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I'm currently dealing with both college and also my crumbling mental health, so it may take some time for me to get a new update out. But once it's done, I hopefully plan to fix all of the issues as well as introduce minor detailing improvements with some of the new assets released for the 1.0 version.
My goal is to have the new version out within the next month, so ideally by April 8th.
Been putting this update off since I didn't want to sit through another 8 hour compile, but I wanted to get this update out now in the event that Vinny Boi Vinesauce decides to play some custom maps. (wink wink nudge nudge)
(But basically every custom map needs to be updated now anyway, since the music filenames have been changed, so either way I guess it needed to happen)
I remember testing the Emergency 17 few years ago, and now I definitely see a great improvement overall. You should keep making more maps/mods, and please include Xen universe next time :)
Check to make sure you have the public beta installed. This uses one or two things from the xen update, so it won't run without it.
All I can say is unsub and resub, make sure you're typing the command in right, all that stuff. Make sure you can play other workshop maps as well, just to be sure it's not on your end.
What now?
10 of 10
minor bug or rather an overlooked thing:
After activating the power I didn't notice the elevator. So I went through the surface access out again. That skipped the final monster trigger + music. Best you add an additional trigger on the door in case the player decides not to use the elevator. Took me few minutes to figure that out 'cause the gates were naturally still closed due to me ignoring the elevator.
Thanks for the help.
regarding your soundscapes issue:
Are valid soundscape names being used? soundscape_debug showed things such as c2a4e.hallway being set when the soundscape .txts only have, for example, c2a4e.hallway1 and .hallway2. The soundscape entity using c2a4b.hallway_small (a valid soundscape name) seemed to work just fine as well
Dang.