安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I added some small bugfixes and (hopefully) improvements you may want to add to the original mod:
- The numbers of turns to the next social policy/golden age were sometimes off by 1 (most notably when one founds a city at turn 0). Using the math.ceil lua function always yields the correct result.
- Some of the features added to the top panel (e.g. the real-time clock) were displayed in white, while Firaxis uses beige.
- Because the no. of turns to the next technology/social policy depends on the science/culture rates, I felt it more appropriate to display the rates before the no. of turns.
I could rather say that the real time clock is the most "scary" thing added to the game instead of being amazing, due to a fact which is a realization how that time flows so fast ;D
Lord Phobos ->
hm, "nice" find ;] As for myself it's not really the issue as I usually drag the map around, but nonetheless it's something which needs an investigation and possibly a fix. I'll look at it when I finish the job with that other mod mentioned above.
some grumpy statement:
How I "love" to mod such games like Civ or Skyrim, when it's just a pure quess at the end how many things you had no idea of could be accidentally broken because of your very simple mod ;p A domino like effect - that's for sure ;]
Intersting... or rather not (in the case of any potential work to fix this ;]). I usually play with those William's mods myself, and somehow only after you had posted the issue I noticed that they stopped to work. I could swear that I saw all these work together on my machine but not anymore :/
Anyway, I may give it a go to incorporate such features here (though a bit modified), but it may take some time as I'm already working on another mod of a different kind ;]