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I see. Well, thank you for getting back with me in such a timely fashion, and thanks for making this excellent mod compilation.
I'd recommend using the total overhaul henceforth, as this is unlikely to see further updates in the near future.
Removed, re-added DLC15 units.
Can confirm it launches now.
Fixed several broken weapon, description, and shield (because I CBA to port over the shield table) entries. Mod should no longer crash on start, with luck.
Anyway, thanks for the great mod! It rapidly became one of my favorites, so thanks for all the work you do.
Added 4 missing skaven projectiles.
Ripped the last 6+ months of balance and content updates from the main mod.
Imported all DLC14 changes from main mod.
Renamed tables for better compatibility.
Sometime this weekend, I'll have finished the bare minimum of balancing needed to post the third and final part of Firepower, which will focus on the melee aspect of the game, including a rebalance of stats for every unit in the game, a flight overhaul, and a rework of every single melee weapon.
As far as damage, you really should look at the damage spread before complaining. 5/20 normal/AP is FAR superior to 21/6.
Fixed incorrect range values for non-RoR clone troopers and phase 2 dark troopers. Correct value was 190m.
Added 3 AP to phase 1 dark troopers.
Added DLC 13 bow, crossbow, and razordon projectiles, as well as the bow related abilities.
Gave up on piecemeal integration of Glory Mod's ranged units due to technical limitations.
Made 5 submods to contain the aforementioned unit packs instead.
Have a couple more units planned for integration, but they may just get added to the appropriate submod(s) instead to prevent issues further down the road.
Moved all salamanders from Part 1 of the overhaul to here.
Implemented projectile expiration range fix for all projectiles in the mod.
Balance pass 1 completed:
Racial accuracy bonuses/maluses taken into account.
Sling and shortbow ranges reduced slightly.
Throwing star ranges reduced 10%.
Dragon breath accuracy reduced slightly to increase effect from innate explosive element.
Small number of projectiles had damage distribution changed.
Orc archer arrows non-AP damage increased.
Blessed Treb stone explosions set to not affect allies (in preparation for next patch).
Stone and ballista bolts impact zone increased by 0.1m.
RoR stone throwers' impact zone increased to 0.5m to ensure parity with Blessed Trebuchets.