Kenshi
Bounties Galore!
270 条留言
Nazareth 10 月 9 日 下午 11:47 
@猫雷Kiss I went to Smirk's base and got no crashes. There must be a conflicting mod on your end that's somehow causing issues. Either something changed the area of the base or something to with the Holy Nation Outlaws faction that's causing it. You might even have a bad save because I used to also crash in certain spots if the save got corrupted/had bad area data.
Nazareth 10 月 9 日 下午 10:24 
@猫雷Kiss There's a good chance your crashing because of mod conflicts. I have Bast Reborn + Kaizo with this mod and so far I haven't CTD near that place yet. Though I might just visit that place directly and see if mine also causes crashes. Try checking your modlist and using FCS editor to see if any other mods change Bast.
猫雷Kiss 10 月 8 日 上午 1:43 
What I'd like to ask is a guy named SMIRK north of Bast. The game crashes every time when I get near his house. Has anyone else encountered this issue? Since no crash log was generated, I can't confirm if it's caused by the mod. However, based on its location on the map, I can confirm this building was indeed added by Bounties Galore mod.
Nazareth 10 月 5 日 上午 3:27 
6/10 mod. It has some pretty good additions and some meh/uneccessary stuff. My personal favourites are West Dragon and Taunt as they both fit seamlessly into the game without causing issues. The other bounties however end up causing unintended bugs/restrictions, like that one Shek Band of Bones bounty in Shem that ends up restricting most of Shem's good base spots because his outpost being there (Is he from this mod?). The Drug Peddlers are meh, good alternative to buy hashish but they have a tendency to travel to Squin and get beaten up for carrying hashish or getting stuck in closed shops. Deltoid is just an annoying little shit larper that I always kidnap and put in a peeler the moment I see him in Squin. If he's designed to be this annoying then kudos. After the 10th time you visit Squin and his bitch ass keeps trying to act tough you just end up hating him lol.
Rob 10 月 3 日 上午 10:44 
Can we make Deltoid recruitable that would be cool
Karambo 9 月 27 日 上午 2:45 
more specific:
if i equip the weapon and then want to switch it out with another one, hold the kanabo with my cursor and then switch it back, the image of the weapon disapears.
Karambo 9 月 27 日 上午 2:42 
hi everyone.
just found the spider workshop and attacked Tyr´s outpost.
2 questions:

1) is handing in the bounty the same as killing him interms of completing the "quest"?
2) Tyr dropped a meitou weapon called "spiked Kanabo". is this from this mod? and when trying to pick it up, it bugged a bit (i couldnt transfer it to my inventory and the image of the weapon disapeared.

thank you for your help.
Valikdu 9 月 25 日 上午 9:36 
Is Gryf supposed to be a hiver or a human? Cause he looks like a hiver but has HAIR
猫雷Kiss 9 月 21 日 下午 8:46 
will we get a genesis patch pls? OwO
Spooky DeFright  [作者] 9 月 19 日 下午 10:33 
@ isosauruss
@ THAT DEADLY LICK
@ Laughing Forest

This is definitely something I've never heard of happening before until now, which makes me wonder what exactly changed on Kenshi's end since I haven't done anything on mine in months?

Does changing mod load order make any difference?
Are there any glaring issues with other mods in Last Stand or The Hub or does it just say my mod modified it?
Are you running Anrhaa's patch or without it?
isosauruss 9 月 19 日 下午 6:35 
same issue as laughing forest but in Last Stand
THAT DEADLY LICK 9 月 3 日 下午 12:26 
@LaughingForest that happening to me too
Laughing Forest 8 月 23 日 上午 9:28 
Hey mate - any idea when inspecting buildings (walls, etc) in The Hub it says they are modified by Bounties Galore? Why would the mod edit external buildings and such and save it to the mod?

Cheers
Spooky DeFright  [作者] 7 月 30 日 下午 2:23 
@RyokuroJaku
I'm always happy to hear people like West Dragon so much.
I'll admit, out of all the characters I made, I have the softest spot for her.
Something of note, she has quite a lot of dialogue with certain other named characters—both mod and base game—while they're traveling in the same squad; in some cases, the interactions will include several characters at once if they're all in the same squad and nearby.
Spooky DeFright  [作者] 7 月 30 日 下午 2:23 
@Anrhaa
Patch section created and Patch mod linked in the description.
Thank you for your hard work.
Anrhaa 7 月 30 日 上午 9:48 
It's done.

