安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






If a unit has more then one damage channel, you add (in the most cases) +1 for every channel. This makes such units,stronger then the same unit of other races.
Yes, 3 damagechannels a 3 damage is (in the most cases) worse then one with 9, but after champion 4 is it 3x7 vs. 13. A second point: Can you make a version without a damagebonus individual per unit ? The defense/health bonus is for everyone, but the damage not. So are the units from other mods at disadvange. Or at the best a flat bonus like the heros get ? The +1 Meele/Ranged damage from the Heroupgrade is no clear typ. And +1 melee strength and +1 ranged strength should work, if it is possible.
Have you thought about implementing this for other mod's added units, such as racial heritage?
One point, I have to agree with Glythe's remark about low tier units being very strong. Elven Longbows and Storm Sisters for example would be insane after a few Champion ranks, as they are with the "Better Leveled units" mod.
Again, thanks for the feedback tho.
I was thinking to maybe increase the exp required per champion level to compensate for the buff however, to make it more reasonable.
Also bear in mind before any tier 1 or 2 unit can get killed with magic before reaching anything above veteran. From experience you really need to nourish a unit for it to make it that far.
I've had some no mod games where I leveled a tier 1 unit up to over 150 health. That's something like 9 upgrades if not more and I can tell you that units like the draconian infantry with regeneration would be nearly invincible.
This mod will also make heroes extremely weak.