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报告翻译问题






the things that currently confuse me is the 2 squeeky doors on one site, i would do away with the one from CT. Also the cave next to ct spawn doesn't make a ton of sense to me. But looking forward to seeing what happens as this gets dev'd.
1) Most of the brushes seem to be what I can only describe as "off grid." by that I mean the with the dev textures you didn't use the gird on the actual textures which while maybe not affecting gameplay too much it can affect optimization for some more understanding on this try these tutorials:
https://www.youtube.com/watch?v=_MvGPRlCM70
https://www.youtube.com/watch?v=g-4o_AcUjYE
2) I see very little oppertunity for long range fire fights in this map as mid feels really short perhaps you could extend mid to go further towards CT to give more long range options.
3) the map in general feels very small and open such as bombsite B I feel there is a large lack of cover in the site.
These are really the only criticism I have on this map right now keep working on it and I think this will be a really good map!