I just released the patch with several tweaks some bugfixes.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3538139882
Anrhaa 7 月 29 日 上午 1:57 
I finally found the reason for the bughouse bug. It was incompatibility with other mod.

The bug appears when using 'Less Buggy Bughouse'
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2600663487

and that mad is already integrated at Universal Wasteland Expansion. So that's why the bug appears again when using UWE.
RyokuroJaku 7 月 28 日 上午 9:46 
I loved this mod, I loved it. The character "The West Dragon" moved me, and now I've made her very strong to overthrow the holy Lord Phoenix.
Spooky DeFright  [作者] 7 月 27 日 下午 4:37 
@Anrhaa
As for Gryf's bughouse pathfinding, it's been a long-standing bug I've fixed many times across the lifetime of the mod, but it always seems to break itself like every year as to where it will work for some people and not work for others.
Even in my own testing, it's like 50/50.
I should have just deleted it and replaced it with something else I liked, but I'm stubborn and kept trying to fix it.
Spooky DeFright  [作者] 7 月 27 日 下午 4:37 
@[TLP] lucazz'tuoi
I believe beating Taunt in a fight is the only way to recruit.
They're quite the stubborn and "honorable" Shek.

@Anrhaa
I'd suggest uploading your changes as a patch file on the Workshop, that way you can make any edits and fixes for issues you find that you wish without requiring me to update the mod each time.
(I'm not around as much as I used to be these days.)

I'll put a link to it directly on the front page description of this mod so people can find it and use it if they do wish to have one version over the other.
I'll actually make a patch section too since I did a patch file myself ages ago for 'Recruitable Prisoners.'

I really do appreciate the effort you've put in and want to make sure it's as easy as possible to keep your work intact without myself stepping in the way by not updating the base mod enough.
[TLP] lucazz'tuoi 7 月 27 日 上午 5:31 
There Is a way to recruit taunt whiout fight her First?,like for houndmaster since the 2 do the same thing when recruited
Anrhaa 7 月 26 日 下午 7:48 
@Fleshly Delight. Boss I did several tweaks and even some bugfixes at my patch. Can I share them with you? That way you could easily merge them.

Currently the only bug I'm still trying to figure out is not being able to entre Grif's bughouse.
Spooky DeFright  [作者] 7 月 21 日 下午 10:40 
@Mitsurugi
I'll be honest, I haven't looked too deeply in the FCS for a hot minute, so the answer is unknown to me without spending a good amount of time looking around in there.
Sorry.
Mitsurugi 7 月 20 日 下午 2:07 
@Fleshly Delight Can you give any more info on changing Captcha's speed?

I have tried changing it's Athletics in the Platoon file in my save, and I have tried opening the mod it's self and going to the Movement section of Captcha's Animal_Character file like you suggested to Bomber147 years ago.

Changing Athletics in the platoon file does nothing and, in your mod, under Movement it just has Turn Rate set at 25. Turn rate is only the rate it can turn around according to fcs.
Mitsurugi 6 月 30 日 上午 8:41 
@Boris the Blade Will you upload the patch?
Leon 5 月 12 日 上午 9:35 
great mod. more fun so sure.
Boris the Blade 5 月 9 日 上午 5:36 
Nvm learned how to create my own patch
Boris the Blade 5 月 8 日 下午 6:19 
Hi! Love this mod but would u consider making a version without the unique weapons? They feel a bit out of place when you are not using any other weapon mod that adds their normal versions
Lukemis 4 月 29 日 下午 2:25 
Are the Drug peddlers supposed to kidnap my guys and cage them?? Beep is comatose and they won't let me sleep, now I have to kill everyone to leave
Anrhaa 4 月 25 日 上午 8:08 
...what about replacing the bughouse at the Drug Peddler's HQ with a snailhouse or tower?
Brezonte 4 月 2 日 上午 11:47 
@MikaBoy I am very grateful for your contribution / Es lo que estaba buscando, gracias de verdad...
CapnZaq 3 月 12 日 下午 11:17 
If you're planning to do a shopkeeper sort of run, can't recommend this mod. The drug peddlers don't carry cash and don't buy anything.
majesticalballs 3 月 2 日 上午 11:56 
would this work in project kathune?
The Law 2 月 13 日 下午 3:53 
I noticed an annoying issue, for some reason the sheks attacked some drug smugglers and they keep picking up and putting down their bodies endlessly in a loop, pick up, put down, back and forth
Mochi Ochi 1 月 9 日 下午 5:19 
just checking that unchecking import dead npcs should respawn bounty npcs if you caught them before? I tried that but haven't found Needles again and I really want to recruit her...
MikaBoy 1 月 5 日 下午 1:55 
Thanks for the quick reply! Just wanted to let you know that the translation is now available. I've made sure to include all credits to your original work. If there’s anything wrong or if you notice any issues, feel free to let me know, and I’ll be happy to fix it!

