Stellaris

Stellaris

RIG Species Diversity 2.3+
114 条留言
MorallyGray  [作者] 2020 年 11 月 19 日 下午 4:14 
No idea why it would. Plus others are fine. Find the 2.8 verson. RIG unique shipset.
Fallen Angel 2020 年 11 月 19 日 上午 8:45 
the link for updated version gives me a steam warning of unsafe contend
MorallyGray  [作者] 2020 年 6 月 11 日 上午 8:11 
The fuck. It hasnt been updated for months. Nothing has changed to it.
Porcinus 2020 年 6 月 10 日 下午 8:18 
the 2.5 link has been marked by Steam as malicious :(
MorallyGray  [作者] 2019 年 11 月 8 日 下午 4:55 
Ugh. i cant update the original mod on 2.3.3 either. It will only want to create a new mod.....
MorallyGray  [作者] 2019 年 11 月 8 日 下午 4:47 
@dastormdragon Exotic weapons are a type of weapon in my companion mod. RIGWD.
MorallyGray  [作者] 2019 年 11 月 8 日 下午 4:46 
That is insufferable. Why would i have to go to the old launcher? Paradox. What the fuck.
relytor 2019 年 11 月 8 日 下午 1:00 
@MorallyGray It's actually best to revert to 2.3 and use the old launcher to update the mod, then come back to 2.5. The new launcher still is having issues with uploading mods.
DragoonBlade 2019 年 11 月 8 日 上午 8:03 
Sort of like how AI ship set gets a pulse laser bonus.
DragoonBlade 2019 年 11 月 8 日 上午 8:01 
Grant them a crystal weapons bonus I think.
DSD 2019 年 11 月 8 日 上午 8:00 
What does the 'exotic bonus' of the lithoid shipset do?
DragoonBlade 2019 年 11 月 8 日 上午 7:50 
I am going to try and find some modders who I now have been updating to try and get some help.
MorallyGray  [作者] 2019 年 11 月 8 日 上午 3:52 
So im trying to update to 2.5 on workshop. But its still failing.
MorallyGray  [作者] 2019 年 11 月 6 日 上午 7:31 
Updated the page somewhat. So you can now see what the designed load outs are for the Lithoids.
DragoonBlade 2019 年 11 月 5 日 下午 4:04 
Thanks
MorallyGray  [作者] 2019 年 11 月 5 日 下午 4:04 
Overall its a question of how many more things i want to include. I think i could comfortable patch SD tonight. Im just working on WD, making sure the ai follows my new logic.
DragoonBlade 2019 年 11 月 5 日 下午 2:56 
How far along are you on the patch notes? Just want to get an idea how much longer I will need to wait. (It helps me be more patient so you don't need to answer if you don't want to)
MorallyGray  [作者] 2019 年 11 月 3 日 下午 4:58 
Ive been building a full patch notes for everyone to read. Its kinda big.
DragoonBlade 2019 年 11 月 3 日 下午 1:28 
You've got me hyped for 2.5.1. Can't wait to see the lithoid ships in action. I have to thank you for showing how far along you are to the next big patch. It's really useful.
MorallyGray  [作者] 2019 年 10 月 31 日 下午 5:29 
Well, i guess i could bonus the pdc a bit more. Im also working on my AUX expack to complement to tag system. I do need icon help with that tho.
DJ_Anuz 2019 年 10 月 31 日 下午 4:29 
Kite tactics + fighters > Every other fleet comp.

I think a proper balance would be to reduce the number of fighter slots that a ship has for the arthopod faction and replace it with more PDC or missile slots. That or make fighters cheaper, and greatly reduce their health.

Or don't. I love watching the light show of thousands of tiny fighters ripping my enemies to shreds :P
DJ_Anuz 2019 年 10 月 31 日 下午 4:29 
I will agree with Repartiendo that the strike craft are OP currently. I think the issue is that the PDC just are too weak to reliably counter them.

