Production Line

Production Line

New ICE (Internal Combustion Engine) v1.3 - Beta
24 条留言
GlocksnGMs 2021 年 6 月 7 日 下午 12:59 
Add Diesel fuel as well?
cliffski  [开发者] 2019 年 9 月 7 日 下午 3:24 
Oh cool. re:atlases, yes you dont need them at all, or atl files. Thats just an optimisation at my end.
Krys29  [作者] 2019 年 9 月 7 日 下午 2:36 
Thank you very much for your quick answer Cliff.

The mod has been updated to 1.3 and it works fine now. I did not rework the pictures and I'll see if I did them again.

Once again, I confused engine and powertrain because the features were in place but on the wrong set. ...... Ahhhhh the barriers of language :steamhappy: .

On the other hand, I understood the principle and the difference between features (on cars) and upgrade (on slots) and learned of my errors.
Feibniz 2019 年 9 月 7 日 上午 11:58 
Oh, I did see that on the guide but thought what you meant was that you still need an atlas but the images could be separate.. So does that mean then you don't have to do those numbers? That would be great, I'm guessing what you mean is you delete the for eg "car1all" bit of image call? And just have the dds file linked to the part? Just to confirm.. Anyway I Also want to say I looked at your wiki page earlier and saw your ex lionhead that's pretty cool and well I mean it totally shows I've always been a big fan of them.. I actually didn't even realise it was a "one" dev game it's inspiring.. Thanks for the reply..
cliffski  [开发者] 2019 年 9 月 7 日 上午 11:13 
I took a look at this mod to debug a problem. Note that you do not need to create atl files or create texture atlases at all. Any textures you want to put in the game can just be dumped inside bitmaps and used. the ATL files are indexes into packed (squashed) texture atlases to save on video memory and speed up rendering, but they aren't really needed, and its fine to just use individual textures instead.
Feibniz 2019 年 9 月 5 日 下午 11:50 
Personally I cant see why a plugin couldn't be used/made to do it for us in gimp..
Feibniz 2019 年 9 月 5 日 下午 11:50 
lol https://forums.positech.co.uk/t/modding-feedback-on-new-features-1-79/14466 I guess we have/had the same issue, I think what it is, is we need a program that batches the file so we don't have to write it.. I have done that with xml files that auto generate from unity with the hippo hero editor.. basically we totally need a program that reads the dds then auto generates the atl file.. from what I've looked at you can do it in eclips java wit an ATL plugin but its confusing me a bit.. i can start a project and add an atl file but that's about it.. possible that's only for xml? no idea lol.. theirs also a NVIDIA thing for it that's also hard to understand I can't even seem to figure out where to find it let alone use it.. what I did figue out was using xnConvert to convert to png then open that in gimp and then export with mipmap as a dds.. but that doesn't seem to give you an ATL file or have the ability to create one..
Feibniz 2019 年 9 月 5 日 下午 10:27 
hmm I found something about that lastnight.. seems pretty hard I only understood like half of what you just said lol..but thats enough to help thanks..
Krys29  [作者] 2019 年 9 月 5 日 下午 7:37 
The 4 first are SW cordinates in the jpeg. (0.0000,0.0000 are on top left). Attention with 3D iso : height is 2 width egality.
The 4 last, i don't know. May be this is the position in a windows or NE orientation.
Feibniz 2019 年 9 月 5 日 上午 4:02 
This mod helped me allot btw to understand how to make make mine thanks.. :)
Feibniz 2019 年 9 月 5 日 上午 3:56 
Hey, what did you use/how did you make the .ATL file? could you teel me what these numbers mean? 5 = "0.1445,0.2969,0.1914,0.3906" "0.1250,0.1250,0.8750,0.8750" ??
Krys29  [作者] 2019 年 9 月 4 日 下午 8:10 
ah, ah, Good News !
Thanks for your tests.
denis2004db 2019 年 9 月 4 日 下午 4:38 
I changed the language to english and it worked fine. As I changed it to German again it showed correctly too. So I think the problem is gone! Now I can test it and do it in my cars xD

Thank you for help!
Krys29  [作者] 2019 年 9 月 4 日 下午 2:30 
ok, i understood, for me it's a language problem. Can you test in English or French?

If it's the same, the mod would not have updated in v1.2

Can you check in the Translation \ DE directory of the mod that you have 4 ini files?

If the directory does not exist, it confirms that version 1.2 is not present.

1 - It will then be necessary to unsubscribe from the mod and subscribe again OR
2 - copy in the directory DE the 4 ini files of another directory (EN or FR for example).
denis2004db 2019 年 9 月 4 日 下午 1:58 
Hey, im bad at explaining things like this. I made a small video about what I mean (I dont know how to upload pictures here). i hope you understand now what I mean.
Krys29  [作者] 2019 年 9 月 4 日 上午 11:53 
Here you have a SUV with normal powertrain and a SUV Light with a gasoline powertrain :

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1854050708
Krys29  [作者] 2019 年 9 月 4 日 上午 11:34 
Hello,

I don't undesrtand where is the probleme. I check again with the German localisation : all names are displayed. follow things as follows in this order :

1 ° Search Leistungsmerkmale
2 ° Search Gasoline Motorization.
3 ° Go to Antriebsstrang montieren and update the slot with gasoline powertrain - Idem if you use make powertrain et make engine
4 ° Edit manualy the model that you want.
5 ° Select Antrieb and select gasoline
6 ° Wait and see your car, normaly it is with new ICE.

If this is always the same, thank you for telling me at which stage it is blocking.
I'm starting to suspect more and more windows version. The results seems to be not the same with win10 and win7).
denis2004db 2019 年 9 月 4 日 上午 10:57 
Hey, thanks for your effort but somehow it doesnt work for me. I have the german language selected and there is the same bug as I said in the last comment.
Krys29  [作者] 2019 年 9 月 3 日 下午 11:29 
v1.2 : All languages added (In English).
Krys29  [作者] 2019 年 9 月 3 日 下午 11:14 
Hello,

Thank you for the answer. I just retest, the names appear correctly. I think it's a question of language. In which language is your game?

The only bug that i known is the edit model at the end of the research. YOU MUST imperatively edit the models manually (With design car menu) for not having a crash to desktop.
I'm trying to get an answer from the dev because the edit buttons seem not to be linked to the mods.

For the V8, V10 and V12 engine, I can do it but problem is with the organization tree in the design cars. I think that an additional category (Horse Power) should be added. I'll think about it but in the meantime, you still have the HP and SHP engines that can act as V10 and V12.
denis2004db 2019 年 9 月 3 日 下午 3:29 
Very good I like it. But there is a little bug I think. When I want to change the car engine to gasoline or something there is no name. So I dont know what I m choosing.

And could you add more variants? I mean like V8, V10 or V12 engines? That would be nice!

Thanks anyways!
Krys29  [作者] 2019 年 8 月 21 日 上午 6:31 
New Version v1.1 : Log file corrected - Error cpp 522 (Research was corrupted)
Krys29  [作者] 2019 年 8 月 20 日 上午 7:19 
Hello everyone,

Here is the first mod I made on this game.

The mod runs correctly on my game and gives a more about the design of the models.
The conveyors display does not show which powertrains is being transported. However, they appear correctly in the stockpiles.

Tell me if the balancing is good (or not) so that I can correct if necessary.