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3400782191
Spooky DeFright  [作者] 2024 年 12 月 30 日 下午 5:31 
Translations and collection/mod package uploads are completely fine.
MikaBoy 2024 年 12 月 29 日 上午 10:47 
Hey there!

First off, thanks so much for the amazing work on this mod. I’ve really enjoyed it and would love to translate it into Spanish so more people can enjoy it. Of course, all credit will go to you.
Would it be alright if I upload the translation here on Steam? I’ll make sure to link back to the original mod so others can support it too.

Cheers.
maks052 2024 年 12 月 17 日 上午 7:39 
Hello. Your mod is great! I used it in my maksimum kenshi mod set, I hope you won't mind. I will definitely indicate your mod in the list of used mods. Thank you in advance.
Fujin 2024 年 12 月 16 日 下午 4:57 
what do I need to do to recruit Adidan, he is getting me crazy
B.A.N 2024 年 12 月 1 日 下午 1:10 
This mod currently conflicts with Cat's Clothing Overhaul in Mongrel (And possibly other places), by having more bars in an area, resulting in the removal of her clothing stores.

Will test to see if a load order change helps, but it's currently a big issue and i cannot enjoy both mods together.

No CTD's, but clear issues with building placement.

Not even sure why we need more bars, this might be something to reconsider.
Punisher 2024 年 11 月 20 日 下午 10:16 
Great mod :D , anyone knows if this conflicts with UWE and Kenshi Kaizo
希望 2024 年 11 月 1 日 下午 8:33 
This mod steals the same mod folder name as yours to simulate your mod

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?
id=3085900441&searchtext=%E4%BA%91%E6%B0%B4
希望 2024 年 10 月 31 日 下午 8:47 
这个mod使用与你的相同的mod文件夹名称来模拟你的mod

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?
id=3085900441&searchtext=%E4%BA%91%E6%B0%B4
Satang 2024 年 9 月 11 日 下午 9:04 
I noticed that raids can trigger from the some new buildings since they are considered of bandit factions. Notably cannibal raids triggering from wendigo's hut and band of bones raid from zander's house. I'm wondering if this is intentional since they make previously relatively peaceful areas like the hook and shem much harder simply due to these raids. If this is intentional then it might be better if you add world states where these buildings are destroyed if their owners are killed/imprisoned.
Mitsurugi 2024 年 8 月 31 日 下午 5:21 
I guess Drek got renamed to "Razor". I found a Soldier Hiver on the second floor of the bar in BDC with a vague 10k bounty.
Mitsurugi 2024 年 8 月 31 日 下午 4:51 
Anyone find Drek? Been wandering around Black Desert City clicking on every Skeleton I see...no luck.
tonechild 2024 年 8 月 12 日 下午 10:14 
It's way too easy to cheese this mod. Needles gets into a fight most of the time and 20k is so easy to get.
PI55EDOFSNIPER 2024 年 8 月 1 日 下午 12:34 
does this mod conflict with genesis
Spooky DeFright  [作者] 2024 年 6 月 16 日 下午 9:20 
@Punisher
The original problem I remember was a single lamppost being too close that, somehow, stopped movement entirely that I moved and it fixed it for some time before it mysteriously became a problem again, but not for everyone.
I'm no lamppostologist, but I'll assume a lamppost shouldn't be load-bearing for an entrance way or not.

I'll have to take a look at it again at some point, likely just moving around the HQ until something sticks.