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I wouldn't want to use this mod either, but the admin team just won't let it go because of some other issues that won't get it fixed, so atleast this will help as a temporary bandaid.
The block's being immune to collision damage is having a serious effect. You can ram anything at any speed and take no damage, even with light armour. Could you please offer up some adjustments?
I'll be re-evaluating this modpack and what it should do in the context of Warfare 2 and hopefully get around to update it soon.
It will definitely already make a difference. Particularly because I heavily buff armor (especially heavy). There's more changes to come, too, ofc.
Then I find this but you say that the damage is derived from the ammo and you can't do much about it. You also say you want to include it in the weaponcore mod and don't do much work on this one right now since that work might me waisted. So is it worth using this mod right now will it make any difference at all ?
I want to install it on a dedicated server btw it's not for singleplayer use
The mods listed will be automatically installed into your savegame (but not appear in your savegame's mod list) if you install AQD - Combat Balance into a savegame.
Not before the warfare updates are concluded, likely. There's not much point in doing large rebalances if the base game's balance is still in flux. :-)
I will be reworking this mod and switching it to WC, but it will take a bit.
Or if not - would you accept a PR on github with it fixed?
Yes, it will apply to all blocks implemented as armor, as well as to all armor blocks in the AQD - Armor Expansion. Those technically aren't armor blocks (they don't deform).
The mods listed are installed automatically if you install this mod, though there is a version of this mod without dependencies available a page or so back in the comments here. :)
@Yull-Rete
I'll look into it but no plans as of now.
Yes and yes.
Thanks for your feedback, that's good info. I've received some other reports about issues with balancing so there's a good chance I'll revisit the values in the near future.
Also, on large grid It takes between 4 and 5 reload cycles or almost 2 minutes, for a single large-grid turret to take out a piece of heavy armor compared to around 7 seconds for a light armor block.
I feel like both armor variants should have the .5 damage ratio instead of heavy armor having a .25 ratio. Alternatively, if there was a way to add a config option so people can set it for themselves, that would also work.
Most of Combat Balance should work fine, but you would lose the adjustments I make to weapons as those get overwritten by the Vanilla Replacer. Technically, load order should not matter but I would recommend still putting the Vanilla Replacer above Combat Balance in the list.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1931509062
Will everything except the weapon damage still work?
For load order, would I need to put your mod higher or lower than "Replace Vanilla Weapons" mod?
Yeah, np. Will do.