边缘世界 RimWorld

边缘世界 RimWorld

Gwen's Gone Mental Traits
142 条留言
supasaiyajinrosekaiokenx 2024 年 8 月 31 日 上午 3:33 
i believe this should work with 1.5 anyway. gonna try today.
Star Sanctioned Dreamer 2024 年 5 月 27 日 下午 5:14 
any 1.5 update plans?
SpaceDorf 2023 年 12 月 2 日 上午 4:30 
Spiteful is listed twice in the description :)
Aetherlock 2023 年 9 月 12 日 下午 12:37 
@McTibu420 I noticed that too, along with a large number of grammatical errors. "is" instead of "are", "has" instead of "have", singulars where there needs to be plurals and vice versa. No biggie. I am not sure the modder author realizes or they don't speak english as a first language, maybe.
McTibu420 2023 年 5 月 27 日 上午 9:50 
Is spiteful supposed to be twice in the description?
GwenBlanketSpecter  [作者] 2022 年 11 月 2 日 下午 12:14 
new traits new effects and as integrated into the DLC as i could make them all. looked for all the new things i'd need to patch for them.
GwenBlanketSpecter  [作者] 2022 年 11 月 2 日 下午 12:13 
updated.
obsidian29 2022 年 9 月 8 日 上午 1:27 
Now rephrase your question to seem as if you have a clue that you aren't Gwen's boss. :P
YourAverageDude 2022 年 9 月 8 日 上午 12:50 
Now make a version which makes mental breaks happen more
GwenBlanketSpecter  [作者] 2022 年 3 月 8 日 下午 2:05 
oh i don't think tis required anymore
Hydromancerx 2022 年 2 月 25 日 上午 10:44 
Do Gwen's Definition Patches work for 1.3?
GwenBlanketSpecter  [作者] 2022 年 1 月 5 日 下午 1:23 
Osttruppen 2020 年 8 月 17 日 上午 9:47 
Don't know why, but this mod eats up my FPS like no tomorrow. Dubs' analyzer shows that something called GBKTtraitchecker is eating up a lot of resources.
Mlie 2020 年 7 月 6 日 上午 9:57 
@GwenBlanketKnight Sent you a friend-request. I made a temporary update of your other mod, the cooperative one, and I see you have updated your version as well. If you like for me to take a look at your other mods, just drop me a line :)
Think3r 2020 年 4 月 27 日 上午 5:04 
@Mlie See author's message below?
GwenBlanketSpecter  [作者] 2020 年 4 月 27 日 上午 3:10 
id someone wants to help me maitnen these mods send me a freidn request and we wil discuss it
NRFBToyStore 2020 年 4 月 17 日 下午 5:54 
Looks like a great mod, can't wait till it's 1.1 ready! Keep rocking the blanket fort!
Think3r 2020 年 4 月 8 日 上午 2:39 
You updated this, Gwen, but what about the definition patches? This mod still depends on it.
Sunlight88 2020 年 4 月 7 日 下午 12:02 
Thank you for updating :)
Sleppy 2020 年 4 月 2 日 上午 10:49 
watching for an update- I hope you're okay
Sunlight88 2020 年 3 月 15 日 上午 9:54 
Can you please update this to 1.1? :)
Dizzy Ioeuy 2020 年 3 月 9 日 上午 12:39 
restrained myself but have to know now. Is there any 1.1 possibility?
soshp 2020 年 2 月 8 日 下午 7:54 
System.NullReferenceException: Object reference not set to an instance of an object
at GBKT_Defs.GBKT_TraitChecker.WorldComponentTick () [0x00000] in <filename unknown>:0
at RimWorld.Planet.WorldComponentUtility.WorldComponentTick (RimWorld.Planet.World world) [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
RimWorld.Planet.WorldComponentUtility:WorldComponentTick(World)
RimWorld.Planet.World:WorldTick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update_Patch1(Object)

