.es.properties
KFv1.1 Could not find resource: Klyte.Framework.commons.UI.i18n.es.properties
KFv1.1 Could not find resource: Klyte.Framework.UI.i18n.ru.properties
Simulation error: Object reference not set to an instance of an object


surf2explore 2020 年 7 月 11 日 下午 4:40 
Boa Noite,

My last 2 saves crash while loading.

The error is :
KFv1.1 Could not find resource: Klyte.Framework.UI.i18n.en.properties
KFv1.1 Could not find resource: Klyte.Framework.UI.i18n.pt.properties
KFv1.1 Could not find resource: Klyte.Framework.UI.i18n.ko.properties
KFv1.1 Could not find resource: Klyte.Framework.commons.UI.i18n.ko.properties
KFv1.1 Could not find resource: Klyte.Framework.UI.i18n.de.properties
KFv1.1 Could not find resource: Klyte.Framework.commons.UI.i18n.de.properties
KFv1.1 Could not find resource: Klyte.Framework.UI.i18n.cn.properties
KFv1.1 Could not find resource: Klyte.Framework.commons.UI.i18n.cn.properties
KFv1.1 Could not find resource: Klyte.Framework.UI.i18n.pl.properties
KFv1.1 Could not find resource: Klyte.Framework.commons.UI.i18n.pl.properties
KFv1.1 Could not find resource: Klyte.Framework.UI.i18n.nl.properties
Madisonian 2020 年 5 月 10 日 下午 7:25 
Since the documentation is somewhat lacking in this regard, here's instructions on how to create a custom menu and UI icon like in the Personal Rapid Transit pack...create a folder called kf_imageFiles in the Content folder of your workshop upload (where the crp files also go) and put 32x22 pixel pngs in that folder called %SubBarUICategory.png, %SubBarUICategoryFocused.png, and %SubBarUICategoryHovered.png, replacing UICategory with whatever category name you set in modtools. Can also be used to replace vanilla icons with local copies in your Assets folder.
Klyte45  [作者] 2019 年 11 月 14 日 上午 4:01 
Fixed in last update
Samlee860407 2019 年 11 月 13 日 下午 10:59 
The update cause the error show:

A Mod caused an error [System.Exception]

Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.DirectoryNotFoundException: Directory 'C:\Users\Sam Lee - Notebook\AppData\Local\Colossal Order\Cities_Skylines\Klyte45Mods\kf_imageFiles' not found.
at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00000] in <filename unknown>:0
at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00000] in <filename unknown>:0
at Klyte.Commons.Utils.TextureAtlasUtils.LoadPathTexturesIntoInGameTextureAtlas (System.String prefix, System.String path, System.Collections.Generic.List`1
HAYABUSA 2019 年 9 月 11 日 上午 5:58 
Where is Klyte.Commons.CommonProperties made?
I've seen it but I don't know.
Use goole translation.