I've had games where a fleet of 3 Battleships, 5 cruisers, 10 destroyers, and 15 corvettes with tier 3 fighters could take on enemy fleets that hogged up like 400-500 naval capacity on GA, and they were missile/pdc built with flak cannons, tier 3 flak, and tier 5 missiles. At the end of the battle I would have dealt about x10+ more damage and they would have destroyed, maayyybe 100 of my fighters.

PDC\flak just can't keep up with fighter swarms, even when the pdc slots outnumber the fighter slots in fleet comps.
Servant of CTan 2019 年 10 月 31 日 上午 11:20 
Really excited to see what you have cooking up for the lithoids' shipsets. These mods look like they are the perfect immersion/roleplaying tool for my multiplayer sessions.

I saw that you are planning on working on the Kurogane ships next, curious to see what you have in mind for them.

Looking at that mod it really makes me think about how those ships and stations look more utilitarian rather than wholly ascetic; like the species that uses them are more interested in building things that work efficiently over appearances. Maybe you could take that concept and run with it; something to do with "modular ship design"?

A reduce to ship upkeeps and/or cheaper building and upgrading costs maybe?
MorallyGray  [作者] 2019 年 10 月 30 日 下午 5:05 
Odd. What was your shipset?
Markuis 2019 年 10 月 30 日 下午 4:38 
i couldnt... It makes sense but i couldnt even damage their ships while they destroyed mines
MorallyGray  [作者] 2019 年 10 月 29 日 下午 8:15 
Its deceptive in how the game calculates strike craft. You need only one point of knowledge to proceed. The strike craft are calculated in an unrealistic way. The game doesnt factor in a whole host of variables. Build ships with PDC and those numbers from the arthropod ships seem small. Its the sam ed with missles. Their numbers look big on paper, but you can shoot them down.

Id encourage you to try again with pdc on your corvettes. You'll find an 1000 can easily take kn a 2500.
Markuis 2019 年 10 月 29 日 下午 2:42 
Hello. I was using this mod earlier and early game a FP spawned next to me. They had the artropoid bonus I think (aircraft). I'm using some other mods but still... they had a fleet of 3k power with 20 corvets, while mine was like 600-800. I don't dare to try that again... Please fix the balance of the buffs.
DragoonBlade 2019 年 10 月 28 日 下午 6:34 
Thanks
MorallyGray  [作者] 2019 年 10 月 28 日 下午 6:33 
I was thinking of expanding RIG to smaller levels such as the portrait you choose. For the moment, the idea scares me but also tickles that part of me wanting it to be real. I will be looking into it, but ill need to work out the code first.
DragoonBlade 2019 年 10 月 28 日 上午 10:23 
And this:

Amphibian:
-25 leader lifespan (Half of life spent under water).
+40% leader exp gain (Must learn fast).
+50% habitability on Wet worlds.
-50% habitability on Dry worlds.

Arthrapoid:
Shells of Arthropods:
+100% Defense Army defense.
+100% Army defense.
Do to affects of Gravity:
-50% habitability on large worlds.
+50% habitability on small worlds.

Funggoid:
-50% Food upkeep (Fungus can eat anything organic, even waste) (Can use sun as energy!).
+50% Pop growth speed (Spores spread fast!).
-50% ethics attraction (Change quickly!).
-100% Army and Defense Army strength (Made of...Fungus).

Plantoid:
-25% Pop upkeep (All upkeep) (Sun provides energy).
-10% job production (Slow to move at night).
DragoonBlade 2019 年 10 月 28 日 上午 10:23 
Something like this:

Human:
+5% to all jobs (Good at many tasks).
+20% Habitability on all worlds (Very adaptable).

Avian:
-25% housing (Fly a lot).
+25% Army strength (Can see very far (Snipers!)).