Looks like this error is preventing traders from having the yellow question mark. Any idea on a fix?
IceMaverick 2020 年 2 月 3 日 下午 2:49 
'Psychically Inverted' has a pretty heavy typo in the Traits list. Instead of Psychically, it says "Pyschicly"
Atreidi 2020 年 1 月 29 日 下午 6:15 
Oblivious trait triggers errors. :(
cactus angel 2019 年 11 月 28 日 上午 2:07 
So cool you're doing rimworld mods now! I hope you're doing alright, depression is a bitch
Drakon 2019 年 10 月 20 日 上午 4:43 
Same as Kohakuren, could use a fix for that bcs it's lagging the game for about 2-3 secs
Lethice 2019 年 10 月 10 日 上午 8:32 
Getting an error from that repeats itself about 100 times a second the message in question is :
System.NullReferenceException: Object reference not set to an instance of an object
at GBKT_Main.GBT_TraitChecker.WorldComponentTick () [0x00000] in <filename unknown>:0
at RimWorld.Planet.WorldComponentUtility.WorldComponentTick (RimWorld.Planet.World world) [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
RimWorld.Planet.WorldComponentUtility:WorldComponentTick(World)
RimWorld.Planet.World:WorldTick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update_Patch1(Object)
Ilmoran 2019 年 10 月 4 日 下午 5:16 
For anyone getting the DirtLover issue on load: It looks like Gwen has two other trait mods (Gone Joyful and Gone Cooperative), and the DirtLover trait is actually defined in Gone Joyful but has a reference in this mod. If you add Gone Joyful as well, it seems to stop the error.
Erbse 2019 年 9 月 30 日 下午 1:28 
Unfortunately I must agree with @Aurelius.

I've recived the same error numerous dozen of times but I've not actually gone into any game, so I cannot confirm the 'Any Trait' = 'DirtLover' (or everyone having 'DirtLover' for that matter) behavior.

The error message was kinda hard to track down but the trait part made me look up the handful of trait mods I've subscribed and the 'GBKT' prefix seems to line up with @GwenBlanketKnighT.

I suspect some silly oversight/bugfix that has gone awry without testing the release prior ;)

Deactivating the mods fixes the issue(s) obviously but may make existing saves unplayable for the time being.

I'll stay subscribed for future updates/fixes and re-activate it eventually.
Aurelius 2019 年 9 月 29 日 下午 4:24 
Here's the repeating error that I get:

Could not resolve cross-reference to RimWorld.TraitDef named GBKT_DirtLover (wanter=requiredTraits)
Verse.Log:Error(String, Boolean)
Verse.DirectXmlCrossRefLoader:TryResolveDef(String, FailMode, Object)
Verse.WantedRefForList`1:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
Verse.ModMetaData:Init()
Verse.ModMetaData:.ctor(WorkshopItem)
Verse.ModLister:RebuildModList()
RimWorld.Page_ModsConfig:PreOpen_Patch1(Object)
Verse.WindowStack:Add(Window)
RimWorld.MainMenuDrawer:<DoMainMenuControls>m__6()
Verse.ListableOption:DrawOption(Vector2, Single)
Verse.OptionListingUtility:DrawOptionListing_Patch1(Rect, List`1)
RimWorld.MainMenuDrawer:DoMainMenuControls_Patch1(Rect, Boolean)
RimWorld.MainMenuDrawer:MainMenuOnGUI_Patch1()
Verse.UIRoot_Entry:DoMainMenu()
Verse.UIRoot_Entry:UIRootOnGUI()
Verse.Root:OnGUI()
Aurelius 2019 年 9 月 29 日 下午 4:23 
Hi, today's update seems to have broken the 'dirt lover' trait. Just to confirm, I am using Gwen's Definition Patches. In game, every single pawn seems to have the dirt lover trait. Hopefully it gets fixed soon, since the game doesn't seem super playable right now. I am also getting a repeating error whenever I open up my mod list. I'll paste the error in a separate post due to the 1000 character limit.

Otherwise, keep up the amazing work! Cheers!

