Rusted Warfare - RTS

Rusted Warfare - RTS

Amy's Walls v2.0
54 条留言
mobslayer991 2023 年 2 月 26 日 上午 10:49 
the wall turrets when used by ai are so op its insane, have to do a massive swarm of strong units just to overpower like 10 ai walls cause of the main gun one hitting everything that isnt a spider
Lukencio™ 2022 年 10 月 9 日 上午 10:17 
Bullet Kin is right, the turrets are enormous and i think that they don't match with the idea of the walls to stop enemies. In the other hand, shields and laser defenses are very useful
Just some dude with a Rifle 2022 年 9 月 4 日 下午 11:53 
Do some of the named walls and upgrades not exist? I can't seem to find the T5 gates nor the turrets.
Amy  [作者] 2022 年 5 月 6 日 下午 7:57 
Thank you for the feedback! Art is certainly my greatest weakness. Next time I work on Rusted Warfare mods I'll see if there's something I can do to make it funner. I unfortunately don't have the old sprites anymore (I swear I made a backup but it's just gone off the face of the earth, that's why I made the new ones) but if I get around to it I'll try to clean up the new ones and maybe redo some of the biggest style offenders, I know they're pretty inconsistent. I've been a bit busy with other things (and life in general) so I haven't gotten to work on mods for a bit, but I'll be back before too long. I just need some time, you know. Thanks again for the feedback, I really value your constructive criticism, ideas, and support. Take care <3
Bullet 2022 年 5 月 6 日 下午 4:34 
After a bit of testing against AI, I have come to the conclusion that I don't really like the turrets - They don't match the art style at all, are much too long, and when combined with the point defense system of the walls, just aren't fun to fight against. Liked the tiny bunkers from a few versions ago. Walls are still excellent.
Moldiverse 2022 年 2 月 14 日 上午 9:25 
very nice mod :steamthumbsup:
donnoman 2022 年 1 月 29 日 上午 5:50 
no rustedwarfare cant find the copy of t4 bunker for some reson
Amy  [作者] 2022 年 1 月 2 日 上午 12:38 
What do you mean by "isn't loading"? If you're trying to load a game save with a previous version of my mod that probably won't work, and I don't know how to fix it :/
donnoman 2022 年 1 月 1 日 上午 4:41 
the t4 bunker isnt loading what do i need to do
Amy  [作者] 2021 年 12 月 17 日 上午 2:37 
Also, I fixed the Downgrade bug and added water walls! :D
Amy  [作者] 2021 年 12 月 17 日 上午 2:36 
Some units are made to not be able to be transported no matter what. The explosive truck is one of these, and there's no way around it that I know of. The Present is for units that don't try to be unable to be transported, but are just too big for most transports or are transports themselves.
Sinisterisrandom 2021 年 12 月 15 日 下午 3:00 
From my experience it couldn't. Tried to have it transport an explosive truck unit but it couldn't transport it even if i placed it into one of the Vanilla D-Day transport boat things. Nice talking to you though.
Amy  [作者] 2021 年 12 月 15 日 下午 1:06 
It is for allowing things that can't be transported otherwise to be transported. It's not supposed to compete with other transport units. It serves a different function. If you can already transport something with the vanilla transport units then you don't need the Present, it's for transporting things that can't be carried otherwise.
Sinisterisrandom 2021 年 12 月 15 日 上午 11:37 
I'm aware but from my gameplay with a few others, we all went to the agreement that it's basically useless. As most of us use the vanilla transport more than needed.
Amy  [作者] 2021 年 12 月 15 日 上午 11:31 
It isn't a vehicle, nor is it supposed to be.
Sinisterisrandom 2021 年 12 月 15 日 上午 11:06 
Most mods make there vehicles already transportable. So this kind of serves no purpose.
Personally feel like if it could transport vehicles as if its floating to that location it would be more useful as it could be used as a floating artillery unit.
Amy  [作者] 2021 年 12 月 15 日 上午 5:27 
No, it doesn't have the ability to move on its own. You move it by carrying it with another transport unit. It works, I promise! >~< Try sending a dropship to pick it up after it is already filled.
Sinisterisrandom 2021 年 12 月 14 日 下午 2:50 
That make be the intention of it working but from my experience it doesn't move at all.
Amy  [作者] 2021 年 12 月 14 日 下午 1:30 
The Present allows you to use any transport vehicle from other mods (or vanilla) to transport it once the Present is transporting something, so you combine it with another transport to transport things. So make a Present, then send say a Shielded Hovertank into it, then pick it up with a regular dropship that normally can't carry a Shielded Hovertank. Then you drop off the present where you want and then finally unload the Shielded Hovertank from it.
Sinisterisrandom 2021 年 12 月 14 日 上午 10:37 
lol, another thing is that weird transport vehicle thing, when i was using it, it didn't do anything but stand still. Personally though would be kinda neat as a separate mod if you started to work on transport vehicle ideas, taking inspiration from different periods of time to but changing the aesthetic
Amy  [作者] 2021 年 12 月 14 日 上午 3:22 
Yes, thank you for reporting that. I will try to fix it in the next update, you shouldn't be able to "downgrade" low tier walls at all, I accidentally enabled it for those as well when I changed how the code is set up >~<
Sinisterisrandom 2021 年 12 月 13 日 上午 10:35 
Found a glitch related to the wall mod. If you press degrade when you are using T1 blocks it converts em all to T3 but you got a -credit number
Sinisterisrandom 2021 年 12 月 12 日 上午 11:36 
Take your time no one is forcing you, quality over quantity
Amy  [作者] 2021 年 12 月 12 日 上午 9:26 
Also it might be a few days or longer before I push another update, I've been worn out with school and finals.
Amy  [作者] 2021 年 12 月 12 日 上午 9:25 
Those are excellent ideas. Tunnels might be beyond me right now, depending on what you had in mind, but I could certainly add water walls. I've actually been experimenting with buildings that can be built on water lately. Would it be better to have separate walls that can go on the water or should I just make my current walls buildable on water also? Alternatively, I can make a new water-only wall that can be upgraded to the original walls. That would mean all of the wall functionality for the normal walls automatically applies to the water ones, but the water ones can have a higher initial cost for balancing purposes.
Sinisterisrandom 2021 年 12 月 10 日 下午 8:50 
Got a suggestion amy, tunnel like system as well as water walls.
Amy  [作者] 2021 年 11 月 30 日 下午 7:08 
Oh, I thought I fixed that, sorry! Thanks for reporting the bug!
Hange Zoë 2021 年 11 月 30 日 上午 10:13 
You can upgrade T1/T2 walls directly to T3 for free using the downgrade feature thing.
Amy  [作者] 2021 年 11 月 15 日 下午 1:38 
Fodder is a weak unit that tries to melee enemies but has no damage and 1 HP. I needed it to help me test another unit I'm working on (which will probably be in its own mod). A Fodder Factory produces Fodder units repeatedly. These show up in sandbox only and are there to aid development.
Hange Zoë 2021 年 11 月 15 日 上午 5:46 
What is a fodder? I saw it on sandbox mode not too long about. It has 1 HP and only hurts shields, i think.
Amy  [作者] 2021 年 10 月 28 日 下午 3:48 
Thank you so much!! If you notice any problems or have any feedback feel free to share here :)
Bullet 2021 年 10 月 28 日 下午 3:12 
update looks dope.
Sinisterisrandom 2021 年 10 月 28 日 下午 1:47 
np
Amy  [作者] 2021 年 10 月 28 日 下午 1:38 
Oh, I never noticed that before! I'll look in to how to adjust it, thanks for pointing it out!
Sinisterisrandom 2021 年 10 月 28 日 下午 1:32 
one thing i do suggest when it comes to the development but as a last thing to do is fixing the hitbox detection area(green square around your builds).

