Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

DeI - Alternative Hoplite Phalanx/Shieldwall
176 条留言
kam2150  [作者] 9 月 18 日 上午 3:38 
It is intended so that AI also uses it.
Haru 9 月 18 日 上午 3:03 
why does the hoplites in active state of phalanx? is it a bug or part of the mod?
Oh for Fox Sake 8 月 24 日 下午 4:20 
A rework because its too strong? I'd like to see you fight an enclosed phalanx with a sword. Good luck.
ppyrobytee 6 月 21 日 上午 6:39 
can you do a rework on this? its so op even when theyre getting flanked from all sides, a homoioi phalanx held off against 3 principes units on its own while flanked from all sides
kam2150  [作者] 2 月 3 日 上午 6:31 
Give them attack order, they only switch to swords when enemy gets too close.

In general, always give phalanx attack orders to make it preform well.

The way phaalnx is coded, IT DOES NOT count as being in melee combat but having collision, so unless units is being told it is in combat, it does not know it needs to keep poking enemies at a distance.
Erik_cz 2 月 3 日 上午 6:24 
Is there any way to have hoplites use the "Additionally all animations were swapped to only use spears in combat." without this mod? I want them to use spear since they are spear infantry, but they use sword all the time, even when there is 1,5meter gap betwen the 2 clashing units.
Thank you
WhiteSushiEater 1 月 10 日 下午 5:26 
Hey, I noticed that some of the hoplite units are missing their formation attack ability. I'm not sure if this is intended or not. It seems like some of them are missing attributes such as expert charge defense. I was thinking this could be causing it. The ones I've noticed so far are; carthaginian hoplites, bosporan royal guard, bosporan hoplites, colchian foot guards, colchian hoplites,and persian hoplites.
kam2150  [作者] 1 月 9 日 下午 2:31 
Correct :) Granted, I still double check after each patch is out one I havent tweaked something but in general nothing that would make it not work as intended.
KsH 1 月 9 日 下午 1:54 
Good to know, I can stop bugging you. One last thing, does this also hold for your alternative pike mod?
kam2150  [作者] 1 月 9 日 下午 12:27 
Yes, I made the setup to be always compatible with future patches.
KsH 1 月 9 日 上午 10:23 
Its me again. This is still working as intended in 1.3.4? cheers and thank you
KsH 2024 年 7 月 3 日 上午 4:59 
Thanks Kam!
kam2150  [作者] 2024 年 7 月 2 日 下午 1:56 
Yes, should be fine.
KsH 2024 年 7 月 2 日 上午 9:06 
Does this continue to work with the latest official DEI version?
Dr. Hermann™ 2024 年 5 月 13 日 上午 9:56 
Is this the reason the legionaries walk with their shields braced? in my campaigns the legionaries always walk as if their under fire, and it kinda kills the vibe. any way to fix this?
Realest Grandpa 2024 年 3 月 25 日 下午 12:22 
got it
kam2150  [作者] 2024 年 3 月 25 日 上午 9:56 
Without since this just turns them into spearmen.
Realest Grandpa 2024 年 3 月 25 日 上午 9:55 
will a frontline of hoplites and pikes perform better with or without your two mods?

scenario is a matched line with no flanking manouvers can be made.
kam2150  [作者] 2024 年 1 月 20 日 下午 12:29 
Yes, both can be used together as per description.
Herotyx 2024 年 1 月 19 日 下午 8:08 
Does this work with your other Phalanx mod?
kam2150  [作者] 2024 年 1 月 8 日 下午 1:23 
Its not possible with the way it works here as AI would not know how to use it. This is why this is not in the main mod as while it fixes some phalanx related bugs, on its own it also has separate issues.
Lawyer437r 2024 年 1 月 8 日 下午 12:14 
I understand, maybe is it possible to update the mod and make the phalanx formation switchable (i.e. hoplites out of phalanx can run, while in phalanx they got the passive bonus but cannot run)? As it is now, for example, in all battles (except in siege of course) against Carthage all their hoplite units lacks behind their army and miss the battle and gets easily circled and routed later, in particular if they are reinforcing
kam2150  [作者] 2024 年 1 月 7 日 下午 2:00 
Without it you will have them running around while having all phalanx bonuses.
kam2150  [作者] 2024 年 1 月 7 日 下午 1:59 
Them not being able to run is intended.
Lawyer437r 2024 年 1 月 7 日 下午 1:58 
Is it possible to have the hoplites run? By making them walk-only it breaks the balance of enemy AI reinforcing battles, as their armies are always split (with all the hoplites lacking behind far away, they often arrive when the battle has already ended)
BunningsSnags 2023 年 5 月 13 日 下午 7:59 
Hey Kam, i'm having an issue with barbarian shield walls, the formation attack toggle is missing from the Hud and the unit is acting like a regular spear unit in combat, as in they are spreading out and not staying in formation in combat. as fair as i can tell its only been happening since the update. i don't think i'm running any conflicting mods that mess with formations, any ideas what it could be?
nuwaa 2023 年 5 月 2 日 上午 12:44 
Is it possible to keep the original Hoplite Phalanx/Shieldwall of the DEI and just change the animation to spear only?

