Portal 2
Odyssey Part 2
91 条留言
Jhonen_VZQ 3 月 15 日 上午 8:47 
I feel bad leaving my turret there without it being able to do anything:steamsad:
trikjercr11 2024 年 9 月 6 日 上午 6:18 
music bro, music😭why everyone keeps forgeting about it
Rygard 2024 年 1 月 12 日 上午 10:35 
Nice puzzles! Thx for doing them! :p2cube:
ADAM 2022 年 8 月 24 日 下午 9:38 
That turret has the level of companionship as Wilson from Entropy Zero 2
Skyferret  [作者] 2022 年 2 月 12 日 下午 2:19 
Thanks for playing.
isaacfeliz19 2022 年 2 月 12 日 上午 7:03 
nice creation
Skyferret  [作者] 2021 年 11 月 26 日 上午 2:50 
Now that I think about it, I suppose I could have had a place to put it and then a pincer claw come down and carry it away.
CS Jones 2021 年 11 月 26 日 上午 2:39 
I carried the turret as far as I could, but was expecting something to happen. It would've been nice to have an easter egg or bonus line of dialogue if you bring it all the way to the small room?
Skyferret  [作者] 2021 年 6 月 26 日 下午 1:49 
I'm sure it's a lot happier now. LOL.
xo_2025 2021 年 6 月 26 日 上午 9:48 
I got a little nice place for that turret asking for help. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2528421243
CeylordZ 2021 年 3 月 9 日 下午 12:17 
Not difficult but so well build !
CTP3VAZ 2021 年 2 月 7 日 下午 8:27 
Valve should pay you for your masterpieces :p2wheatley::p2blue::MCCSWORD:
Bayram 2020 年 12 月 15 日 下午 7:34 
I expected more, but thumbs up for what there was.
kai angel 2008 2020 年 11 月 30 日 下午 12:59 
super mario odssey ssey ssey!
parkisg 2020 年 11 月 26 日 上午 10:36 
I like all the mechanisms, cool series so far, looks are appealing.
Spider_Dawg 2020 年 8 月 25 日 下午 7:08 
That'll teach me to bring my own. Thanks for creating.
Skyferret  [作者] 2020 年 8 月 25 日 下午 3:01 
I did but the cleaning staff got to it before you did. Thanks for playing.
Spider_Dawg 2020 年 8 月 25 日 下午 12:43 
Another nice map, was just a bit disappointed that you didn't leave anything in the ashtray for me.
Malfaction 2020 年 8 月 24 日 下午 2:17 
Very nice map; great continuation of Odyssey Part 1; thumbs up!!
Sophronius 2020 年 7 月 5 日 下午 7:00 
as always a great chamber!
crazywoodsman 2020 年 5 月 15 日 下午 3:53 
very cool, definatally going to check out ALL of Skyferrets work after this
Skyferret  [作者] 2020 年 5 月 14 日 下午 1:12 
Thanks. That's the same method as riding the tubes with Wheatley in the original game. It's a proxy cam that switches from player view to cam view then back to player view.
quatrus 2020 年 5 月 14 日 上午 7:08 
Noticing new technical effects - smooth movement through vent - not too many are able to do that effectively - beautiful. Thanks again.
Skyferret  [作者] 2020 年 4 月 15 日 下午 1:52 
@Donderbus......Thanks for playing the series. As for something not working after reloading the game, it might have something to do with F6 coming "after" the player triggered a trigger_once. Or when I play test a map and put a save point after a trigger_once that enables background sounds, the sounds don't come back after reload. It's almost like it's saying "I will only trigger that once even if you restart the game" and there's nothing to enable the sounds again. Thanks for playing.
