安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2311299987
Hope it helps anyone!
Hopefully the mod author makes a compatibility patch for both of them! The thought of bullets being either blocked or deflected would be great!
Here is a mod which does what I'm saying. It's called, "Rebound"
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2068326756
when I have both "Supreme Melee" and "Rebound" installed, it sometimes reflects projectiles and sometimes blocks projectiles.
I was wondering if you could incorporate the code somehow or make it compatible?
https://gist.github.com/HugsLibRecordKeeper/892371c022de2fe3e5f1a56addcc2037
Is there any chance you could take a look at this? I've grown to like my colony of mecha-Jedi and their bionic bodyguards.
at SupremeMelee.HarmonyPatches.Patch_Pawn_PreApplyDamage (Verse.Pawn& __instance, Verse.DamageInfo& dinfo, System.Boolean& absorbed) [0x0002d] in <5c8e90d6ee6445a28782203aae0cbc2b>:0
at (wrapper dynamic-method) Verse.Pawn.DMD<DMD<PreApplyDamage_Patch1>?-287890432::PreApplyDamage_Patch1>(Verse.Pawn,Verse.DamageInfo&,bool&)
at (wrapper dynamic-method) Verse.Thing.DMD<DMD<TakeDamage_Patch2>?-209158144::TakeDamage_Patch2>(Verse.Thing,Verse.DamageInfo)
at AbilityUser.Projectile_AbilityBase.Impact (Verse.Thing hitThing) [0x00099] in <ff7579bc5c7d4f939ad8aefc31cf5706>:0
at AbilityUser.Projectile_AbilityBase.ImpactSomething () [0x0012a] in <ff7579bc5c7d4f939ad8aefc31cf5706>:0
at SupremeMelee.HarmonyPatches.Patch_Pawn_PreApplyDamage (Verse.Pawn& __instance, Verse.DamageInfo& dinfo, System.Boolean& absorbed) [0x0002d] in <5c8e90d6ee6445a28782203aae0cbc2b>:0
at (wrapper dynamic-method) Verse.Pawn.DMD<DMD<PreApplyDamage_Patch3>?15937280::PreApplyDamage_Patch3>(Verse.Pawn,Verse.DamageInfo&,bool&)
at (wrapper dynamic-method) Verse.Thing.DMD<DMD<TakeDamage_Patch2>?-265228928::TakeDamage_Patch2>(Verse.Thing,Verse.DamageInfo)
at RimWorld.ThingSetMaker_MapGen_AncientPodContents.GenerateHalfEatenAncient () [0x00099] in <e6bf656ce37a4c49b7f292f3b130812e>:0
at RimWorld.ThingSetMaker_MapGen_AncientPodContents.Generate (RimWorld.ThingSetMakerParams parms, System.Collections.Generic.List`1[T] outThings) [0x00074] in <e6bf656ce37a4c49b7f292f3b130812e>:0
at RimWorld.ThingSetMaker.Generate (RimWorld.ThingSetMakerParams parms) [0x00019] in