缺氧
Buildable Natural Tile
296 条留言
朋也 9 月 23 日 上午 3:18 
Chinese translation not working
ShiraCheshire 8 月 22 日 上午 7:54 
Still working! I appreciate this. I love natural tiles for decorative reasons, and it's sad you can't get more once they're gone in base game. I have ten tons of dirt right here, what do you mean I can't make a dirt block unless I drip molten glass onto organics? Finally this problem is solved.
hottt3 8 月 5 日 上午 10:53 
Does it still work?
Bernardo0802 7 月 28 日 下午 10:44 
it's possible to select the temperature of the block?
launghe88 7 月 18 日 下午 1:06 
This conflicts with Underground Conduit MOD and will crash no matter what natural tile you try to build.
KDF 4 月 28 日 下午 4:59 
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
KDF 4 月 28 日 下午 4:59 
YES E
Cat 2 月 10 日 下午 11:02 
Whats is "BuildMass" vs "BlockMass"?
Ventulus 1 月 10 日 上午 11:17 
need update
Tia 2024 年 12 月 24 日 上午 1:45 
Works fine.
莫名某某 2024 年 11 月 25 日 上午 12:03 
It is still working normally. But conflicts with any mod that adds new elements/materials. A crash occurred while the game was starting.
Dystopic_Madness 2024 年 11 月 17 日 上午 1:15 
Not working for the new dlc :(
ariefadityarafly 2024 年 11 月 15 日 上午 12:05 
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0
at LaunchInitializer.Update () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
Build: U52-626616-V
ariefadityarafly 2024 年 11 月 15 日 上午 12:05 
at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
ariefadityarafly 2024 年 11 月 15 日 上午 12:04 
at GeneratedBuildings.GeneratedBuildings.LoadGeneratedBuildings_Patch3 (System.Collections.Generic.List`1[T] ) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at LegacyModMain.LoadBuildings (System.Collections.Generic.List`1[T] types) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at LegacyModMain.Load () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at Assets.CreatePrefabs () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at Assets.OnPrefabInit () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at KMonoBehaviour.InitializeComponent () [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0
at KMonoBehaviour.Awake () [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3& pos, UnityEngine.Quaternion& rot) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
ariefadityarafly 2024 年 11 月 15 日 上午 12:01 
First anim file needs to be non-null. NaturalTileComplete (UnityEngine.GameObject)

at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0
at DebugUtil.AssertArgs (System.Boolean test, System.Object[] objs) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0
at KAnimControllerBase.set_AnimFiles (KAnimFile[] value) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at BuildingLoader.Add2DComponents (BuildingDef def, UnityEngine.GameObject go, System.String initialAnimState, System.Boolean no_collider, System.Int32 layer) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at BuildingLoader.CreateBuildingComplete (UnityEngine.GameObject go, BuildingDef def) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at BuildingConfigManager.RegisterBuilding (IBuildingConfig config) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
mymy0822 2024 年 9 月 9 日 上午 8:26 
I cannot achieve colony achievement after using this mod. Was it intended?
Codedependent 2024 年 9 月 8 日 上午 2:38 
Works for me with both DLC
Aboogie 2024 年 5 月 18 日 上午 12:57 
Update to my previous comment: I've just realized that uranium ore has a hardness of 150...so pip can't plant in it. Oops, back to the drawing board.
Aboogie 2024 年 5 月 14 日 下午 8:12 
You can configure it by editing the config.json file in the mod's install directory:

Documents\Klei\OxygenNotIncluded\mods\Steam\1840755803

Change BuildMass and BlockMass to whatever values you'd like. I like the default 50kg for most things, but wanted to temporarily change it to a higher mass to build some uranium ore tiles for wild exuberant farms. Three 1500kg tiles of uranium ore provides enough ambient radiation to meet the 250 rad requirement of mutated plants.
El3m3nTor 2024 年 5 月 1 日 上午 3:54 
how is it configurable?
Kael'Rus 2024 年 3 月 13 日 上午 7:17 
Mod says "Out of Date" and will not let me enable.
Brumm Bär 2024 年 2 月 10 日 上午 11:10 
it 100% does work
Tia 2024 年 1 月 24 日 下午 5:19 
I see comments suggesting it doesn't work. I make comment saying works fine.
exorcys 2024 年 1 月 10 日 上午 2:20 
Possible to update this, he doesn't work now...
Prolbo 2023 年 12 月 30 日 下午 11:22 
Does it work?
Louen Leoncoeur 2023 年 8 月 30 日 上午 11:29 
Anyone have a local download link?
DarkEviL 2023 年 8 月 5 日 下午 8:59 
Does not work localization through .po file, I tried ru and ru_RU language and tried to edit the Chinese localization file, in the game natural tiles are still in English
TurretTourettes 2023 年 7 月 23 日 上午 11:50 
Vasily you can probably mod the config file to exclude certain materials.
 outseeker (au) 2023 年 7 月 3 日 下午 12:26 
i think definitely if you can find a way to allow us to choose the mass, like with slider/text box, that would be quite magnificent :)

