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报告翻译问题






also the tank in the first chapter is exesive
i don't remember ever having any missing content
Прохождение на «Реализм — Эксперт»
Restarting is the only fix. What I should've done to begin with was include the assets in the addons VPK files instead of embeded into the BSP like is traditionally done in Garry's Mod with no issues. But, hey. This was an early addon so the rookie mistakes were bound to happen.
To fix it in co-op mode:
Simply quit the game, reboot and join the host again. Then again, imagine repeating it until the finale. (That's what we did and it isn't fun and time consuming)
Из того, что понравилось - это то, что тут в убегах очень много аптек. Да и просто во время прохождения игры, аптеки и дифибы часто встречаются.
В общем, не самая плохая кампания, но с наличием неприятных косяков.
5 из 10
- Tanks can spawn on the first map when you only have pistols and melee weapons. If you're playing on higher difficulties, you don't stand a chance.
- Ammo upgrades (incendiary, explosive) also spawn on the first map, but there is not much use for them since again there are no primary weapons.
- The visibility is generally poor, especially during the later levels. That super thick fog with rain indoors makes it way too hard to see, and it's not very fitting.
- Survivor bots get stuck often, so I had to use Admin System to teleport them to me.
- During the finale, infected spawn behind doors that cannot be reopened. You have to shoot them through the door for them to keep on spawning. This also happens with most doors overall throughout the campaign.
Solid work overall. If these issues are sorted out I'm pretty sure the submission can reach 5 stars.
I subscribed both of two contents and I found that tank thrown invisible rock.
Always wanted to play Nova Prospekt in L4D2. As it stands there are many invisible props in every map and it can be very frustrating to bump into them.
I find the weather effects to be rather pointless, make no sense (since we're indoors) and ruin the atmosphere with Left 4 Dead's awful and unrealistic looking fog.
I would recommend to everyone that plays this campaign to use sv_cheats 1, fog_override 1 and fog_enable 0 for a more authentic Half-Life 2 experience. It looks much better, and the dark room section in the last map actually makes sense (because you know... it's supposed to be "dark").
Other than the fog and invisible props, there are some seemingly arbitrary map changes but they aren't anything bad and thus pose no issue.
It's just cool to play these great Half-Life 2 maps in Left 4 Dead. I enjoyed playing it (albeit with fog disabled).
Went into the comments and found out that it's an issue that will be fixed at some point.
Will be waiting.