Sid Meier's Civilization V

Sid Meier's Civilization V

UI - TopPanel Changes (BNW)
13 kommenttia
lockstep 15.1.2015 klo 13.11 
I incorporated your mod into my Consistent Yield Sequence (BNW) and gave you credit.

I added some small bugfixes and (hopefully) improvements you may want to add to the original mod:
- The numbers of turns to the next social policy/golden age were sometimes off by 1 (most notably when one founds a city at turn 0). Using the math.ceil lua function always yields the correct result.
- Some of the features added to the top panel (e.g. the real-time clock) were displayed in white, while Firaxis uses beige.
- Because the no. of turns to the next technology/social policy depends on the science/culture rates, I felt it more appropriate to display the rates before the no. of turns.
Blejky 28.4.2014 klo 3.29 
I cant see mod after update.
badkenbad 2.3.2014 klo 18.49 
I use 2 mods with Civ V. This is one of them. The clock is just the icing, all the changes that list remaining turns for various things really make a difference. I have a hard time using the standard status bar now!
Cognitive 3.1.2014 klo 14.01 
Finally an ingame clock that works in BNW!
artisanix  [tekijä] 22.10.2013 klo 9.18 
I don't think it works with vanilla properly. Because the code is related to functions that have been added by both expansions - you have faith, tourism and trade routes there, and these were not present in vanilla at all.
Sky McFly 21.10.2013 klo 14.12 
Does this only work with BNW? because, it looks like it could work fine with vanilla. (don't know about g&k's though)
artisanix  [tekijä] 20.10.2013 klo 14.17 
finally fixed those two bugs - with map scrolling, and compatibility with William's mods...
Skulbow 19.10.2013 klo 15.51 
I can't use either as the mouse won't scroll very well, which is unfortunate as I liked the look of it.
artisanix  [tekijä] 16.10.2013 klo 10.41 
MigGui ->
I could rather say that the real time clock is the most "scary" thing added to the game instead of being amazing, due to a fact which is a realization how that time flows so fast ;D


Lord Phobos ->
hm, "nice" find ;] As for myself it's not really the issue as I usually drag the map around, but nonetheless it's something which needs an investigation and possibly a fix. I'll look at it when I finish the job with that other mod mentioned above.



some grumpy statement:
How I "love" to mod such games like Civ or Skyrim, when it's just a pure quess at the end how many things you had no idea of could be accidentally broken because of your very simple mod ;p A domino like effect - that's for sure ;]
artisanix  [tekijä] 16.10.2013 klo 10.41 
townkrier ->
Intersting... or rather not (in the case of any potential work to fix this ;]). I usually play with those William's mods myself, and somehow only after you had posted the issue I noticed that they stopped to work. I could swear that I saw all these work together on my machine but not anymore :/
Anyway, I may give it a go to incorporate such features here (though a bit modified), but it may take some time as I'm already working on another mod of a different kind ;]
Lord Phobos 16.10.2013 klo 9.04 
I installed this, it's nice. But I can't mouse scroll toward the up of the map anymore.
MigGui 15.10.2013 klo 17.28 
The most amazing addition is the clock. now I can see how much of my day and my life are wasted on Civ V :D
townkrier 13.10.2013 klo 18.25 
This is amazing. However, it doesn't work with William Howard's Great People and Luxuries' top panels. You should try to combine the two to make the ultimate top bar. I rely on the Luxuries' trade bar too much to not have it, so I can't use this mod at the moment. :(