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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2228219259
Hope it helps anyone!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1836577627
@Mycroft Sounds maybe like another mod conflicting? If you would like help with this, please feel free to open an issue on Github. :)
what it DID do, was shut down my smelters any time i was about to smelt anything, it would still cost me the full power cost all the while but don't i DARE use the smelter for the exact purpose for which it was built, it'll shut off the power to it until the pawn leaves and instantly restart.
0/10, would not use again
Failed to parse dependency '[1.0] RePower': invalid dependency format
at ModManager.Dependency.LoadDataFromXmlCustom (System.Xml.XmlNode root) [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
ModManager.Dependency:LoadDataFromXmlCustom(XmlNode)
...
ModManager requires that the mod identifier have no spaces, and compares it with other mod identifiers with spaces stripped out.
BTW, you have an error in your Manifest, there are no spaces in identifiers so "[1.0] RePower" should be "[1.0]RePower", it fails to parse otherwise.
@ISky Changelog can always be found here: https://github.com/EbonJaeger/RePowerReborn/releases
Essentially, I restructured most of the code, cleaned a bunch of things up, made the default item power levels no longer hard-coded (can edit the mod's .xml to change values), and added support for Fluffy's Mod Manager stuff.
In the future I'd like to implement a settings page to edit power values while in-game, instead of having to edit a file.