Space Engineers

Space Engineers

CraftableConsumables
20 条留言
Dragon-Raptor 2024 年 10 月 24 日 下午 12:51 
Not sure if it was the recent 'Contact' update or one before, but the blueprint classes of this need to be tweaked. Well, unless you want only your basis assemblers to be able to make medkits and power cells, in the same tab as bullets :)

Simple redo the last section to look like the below:

<BlueprintClassEntries>
<Entry Class="SimpleEquipment" BlueprintSubtypeId="Blueprint_Medkit" />
<Entry Class="SimpleEquipment" BlueprintSubtypeId="Blueprint_Powerkit" />
<Entry Class="EliteEquipment" BlueprintSubtypeId="Blueprint_ZoneChip" />
<Entry Class="EliteEquipment" BlueprintSubtypeId="Blueprint_Medkit" />
<Entry Class="EliteEquipment" BlueprintSubtypeId="Blueprint_Powerkit" />
<Entry Class="EliteEquipment" BlueprintSubtypeId="Blueprint_ClangCola" />
<Entry Class="EliteEquipment" BlueprintSubtypeId="Blueprint_CosmicCoffee" />
</BlueprintClassEntries>

The above should place them all with the flares, bottles and canvas, and in the more advanced assemblers.
HAVOC5150 2023 年 11 月 29 日 上午 9:42 
This mod conflicts with some others. not sure which i have to do testing but when i play with a friend it works but when i load my mod list it isn't. its just something else that messes with the craftables. this mod does work....just watch for conflicts.
Blue64 2022 年 3 月 26 日 上午 4:33 
I think Zone Chips should require Silicon though; I've way too many Silicon Wafers, millions.
Blue64 2022 年 3 月 26 日 上午 4:30 
@K.M.3 you require an Assembler, or Advanced Assembler, not a Basic Assembler, not a Survival Kit, presuming my memory serves me accurately.
Blue64 2022 年 3 月 26 日 上午 4:29 
This mod continues functioning effectively, I've got 2,000 Power Kits prepared for my Asteroid Mining Excursion when scouting, though I realistically never get to use Medkits: because; enemies deal way too much damage (I usually can get hit 1-2 times before reaching 0 HP), usually they're using upgraded weapons though. I think a re-release without the Zone Chip craftable would get popular too.
Kaid 2021 年 9 月 28 日 下午 1:49 
i downloaded it for my world. i cannot build it. Why?
Soldierdbtc 2021 年 2 月 4 日 上午 5:57 
does this mod still work?
Chaos Uncensored 2020 年 8 月 17 日 上午 1:10 
Mod is great, don't care about zone chips, we play on a server where members are not part of antifa or under 18 and can act like adults not attacking empty ships/bases. Why they would need to be expensive anyway is still a joke, one of those things where its just people who have been in the server longer get bonuses and new players lose everything unless the players are decent and we all know that doesn't happen often, but yeah love the mod XD. Makes shootouts more fun and last longer.
ChozoSR388 2020 年 4 月 7 日 下午 6:24 
@sOrk I wholeheartedly agree with that observation. Zone chip should not be that cheap to make, if not entirely not craftable. @Brent Kerman Also, is there a config file available to customize? I love the idea, but I personally would like to make it to where just the Medkit and Power Kit are craftable.
Brent Kerman  [作者] 2020 年 2 月 28 日 下午 6:31 
To all you, thanks for your interest. As for higher costs, this was meant for on servers, where you might get to spend on average an hour or two for every day of real time. You need your safe zone up all the time. As for admin support, no idea how to make it only craft for just admins, if admins though, just spawn em in with Shift-F10. I thought of medkits using silver, but decided against it due to silver's rarity. Zone chips are already quite pricey, and i did tweak it a little based on a good deal of experience.
sOrk 2020 年 1 月 27 日 上午 10:30 
I would suggest medkit using silver, also zone chip price should be much higher.
Rikkavidu_GER 2020 年 1 月 7 日 上午 5:36 
This Mod with "just Admin"-Support plz? Best reguards.
clevercole98 2019 年 12 月 8 日 下午 1:38 
If he rises the cost, that could be used to just deconstruct the zone chip.
Tyrian 2019 年 10 月 16 日 下午 5:51 
ty
Brent Kerman  [作者] 2019 年 10 月 16 日 下午 3:44 
That is a word. ( https://www.merriam-webster.com/dictionary/forgo ) You could also say bypass or something like that.
Desavore 2019 年 9 月 4 日 下午 5:52 
Starbase is looking better already xD
Kodiak 2019 年 9 月 4 日 下午 2:52 
The most stupid decision Ive seen made by Keen... having stuff not buildable by players in a building sandbox game...

Thx Brent. Nice work.

P.S. Dont care about Safezones.
Ednob 2019 年 9 月 3 日 下午 2:20 
Great work Mr. Kermann :) Im gonna use this in our new HC Server ;)
Keep up the good work :steamhappy:
Brent Kerman  [作者] 2019 年 9 月 3 日 下午 12:30 
I know, right? And so expensive. To power a safe zone all the time I have to spend so much time doing missions the game isn't fun anymore.
SolarFlare1234 2019 年 9 月 3 日 上午 9:39 
Keen: finally adds something to replenish power after such a long time
Also Keen: "by the way it's consumable and non craftable"