Reptilian:
+25 Leader lifespan
Lizards and Warmth:
-20% food upkeep on Cold worlds.
+20% food upkeep on Hot worlds.
+50% habitability on Hot worlds.
-50% habitability on Cold worlds.
DragoonBlade 2019 年 10 月 28 日 上午 9:45 
I thought that the 2.5 patch notes said you could now tie traits to species portraits. Considering you've made a mod for ship portraits, I thought that you might be interested in making a mod that adds traits to species portraits like the lithoids trait.
DragoonBlade 2019 年 10 月 28 日 上午 8:03 
Paradox has made a beta version 2.5.1 that you can change into that *Supposedly* fixes the modding upload issue. You can try that.
relytor 2019 年 10 月 27 日 上午 8:13 
MorallyGray - You can still upload updated mods on the old launcher. Go back to version 2.3.3 to upload the mod on the old launcher, then come back to the current version. The new launcher's mod upload doesn't work well, and half the time the mod is unusable even if you are able to upload it.
MorallyGray  [作者] 2019 年 10 月 27 日 上午 7:29 
So it seems in my tests up update the new launcher isnt able to find this mod on the workshop. So i will have to re upload this mod. Which is annoying. Still, give me time to really think about the new version.
MorallyGray  [作者] 2019 年 10 月 26 日 下午 9:46 
Crystal weapons are also already in the code. So that will be there. The lithoids will be the first to start with exotic weapons.
MorallyGray  [作者] 2019 年 10 月 26 日 下午 9:44 
I love the bombardment idea. 100% going in.
Garyx Starlight 2019 年 10 月 26 日 下午 7:35 
Now how would you implement that?
DragoonBlade 2019 年 10 月 26 日 下午 12:21 
Lithoids using crystal weapons would be great and greater Hull strength but weaker shields and hull sounds good. I would add that lithoid ships excel at bombardment from above. (I.E. Dropping bits of their own ships on the planet below) Having no shield slots at all, but using a special armor class that is a medium ground between shields and armor could be another idea for this ship set.
Zia 2019 年 10 月 25 日 上午 7:30 
Rad news on the lithoids
MorallyGray  [作者] 2019 年 10 月 24 日 下午 9:29 
Not 100% sure on that. Ill see when im home. Atm its all theory. Im focusing on Lithoids. About 30% complete.
Jinxawo 2019 年 10 月 24 日 下午 9:13 
Which version of kurogane are you talking about by the way, the original one which doesn't seem to be getting updated much if at all, or the alternative version made by another guy that's updated(Atleast in the compatibility department with a lot of the other big mods)?
MorallyGray  [作者] 2019 年 10 月 24 日 上午 1:38 
Ill be updating this once i finish tinkering with lithoids.
MorallyGray  [作者] 2019 年 10 月 20 日 上午 3:53 
I was looking at the swarm ship set. I was thinking kurogane first tho.
Garyx Starlight 2019 年 10 月 19 日 上午 9:26 
I don't think massive hull would be good, nor would be another kinetic focus as autobuild can't handle it due to minimum range

Having 2 different specialisations per ship, from which you can choose one, would be interesting
Either heavy energy weaponry (such as crystal focused lasers) or kinetic/missile focus
Both would have reduced shields (30-50%) but increased hull and armour (15-25%)

We already have the pulse laser gimmick AI shipset and kinetic mammalians, shield tank plants and hull tank reptilians, strike craft spam arthropoids and missile spam fungoids


And then a good idea would be to incorporate the swarm shipset mod in with Prethoryn like bonuses for those who want a full bio devouring swarm
BlacKBurn 2019 年 10 月 19 日 上午 7:15 
kinetic only weapons and negative to armor and shield but 5x hull also negative speed
MorallyGray  [作者] 2019 年 10 月 18 日 下午 7:05 
So there seems to be a new species pack coming to the game as DLC, Lithoids. What do people think the lithods could be in my mod?
MorallyGray  [作者] 2019 年 10 月 14 日 上午 4:01 
No when. But it was concerning how endgames work. However, im still working on it, as learning the endgame events is something new for me. It will take a while for me to get that going as i want it to. I'll work more on RIGSD and RIGWD for the time being
BlacKBurn 2019 年 10 月 13 日 上午 2:06 
and when ?
BlacKBurn 2019 年 10 月 13 日 上午 2:05 
you had another mod coming what was it other than species as weapon