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▓▓▓▓▓█░░░░ Valve, ░░░█
▓▓▓▓▓█░░░░Add This░░█
▓▓▓▓▓█░░░░ Please! ░░█
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░░░░░░Add it Valve!░░░░
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░░░Because it's very░░░░
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░░░On new operation░░░░
░░░░░░ Please!░░░░░░
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/changelog/1855652898
I do think some stuff plays a bit wonky. The little platform jump, when you run towards b, should just get removed/made walkable with small ramps.
The lower route/jump opening is odd and is not fun to push through. Weird fight towards site as well.
T spawn roof towards A seems unneeded and overly complicates the map.
I am currently updating a guide about cool maps.
Pay a visit if you like
👇🏾👇🏾👇🏾
Maps ♠ꐦ♠ (Updating)
The rocks right outside the CT spawn have a strange silvery appearance to them that doesn't blend well with the rest of the map. Changing those textures to being that of regular snow-covered rocks would definitely help. If they're already textured as such then it's just a weird texture error in need of correction. See here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2139670033
Also the pair of converging lasers being projected by the observatory toward the moon makes no logical sense. They're called "laser guide stars" and are used to correct for atmospheric distortions while observing celestial objects. They should should be pointed at a random part of the night sky, not directly at the moon.