Donderbus 2020 年 4 月 15 日 上午 3:24 
Very nice, thanks! Only had some problems with the suction tube after quick loading. Wasn't working anymore. This series is looking good :)
jp 2020 年 4 月 2 日 上午 7:44 
That's interesting, I didn't know it was possible via a point_clientcommand. I will try this in one of my maps, could be fun :)
Skyferret  [作者] 2020 年 4 月 2 日 上午 2:13 
I did not include that option of moving portals. I'm assuming you might have mistakenly thought there was a moving portal. I think the only way to get a portal to stay open on a moving surface would be if I added point_clientcommand. The input is "command" and in the parameter override you put in the same as you would with the dev console to get moving portals.
jp 2020 年 4 月 1 日 上午 4:48 
Well I mean a portal closes when the surface behind it is moving. You cannot keep it open and moving. Let me test something; I'll try to explain better then... :)
Skyferret  [作者] 2020 年 4 月 1 日 上午 3:08 
If you mean the part at the end, I use func_rot_door. I make it with nodraw and it sits above everything as parent entity. But I'm not sure what you mean by 'open portal' on it.
jp 2020 年 3 月 31 日 下午 6:04 
Woaw! How do you make a pivoting panel with an open portal on it? I tried to make it once with a sequence of "stop and move"; where the stops display the portal but it was a complete mess...
Do you have another method? thank you!
Special Agent Dale Cooper 2020 年 3 月 29 日 上午 8:58 
I enjoyed this second entry as well. Thank you for mapping!
Pif 2020 年 3 月 18 日 下午 12:24 
Just fix the last part of the map, because with a simple portal trick you can jump directly to the finish with the cube without using the button for rotate the machine in the middle, otherwise gg for the map
GameSmashDash 2020 年 2 月 17 日 上午 12:00 
Pro
Looks cool

Con
Overly simple puzzle
too casual for the puzzle
d'Artagnan 2019 年 12 月 30 日 上午 11:42 
@Skyferret - LOL!
Skyferret  [作者] 2019 年 12 月 29 日 下午 9:48 
Ed. If you think like me, then you'll have a strong desire to offset time and space from normal relativity. Thanks for playing.
d'Artagnan 2019 年 12 月 29 日 下午 7:34 
This one was a little simpler than the first... or else I'm thinking more like you are now! :cozyroe:
mbrown259 2019 年 12 月 26 日 上午 6:55 
Nice test of logic.:winter2019coolyul:
Skyferret  [作者] 2019 年 12 月 17 日 下午 2:35 
Pikajedi......I don't think you're the first to sneak in a shot at that tunnel. Note to self: Use noportal volume more often. Thanks for playing. And thanks to everyone else for playing.
Pikajedi 2019 年 12 月 17 日 上午 11:09 
Another awesome map! The puzzles were really hard this time. Saw a way to cheese the first room by shooting a portal at the tunnel above from a specific angle. But I went back and found the intended solution immediately afterward.
Rooke 2019 年 12 月 15 日 下午 1:40 
Those were real brain teasers. :pulls-hair-out: I liked them. :steamhappy:
RedKnife 2019 年 12 月 1 日 下午 11:18 
Very well done. Thank you.
JMSLD_ 2019 年 11 月 28 日 上午 10:24 
That first part took me way longer than it should have! Onto part 3...
KIKI_DI 2019 年 11 月 28 日 上午 2:59 
I like this map!
Jeepdigger89 2019 年 11 月 20 日 下午 3:26 
great job ^^ good puzzles and good looking map . i also wish i could have taken the turret with me like others did too :P it was kinda fun brining the turret along
DJlHunt3r 2019 年 11 月 11 日 上午 8:04 
good
Skyferret  [作者] 2019 年 10 月 31 日 下午 10:38 
@cal........yes, you can pick it up and bring it with you, but eventually you'll run into a fizzler field and have to say goodbye to the little guy. That is unless your question relates to the start of the map.
Kërŧu 2019 年 10 月 31 日 下午 6:55 
is there a way to take the turret with you?
kwinten 2019 年 10 月 31 日 上午 5:13 
great
CringePotato 2019 年 10 月 30 日 下午 8:54 
Copy and paste this all over steam so Valve will give us the option for the classic steam library
croko 2019 年 10 月 24 日 上午 12:08 
asfa:gmod: