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报告翻译问题






In this current mod, the first initial mod egg needs to be created through the molecular forging furnace, rather than being hatched by feeding.
This is perfectly fine and fills a niche with a critter that can do something as an optional way to do it.
Hope Bionic update doesn't finish you off. Oh and bring back ethanol pee please! :)
The recent game update must have changed something critical to the way critters work.
However, if you'd read just a couple comments below your post, you'd see a comment by the [author] that explains it'll be a long while before this gets updated because the author is taking a pause from updating these.
System.MissingFieldException: Field 'STRINGS.CREATURES/MODIFIERS/AIRBORNECRITTERCONDOINTERACTEFFECT.NAME' not found.
at StateMachine.InitializeStateMachine () [0x00018] in <9b89fdc9a3d24b2bb6d6d73f1ecfc21b>:0
at StateMachineManager.CreateStateMachine (System.Type type) [0x0002b] in <9b89fdc9a3d24b2bb6d6d73f1ecfc21b>:0
at StateMachineManager.CreateSMIFromDef (IStateMachineTarget master, StateMachine+BaseDef def) [0x0001b] in <9b89fdc9a3d24b2bb6d6d73f1ecfc21b>:0
at StateMachine+BaseDef.CreateSMI (IStateMachineTarget master) [0x00005] in <9b89fdc9a3d24b2bb6d6d73f1ecfc21b>:0
at StateMachineController.CreateSMIS () [0x00028] in <9b89fdc9a3d24b2bb6d6d73f1ecfc21b>:0
at KPrefabID.OnPrefabInit () [0x00048] in <6f31a71e48bd442b924788d3a7f10c54>:0
at KMonoBehaviour.InitializeComponent () [0x00068] in <6f31a71e48bd442b924788d3a7f10c54>:0
Build: U51-597172-SD