"The" SeanMacLeod 2019 年 9 月 25 日 下午 5:06 
@Gwen
Thank you for replying! Look out, colony, here comes Sheldon lol
GwenBlanketSpecter  [作者] 2019 年 9 月 25 日 上午 6:00 
all trait mods are
"The" SeanMacLeod 2019 年 9 月 24 日 下午 9:45 
Compatible with [KV] More Trait Slots? I'm trying to create a Sheldon Cooper a la "The Big Bang Theory" analog lol
GwenBlanketSpecter  [作者] 2019 年 9 月 24 日 上午 9:18 
I"ll take it into consdieration.
Lapidus 2019 年 9 月 24 日 上午 4:54 
Not sure if i can suggest a trait, but I was thinking one called quick healer, where they heal ~50% quicker but also has a much higher chance to get scars
obsidian29 2019 年 9 月 12 日 下午 2:53 
I'm sorry to hear that about your health. I hope it gets to a better place soon. My aunt has gastroparesis from a car accident and have a small idea of how bad it can be, but I couldn't know exactly what it's llke of course. I don't know if there's anything I could do to help, but if there is, feel free to poke me.
GwenBlanketSpecter  [作者] 2019 年 9 月 12 日 上午 7:27 
the next two mods i want to make to learn c# and the games code better are taking longer than expected due to my health being a bit bad last two weeks. but i should finally get the next mod finished and then two after as I slowly expand my understanding. then i plan to revisit this mod and make a non xml version that enhances the existing traits and adds a couple more.
GwenBlanketSpecter  [作者] 2019 年 9 月 12 日 上午 7:20 
you can't with just xml. but I"m learning to do such things myself. I had a similar idea for the batch of mods I Was working on.I"ll let you know when i figure that out in c#.
obsidian29 2019 年 9 月 10 日 下午 7:08 
Hey, nice looking mod! I look forward to seeing what else you create, both in this and in the future on the workshop.

I'm actually trying to add a trait to a mod I'm making myself, and I was wondering if you happen to know if it's possible to create a trait that alters work speed on things that the pawn is passionate about vs. not passionate, using just XML? If you could offer any help on that, I'd love it. :)
GwenBlanketSpecter  [作者] 2019 年 9 月 9 日 下午 12:23 
I'll probably just give them bonus plant cut minus plant yield.
GwenBlanketSpecter  [作者] 2019 年 9 月 9 日 下午 12:22 
sure i could fix that. just put it in balance and feedback so i don't forget later. have a lot going on.
Mirith 2019 年 9 月 9 日 上午 9:32 
I love it so far!

One question tho: as for misotherist - how would you feel about not making them them incapable of cutting plants?
I like to clear field first before construction (otherwise they keep cutting one tree, putting a brick and so on... quite inefficient) and I'm using both 'work tab' and 'more than capable' mods, so I can put my pawn to do so - yet he seems very unhappy with the assignment. I rather think that slapping the nature with an axe wouldn't exactly make him feel bad.
lol 2019 年 9 月 7 日 上午 10:33 
cool
GwenBlanketSpecter  [作者] 2019 年 9 月 7 日 上午 5:51 
yes. but I'm starting with some trait mods.
lol 2019 年 9 月 6 日 下午 8:30 
are you going to be doing any other kinds of mods for Rimworld, besides just traits?
Dead Thing 2019 年 9 月 4 日 上午 11:48 
This looks fantastic and that leading image is both apt and adorable. Most trait mods always sound kind of "eh," but this sounds like my pawns will be a lot more...memorable.
GwenBlanketSpecter  [作者] 2019 年 9 月 4 日 上午 4:50 
reminder to put feedback https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/1848518121/1638669204736171601/ and discuss feedback posted. the more discussion the better i can tweak things.
Dr. Uncredible 2019 年 9 月 4 日 上午 1:26 
Ohh, will be curious to see what shows up! Will attempt to get some more hours in with the colony today/tomorrow!
Meanwhile the colonys name is now "Father Dagon´s Church of the Jolly Kipper", and Doc. Creepy has gotten her eerie, lightless science-shack by the beach, while we try to get a decent foundation set for what will be the future colony!