Counter-Strike 2

Counter-Strike 2

Distillery
46 条留言
ProAgressiVe 2024 年 7 月 5 日 下午 5:02 
So good design :)
Lamentoso 2023 年 5 月 16 日 下午 2:40 
Love this, hope Valve see's the work and adds it to comp
Raul Passos 2023 年 3 月 5 日 下午 12:52 
I wish CSGO is gonna be on Source 2 and you can make it in Half-Life Alyx style of that distillery
Glindoşkokken 2022 年 1 月 26 日 上午 6:55 
░░░░░░░░░░░░▄▄ So
░░░░░░░░░░░█░░█ Good
░░░░░░░░░░█░░░█ Map.
░░░░░░░░░█░░░░█
▓▓▓▓▓▓▄▄█░░░░░███▄
▓▓▓▓▓█░░░░░░░░░░░░█
▓▓▓▓▓█░░░░░░░░░░░░█
▓▓▓▓▓█░░░░ Valve, ░░░█
▓▓▓▓▓█░░░░Add This░░█
▓▓▓▓▓█░░░░ Please! ░░█
▓▓▓▓▓█░░░░░░░░░░░█
▓▓▓▓▓▓███████████
Laden  [作者] 2022 年 1 月 25 日 下午 8:39 
Update Released:
Fixed still collision model issue.
Fixed CT ladder exploit.
Fixed Blue Tarp exploit.
Fixed bomb drop exploits.
Laden  [作者] 2021 年 6 月 6 日 下午 4:51 
Updated to fix a few small bugs.
Fungle the Bungle 2021 年 2 月 12 日 上午 10:13 
Could always just release two versions.
S.martin 2021 年 2 月 10 日 下午 11:41 
About visibility:
Didn't Vavle add the option to make the players stand out against foggy backgrounds? I don't know how foggy it used to be, but I can imagine that I may increase visibility that way.

Just saying, I think it would be a shame if the fog is kept out, since it would help to make the map stand out amongst the rest (talking about visibility again :) ) and would generally be a nice change of gameplay.
Laden  [作者] 2021 年 2 月 5 日 下午 9:46 
Hey thanks S.martin thanks for the feedback, I appreciate it. I do need to give the 3dskybox some more love, and the bridge side could use some extra polish there. As for the moss, we had tried a few different types of blends, but ultimately errored on the side keeping things clean. If it's far off like the bridge it may not hurt though.

Speaking of fog, the original version actually was a super foggy morning, and I loved it! However, to keep player visibility nice and clean I ended up pulling it out. It certain had a great atmosphere to it.
S.martin 2021 年 2 月 4 日 下午 12:41 
I didn't had the opportunity to test the map in action, but I still want to leave some suggestions:
-At T-spawn to the right, the enviroment beyond the bridge feels a little empty
-And speaking of that bridge, the bricksa are surprisingly clean; maybe add a little moss.

I may come of as a little picky, but I think it can just polish your work a little further
By the way, can you make a version with extra dense fog?
Fungle the Bungle 2020 年 12 月 23 日 下午 9:00 
Looking amazing
Laden  [作者] 2020 年 12 月 23 日 下午 1:22 
Thank you! I appreciate that :)
Ministryl 2020 年 12 月 23 日 下午 12:09 
I love this map man, good job!
Laden  [作者] 2020 年 12 月 22 日 下午 3:54 
Thank you!
Optimus 3 2020 年 12 月 22 日 上午 11:48 
gut MAP:steamthumbsup:
Laden  [作者] 2020 年 11 月 26 日 下午 1:55 
I think we are going to do a full asset release when we are done. I also believe that the ones Jon made have PBR versions as well.
[BMS] stormseeker 2020 年 11 月 26 日 下午 12:51 
Stealin all ur assets.
:lunar2019piginablanket:
Laden  [作者] 2020 年 11 月 26 日 上午 12:59 
Thanks Lefty!
Lefty 2020 年 11 月 26 日 上午 12:36 
well done! I'm glad you guys pulled through and finished it. :dogface:
Laden  [作者] 2020 年 11 月 25 日 上午 10:21 
Thanks sKLE! I am going to be spending some time over the next few days trying to fix some bugs. I hope to have another update out soon.
skle 2020 年 11 月 25 日 上午 10:20 
wow i love this map
Laden  [作者] 2020 年 11 月 25 日 上午 10:18 
Thanks Loadingue! It's been a journey, but it came out fantastic. I am working with some people at Mapcore to do some small bug fixes, but the art is all in and there is no longer a temporary greybox ambulance :D
Loadingue 2020 年 11 月 25 日 上午 5:27 
You've finished it, great job!
Laden  [作者] 2020 年 9 月 13 日 下午 3:26 
Sorry for the long delay. A new version has been posted with loads of small changes from art, lighting, and bug fixes. Almost every temporary model has now been replaced with the exception of the final vehicle. I am hoping to have that changed in the next build if possible. Thanks for taking the time to check out the level!
Laden  [作者] 2020 年 6 月 5 日 下午 9:12 
Thanks Loadingue.

Rheingauerin, yes we are still working away on the level. The Ambulance is being finished up, and a bunch of small tweaks are being done by Jonny 5. I will post a new version of the level as soon as we get something together with the latest changes.
Loadingue 2020 年 6 月 4 日 上午 3:18 
Obviously... The map is still getting updates.
Rheingauerin! 2020 年 6 月 4 日 上午 12:39 
The Mercedes buses and some boxes doesen´t have textures. Will there be any update in the furute? XD
Loadingue 2020 年 5 月 25 日 上午 3:08 
Amazing job!
Laden  [作者] 2020 年 5 月 24 日 下午 9:59 
Not quite! But we are getting close. We are doing some touch ups on the art, and trying to finish the last of the models.
Loadingue 2020 年 5 月 24 日 上午 3:26 
Since your last update, would you consider the map to be finished? I love it and am looking forward to it.
Laden  [作者] 2020 年 4 月 19 日 上午 12:40 
Thanks Bhoppi! We are working away, and I am looking forward to the full release as well :D
Bhoppi 2020 年 4 月 18 日 下午 7:26 
This map is very unique and I love it very much! Hope for the full release.
Laden  [作者] 2020 年 4 月 17 日 下午 11:28 
Updates! I am uploading an update that has a fairly substantial art pass across the whole level. I also made some design tweaks to give CT's some more time to establish themselves within the bomb sites, and should also help rotation times across the west side of the level.
Laden  [作者] 2020 年 2 月 5 日 下午 8:24 
After a long break, I am compiling what should be the next version to go live. This should include some design improvements, new lighting and fog settings, new art throughout the whole level, first pass at performance cleanup, and more.
Laden  [作者] 2020 年 1 月 18 日 下午 2:01 
Thanks Gloveman! I have been working away on doing art passes on the level. It is far away from being finished, but I should have a new update within a few days.
[λG] Gloveman 2020 年 1 月 18 日 下午 1:28 
Thanks for the link, map looks sick
Laden  [作者] 2019 年 12 月 10 日 下午 10:03 
It is probably too thick. I will be working on that over the various iterations of the map. Thanks for the feedback!
Destroyed 2019 年 12 月 10 日 下午 10:02 
Is it just me or is the fog too thick?
クリスプ 2019 年 11 月 13 日 上午 9:45 
How,how you do so beautiful map.
I am also fond of creating maps, but I don’t understand how to make them.
Laden  [作者] 2019 年 11 月 8 日 上午 1:28 
de_distillery v27 Update is now live.

Sorry for the long delays between updates. Update v27 is now live. In this version of the level, you will notice the level is starting to get defined. This is because I have teamed up with Jonny 5 to start nailing the look and feel of the level. Jon is delivering awesome materials, helping me with models, and dispensing all sorts of valuable advice. Changes worth noting are below.

-Reworked CT route into the Distillery to cut off a few seconds, and to allow easier access to the Mid overlook.
-Started art tests to see how the new materials will look. Looking for feedback on potential enemy identification issues.
-Built various models including curbs, architecture, and more.
-Style guide started for the Distillery.
-Style guide started for the City.
-Material and Model work by Jon is now present in the level.
Laden  [作者] 2019 年 10 月 9 日 下午 8:34 
Thanks Howgii!
Howgii 2019 年 10 月 9 日 下午 1:34 
cool map
Laden  [作者] 2019 年 9 月 26 日 下午 9:17 
de_distillery v22 Update is live

-Fixed some bad clipping on a few buildings
-Updated the geometry on various buildings to make it feel more like a city.
-Adjusted the Terrorist path to A slightly with new geo.
-Adjusted the CT path into mid.
-Adjusted cover along A and Mid paths.
Laden  [作者] 2019 年 9 月 24 日 下午 11:59 
I am planning on having an update here in a day or two. Below are a few changes to expect.

-Terrorist route to A has been further blocked out. This could have altered the timing ever so slightly. Further playtesting data needed.
-Adjusted cover around A and the Terrorist path to A.
-Multiple buildings throughout the level got some extra detail, and are starting to feel a bit like their reference.
-Fixed some clipping issues.
-Adjusted some lighting around core paths.
Laden  [作者] 2019 年 9 月 22 日 下午 7:30 
Thanks Neo! I am working away on playtests and iterations. I look forward to arting it and doing the full release.
NWeskey 2019 年 9 月 22 日 上午 5:55 
can't wait for the official release