maybe it's possible to add a config option for vasily, to disable abyssalite building?
vasily.podvornyak 2023 年 6 月 15 日 上午 2:15 
Cause, you know - it brake game mechanic alot. Player loose interest very quickly cuase of that. Do not cross that line...
vasily.podvornyak 2023 年 6 月 15 日 上午 2:08 
Mod is cool. Bur i should say that too loot of materials. It makes me abuse abissolite all the time, instead of ceramic. It should not happen. In my opininon there must be only dirt sand and snow. By the way - is it any way to make show production?
crayz 2023 年 6 月 8 日 下午 1:02 
aw sure would love an update :)
Tidurian 2023 年 4 月 2 日 下午 9:09 
Awesome mod! belongs into every playtrough!
i do have a feature request though:

Would it be possible to have a option to select "ingame" how massive the tile will be?

in example if i place down ice and dirt blocks i want it not to be massive to let it easier melt or save on materials when making a pip farm.

but for anything other than that i want higher numbers to block radiation/heat etc.
if its not possible ingame then how about a second block size.
aka (build small natural tile /build big natural tile)

i can do things like that right now but i have to restart everytime i want to change the KG mass.

other than that i cant imagine playing without this mod.
我们爱珂学 2022 年 12 月 30 日 上午 7:16 
Chinese Translations is not ok.
Morokael 2022 年 11 月 25 日 下午 7:24 
Works great! Thank you very much
Matze149 2022 年 10 月 21 日 下午 2:12 
Can confirm what captpkelly wrote. I had crashes, so I moved the mod to the very top and the crashes stopped.
captpkelly 2022 年 10 月 9 日 下午 6:46 
Mine crashed the game load also.
I turned off the mod, reloaded the game, then I raised this mod all the way to the top of the mod list just after the mod updater, turned the natural tile mod back on and reloaded the game.
It's working fine.
Diego Dela Vega 2022 年 10 月 8 日 上午 7:27 
@x.solotl_
Big Storage is causing the crashes even though the game finds references to this one. Tracked it down myself.
@ CoolAzura
Mod still works fine and i love it, though tracking down the crash i noticed bits of .. improvable code inside your mod.
x.solotl_ 2022 年 10 月 6 日 上午 7:07 
Mod not working after latest update. Please update kind sir.
aliasaliasalias 2022 年 9 月 3 日 下午 5:23 
Working for me in an existing save with 100+ mods with no issues. Love the mod, thank you!
Trish The Truth 2022 年 8 月 30 日 下午 6:29 
not working but i did add it to an existing save. maybe a new game?
Housenkarr 2022 年 8 月 15 日 下午 7:18 
I think the E means Element. It works well in my game, maybe there are incompatibility issues with some specific mods.
Amber 2022 年 8 月 9 日 上午 9:33 
Not sure if I'm doing something wrong somehow but this is not showing up as a tile option for me.
Seanbeag 2022 年 5 月 31 日 上午 3:29 
"I wonder what 🇪 means anyway?" Empty?
TOAST 2022 年 5 月 26 日 上午 4:22 
I wonder what 🇪 means anyway?
Ghost 2022 年 3 月 4 日 下午 3:22 
Yup works for me now too! Yay!
Tiger1357 2022 年 3 月 3 日 下午 6:35 
Nice to see this working again. Thanks.
spacecat 2022 年 3 月 3 日 上午 5:23 
please update the mode as all my land design stopped (((
JuneberryBliss 2022 年 3 月 2 日 下午 2:36 
Hoping for update please. icon gone from the build menu so it can't be used :(