RimWorld

RimWorld

Guards For Me
462 kommentarer
Samaj 28. sep. kl. 5:39 
Is it possible to add mechanoids to patrol routes? It would be fun to have them patrolling around.
ClothingLotus 20. sep. kl. 10:32 
nice mod, would you consider adding compatibility with Archotech Droids (continued) and its related Android series?
SeanWoo 14. sep. kl. 10:50 
It's a good idea, but the implementation isn't very good. The pawn's desire to shit and eat is greater than their desire to kill the enemy. They do this even in front of the enemy, who calmly shoots the pawns while they're eating.
maddog_fr 9. sep. kl. 7:57 
fuck yeah
Thunderbird 31. juli kl. 2:09 
There is a soft incompatibility with the exterminator mode in this mod and "Show me your hands" mod, when the exterminator mode is active and they performs various works there is hands appearing where the task starts and disappear when it's completed. A bit sad because it's ugly and I love both mods, especially exterminator mod to automatically kill all animals coming eating my crops :D
迷死人的247 25. juli kl. 8:19 
保镖模式会一直挨饿,不会去休息或者娱乐,只能手动取消让他们去吃饭吗
彩虹猫 23. juli kl. 18:18 
机械体有指令但是不生效.是bug么?
owo 20. juli kl. 21:19 
Reaction force seems not working for ghouls can update that plzz
GetUrAssToMars 12. juli kl. 19:47 
I might be in the minority here but... Is there anyway to remove the guard commands just from mechanoids? I just feel like having them runs counter intuitively to how they are meant to be played. Plus its alot of clutter on their menu that i'd like to make go away.
Nextshot 12. juli kl. 8:41 
@Doggocide In my experience any mod that adds a task after the game was created (such as 'bodyguard') can implode save files
aRandomKiwi  [ophavsmand] 9. juli kl. 22:58 
:ai_wormhole: Update V3.0.10 :ai_wormhole:

-Add support for Rimworld 1.6
Jasun 5. juli kl. 15:18 
Please if possible update this for 1.6 unstable.. This mod is how I play at work
Doggocide 25. juni kl. 13:27 
I just reset my mod's list and completely forgot about this mod- I already started a new save. I know this has probably been asked before but I couldn't find a Q&A in the description, so I'll ask it.

Is the mod safe to add to an active save?
Monbland 22. juni kl. 1:37 
PLEASE UPDATE!
Papito 18. juni kl. 13:06 
Will this get updated?
Nextshot 4. juni kl. 19:01 
We need mechanoids as 'spot guards' :(
DiegoCalvito 4. juni kl. 14:35 
Anyone else get this bug where pawns dont go to the guard spot and just start wandering?
- ̗̀Skizzie ̖́- 14. maj kl. 18:31 
Is there a way for them to not have their weapons showing when not on guard duty?
Flat 25. apr. kl. 21:53 
Does guarding suppress slaves?
ultimatealphauniverse 21. apr. kl. 4:09 
You should ad guard to the schedule tab so we can have pawns take turns guarding.
maltaknight1776 19. apr. kl. 23:58 
Fixed the issue by loading the mod last. Now they respond as they should. Thank you arandomkiwi Please keep this mod up to date. It's the only one that does this the best.
Snuggl 23. mar. kl. 14:02 
Frikken love this mod! You can automate alot of your base's defense with it. Especially useful when playing with zombies and patrols. I'm defending my base in the middle of a grass land completely without turrets :D
蓦然回首,誒!?人呢 19. mar. kl. 13:12 
does it allow mechanoids to guard?
X_hydra2 7. mar. kl. 2:28 
does the mod work midgame?

reaction force doesnt seem to work until i did a dev test in a new world and all of the sudden it works
maltaknight1776 25. feb. kl. 18:28 
Tested. Pawns unreliably go into reaction force mode when threats are present on the map. Maybe one or two will but on my last test none did. Idk what's causing this but the mod doesn't seem to work like it used to. Maybe has something to do with different races? idk
Cayajinge 14. feb. kl. 4:29 
Is it compatible with Rocketman? My error log shows a logical conflict
NaNoServers 15. jan. kl. 11:22 
Bloodshed 14. jan. kl. 16:06 
does it work with mechs? i tried to do assign a mech to a guard spot and it didnt go anywhere :steamsad:
WhiskersAndCookie 4. jan. kl. 19:47 
was looking for a mod like this for a long time, thank you! :steamhappy:
blazezierhiz 25. dec. 2024 kl. 5:10 
nevermind its the setting "show guards job"
blazezierhiz 25. dec. 2024 kl. 5:07 
My problem is that it says that the patrolling guard is "idle."
Huppias 2. dec. 2024 kl. 20:15 
I found that if I used VEF_BodySize_Multiplier(VEF_BodySize_Multiplier), the Pawn name and title would be overlap.
Zaljerem 29. nov. 2024 kl. 20:53 
Tim_Killer_09 5. okt. 2024 kl. 4:46 
is it just me but when i use alpha mech mechs they don't go to the gaurd spot
󠀡󠀡 4. sep. 2024 kl. 2:30 
will they starve if i leave them to guard or will then stop and get food then go back to guarding without me needing to do anything?
McLets 28. aug. 2024 kl. 17:37 
The fog of war mod gave this mod purpose. May it rest in peace. o7
Spikeyy_ 15. aug. 2024 kl. 21:33 
Unfortunately it doesn't work with Androids Expanded for RW 1.5. Can you fix this please? :steamhappy:
DarthMalak 26. juni 2024 kl. 11:37 
Mod doesn't work and seems the author abandoned it or is too busy.
katgotback 15. juni 2024 kl. 8:54 
Want to let you know that this mod was working and then today it broke the devmode ability to spawn items. I removed all mods except this one and it still happened.
Moz 2. juni 2024 kl. 22:44 
Is it okay to remove mid save?
Asunib 6. maj 2024 kl. 8:18 
mechanoids now have the option to guard in my game, but can't find any assignable way to make them work at the guard spots. does anyone have a fix for this or is there a mechanic i'm not seeing?
ozzywizard 1. maj 2024 kl. 16:56 
What is the mod used in the reaction force picture, the one showing the ranks
DaniAngione 24. apr. 2024 kl. 8:17 
Trying the mod out, I really like it so far! Nice work :)

There is one weird thing, though...
For some reason I get the buttons/commands for enemy pawns and prisoners too. Like, if I click a raider they have the patrol command, the guard command, the bodyguard command... That doesn't seem right xD

Hope this report helps and keep up the good work!
Kunai 20. apr. 2024 kl. 10:52 
They do respond, but it's very clunky for me. It's not like Search And Destroy, unfortunately.
Otoya 18. apr. 2024 kl. 18:25 
What does Reaction Force actually do? Because they don't react when a raid happens or shamblers are hitting the walls or fighting the turrets.

I've made all the pawns part of the Reaction force but it doesn't seem to be actually doing anything, what am I missing here?
LioTheManlyBadAssHero 17. apr. 2024 kl. 20:27 
Like, is this mod compatible with the colony groups mod?

(the mod in question)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2345493945
LioTheManlyBadAssHero 17. apr. 2024 kl. 20:22 
Does it work with the groups mod?
Yekaterinnani 16. apr. 2024 kl. 8:40 
On existing save, it doesn't seem to work, but no exception is shown:

https://gist.github.com/HugsLibRecordKeeper/f90db366d53ba82761ebb079d1725e2f
Azzkal 15. apr. 2024 kl. 7:48 
Dont work on 1.5
Colonists just dont get the tasks