安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I only have one suggestion; maybe instead of negating falling damage completely when bought, the perk could scale falling damage instead, with a convar to determine the multiplier (I'm thinking maybe 0.2, or even 0.15).
We already have items on our server that just grant immunity to fall damage (including the TTT2 No Fall Damage perk), so being able to configure the Climb perk to only reduce fall damage when bought, rather than giving total immunity to it, would make purchasing both perks a valid option for players.
I suppose this is probably the reason you decided to give the Climb perk a default item price of two credits instead of just one. Anyway, it's just a suggestion. Great job modifying the Climb SWEP for TTT2.