I tried to edit the file in Pack File Manager but it did not work.
kam2150  [作者] 2022 年 12 月 2 日 上午 12:29 
It works but you must load it before main mod.
Шишкосвин 2022 年 12 月 1 日 下午 2:36 
Данный мод работает некорректно, юниты вместо использования пик переключается на мечи, что вражеские, что свои.
danwright405 2022 年 10 月 15 日 上午 1:04 
is this updated for the latest patch? 1.3.1?
danwright405 2022 年 10 月 14 日 下午 3:14 
save game compatible?
MrBigglesworth 2022 年 7 月 28 日 下午 8:51 
Gotcha. Thanks for the clarification
kam2150  [作者] 2022 年 7 月 28 日 上午 12:06 
This mod just turns all hoplites into spearmen with passive buffs. They will just fight like any other spearmen on walls.
MrBigglesworth 2022 年 7 月 27 日 下午 5:05 
question: if using this and you attack walls with a phalanx, what's their behavior on walls? Do they use swords? Do they get into a "formation"?
kam2150  [作者] 2022 年 7 月 18 日 上午 5:40 
You can't fix it otherwise as making it passive is only way for AI to use it.
eric 2022 年 7 月 18 日 上午 2:54 
I like you fix the invisible wall Phalanx, they are OP, but I don't like they speed is 2..
kam2150  [作者] 2022 年 7 月 18 日 上午 12:28 
That is the point, they cant run when you use this.
eric 2022 年 7 月 17 日 下午 5:30 
How to run? They always walk
BunningsSnags 2022 年 5 月 29 日 上午 12:40 
Hey Kam, i'm having an issue with barbarian shield walls, the formation attack toggle is missing from the Hud and the unit is acting like a regular spear unit in combat. as fair as i can tell its only been happening since the update. i don't think i'm running any conflicting mods that mess with formations, any ideas what it could be?
kam2150  [作者] 2022 年 4 月 28 日 下午 1:02 
Its up to you really.

While I made this mod, I am not using it myself as I position units in a way that AI is not likely to glitch.
Rewasder 2022 年 4 月 28 日 上午 10:29 
I don't play Rome all that often, how big is the issue with the hoplitas and pikes? Is it important to have this mod?
Kharn the Bloody 2022 年 3 月 2 日 上午 7:53 
great news!
kam2150  [作者] 2022 年 3 月 2 日 上午 5:17 
Mod updated for 1.3.
Levant Crusader 2022 年 2 月 28 日 下午 10:22 
GOOD! THANKS!
Kharn the Bloody 2022 年 2 月 28 日 上午 1:03 
Great news Kam!
kam2150  [作者] 2022 年 2 月 28 日 上午 12:32 
Not yet but will be this week :)
Kharn the Bloody 2022 年 2 月 27 日 下午 11:54 
Hello is this compatible with 1.3 beta or 1.3 full release? Love Dei!
kam2150  [作者] 2022 年 2 月 24 日 下午 4:03 
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Levant Crusader 2022 年 1 月 21 日 下午 9:26 
UPDATE UPDATE UPDATE!!! 2022!!!
Levant Crusader 2022 年 1 月 21 日 下午 9:24 
Mauryan Hoplites fights with SWORDS!