安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






The mod has been updated to 1.3 and it works fine now. I did not rework the pictures and I'll see if I did them again.
Once again, I confused engine and powertrain because the features were in place but on the wrong set. ...... Ahhhhh the barriers of language
On the other hand, I understood the principle and the difference between features (on cars) and upgrade (on slots) and learned of my errors.
The 4 last, i don't know. May be this is the position in a windows or NE orientation.
Thanks for your tests.
Thank you for help!
If it's the same, the mod would not have updated in v1.2
Can you check in the Translation \ DE directory of the mod that you have 4 ini files?
If the directory does not exist, it confirms that version 1.2 is not present.
1 - It will then be necessary to unsubscribe from the mod and subscribe again OR
2 - copy in the directory DE the 4 ini files of another directory (EN or FR for example).
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1854050708
I don't undesrtand where is the probleme. I check again with the German localisation : all names are displayed. follow things as follows in this order :
1 ° Search Leistungsmerkmale
2 ° Search Gasoline Motorization.
3 ° Go to Antriebsstrang montieren and update the slot with gasoline powertrain - Idem if you use make powertrain et make engine
4 ° Edit manualy the model that you want.
5 ° Select Antrieb and select gasoline
6 ° Wait and see your car, normaly it is with new ICE.
If this is always the same, thank you for telling me at which stage it is blocking.
I'm starting to suspect more and more windows version. The results seems to be not the same with win10 and win7).
Thank you for the answer. I just retest, the names appear correctly. I think it's a question of language. In which language is your game?
The only bug that i known is the edit model at the end of the research. YOU MUST imperatively edit the models manually (With design car menu) for not having a crash to desktop.
I'm trying to get an answer from the dev because the edit buttons seem not to be linked to the mods.
For the V8, V10 and V12 engine, I can do it but problem is with the organization tree in the design cars. I think that an additional category (Horse Power) should be added. I'll think about it but in the meantime, you still have the HP and SHP engines that can act as V10 and V12.
And could you add more variants? I mean like V8, V10 or V12 engines? That would be nice!
Thanks anyways!
Here is the first mod I made on this game.
The mod runs correctly on my game and gives a more about the design of the models.
The conveyors display does not show which powertrains is being transported. However, they appear correctly in the stockpiles.
Tell me if the balancing is good (or not) so that I can correct if necessary.