Cause it gets a tad confusing which cube your clicking on due to it being slightly lower than it should.
Amy  [作者] 2021 年 10 月 28 日 下午 1:20 
Sorry, I'll try to fix the AI. I keep trying to fix it and keep making it worse. I'll fix it today.
Hange Zoë 2021 年 10 月 28 日 上午 6:41 
The AI went nuts and build 330 T3 walls.
Sinisterisrandom 2021 年 10 月 25 日 下午 3:13 
Basically suggesting lowering the building time depending on which wall it is, as well as more variety in the coming future.
Sinisterisrandom 2021 年 10 月 25 日 下午 3:12 
Nice. One thing i would suggest is bit more turret variety, same with upgrading as of right now, upgrading is well rather a pain, same with the ability to build each wall. In one of my games. The AI took bit too long for me to be able to build each row of a wall. Making it very difficult to coordinate.
Amy  [作者] 2021 年 10 月 25 日 上午 5:26 
I'm in the process of overhauling this mod, including rebalancing the turrets. Please type any feedback, suggestions, complaints, etc here. I will read them all and take all feedback into serious consideration.
Amy  [作者] 2021 年 10 月 25 日 上午 5:24 
> You should one day make a bridge mod

Oh, I really want to make a bridge mod, that's such a good idea! At first I thought "there's no way to make that work" but after thinking about it for a long time, it might be sort of possible. There's no way to cause something that was one type of terrain to become another type of terrain, but I could possibly fake it by having a unit attach itself to an invisible flying unit... I'm definitely going to give this a lot of thought, thanks for the idea!
Sinisterisrandom 2021 年 10 月 14 日 下午 5:32 
You should one day make a bridge mod
Amy  [作者] 2021 年 6 月 21 日 上午 3:58 
T5 is indestructible, so letting AI attack it would mean they get distracted from real targets by a single wall segment. I haven't worked on this in ages, I've been too busy trying to pay rent >~< I'll update this for 1.14 as soon as I can, but it might be a while yet.
Hange Zoë 2021 年 6 月 19 日 下午 12:47 
Is the AI meant to not attack the T5 wall?
Bullet 2021 年 3 月 13 日 下午 1:54 
How about longer gate/wall segments with large health pools?
Amy  [作者] 2020 年 4 月 17 日 下午 1:38 
Thanks! <3
Lukencio™ 2020 年 4 月 17 日 上午 10:22 
gates? amazing
Amy  [作者] 2020 年 4 月 17 日 上午 12:44 
I'm still active. Feel free to comment any suggestions!
Bullet 2019 年 9 月 27 日 下午 3:59 
thx
Amy  [作者] 2019 年 9 月 27 日 上午 3:23 
I added a tier-2 gate on your request! I might make a tier-1 gate as well, but I will need to update the art first.