Space Engineers

Space Engineers

Tree Oxygen Farm
26 条留言
DisasterAhead 2024 年 8 月 14 日 下午 8:24 
I would also love to know if/when this gets republished!
slipcasedrock2 2024 年 6 月 11 日 下午 2:47 
oh plz let us know when! i like this 1 a lot.
AutoMcDonough  [作者] 2024 年 6 月 11 日 下午 2:37 
yeah his lights script is outdated here. I'm gonna have to republish.
Yukiria 2024 年 6 月 9 日 上午 2:50 
This mod is not functional properly as of the Signal Update.
AlexeyPG 2024 年 3 月 28 日 上午 3:04 
Yeah good job Digi spamming console with Object reference is not set to an instance of an object.
DrBossWatson 2023 年 4 月 12 日 下午 7:00 
That'd be amazing, just discovered it, added it even though it is broken. Just an absolutely beautiful block
AutoMcDonough  [作者] 2023 年 3 月 2 日 下午 2:42 
i think i will have to republish this on my own page
slipcasedrock2 2023 年 3 月 1 日 下午 1:42 
yes i would love to see this fixed!
Bunnies&Cherris 2023 年 3 月 1 日 上午 8:05 
I'm just saying, it's not cool to poof on a mod. Tell people you're abandoning it at least, you have no obligation to keep it running (duh) but it's annoying and rude to left in the dark >:(
Patrick 2022 年 4 月 23 日 上午 9:31 
Why 15x faster? It's a nice looking block though.
NeoWing 2022 年 2 月 16 日 下午 5:42 
Fyi Still broken
madderoftime 2021 年 11 月 15 日 下午 1:41 
Did this ever get fixed? It would be nice but no author comment or update for over a year? Not good.
camcamhow 2021 年 9 月 22 日 下午 5:34 
you should fix the Digi.AttachedLights.AttachedLightsSession.UpdateAfterSimulation line or part of the code
ZoraergazU 2021 年 8 月 23 日 下午 1:27 
has the tree fixed yet ?
FartyParty 2021 年 8 月 20 日 下午 9:47 
Is the author willing to fix it?
spaj 2021 年 1 月 25 日 上午 4:03 
the solution Snaiperskaya offered helped me to. mod works fine after you comment out script "attachedLightSession.Cs"
spaj 2021 年 1 月 25 日 上午 3:55 
i have had the same issue as the commenter below. this mod kills simspeed to 0.3 because of error Object reference not set to an instance of an object.
at Digi.AttachedLights.AttachedLightsSession.UpdateAfterSimulation()
Snaiperskaya 2020 年 2 月 6 日 下午 3:30 
I was getting an error for "Object reference not set to an instance of an object. at Digi.AttachedLights.AttachedLightsSession.UpdateAfterSimulation()" that was absolutely murdering the sim speed when I added this to a server. I couldn't find any reports of this issue, but I located the scripts that shipped with the mod and it didn't seem like that method was doing a huge amount. On a whim, I commented that method out and reloaded the game and the sim speed was normal again and I was able to spawn in your block with no apparent rendering issues I could note.

If this is problematic or I overlooked some other function of that code, please let me know, but I wanted to make you aware of my findings in the meantime.
aversion 2020 年 1 月 17 日 下午 8:00 
it may also help to define rotation points too (like how the refinery rotates on the conveyor points)
aversion 2020 年 1 月 17 日 下午 7:58 
weird bug, when trying to start a new grid with this block on Gravity-Aligned placement (B key), the tree is always sideways.
Skallabjorn 2019 年 12 月 24 日 上午 10:43 
what rock was I under that I haven't seen this before... excellentness!!
CBFasi 2019 年 11 月 21 日 下午 3:31 
Had the following error come up when I placed the above in Survival mode for building .

ERROR Digi.AttachedLights.BlockLogic: MyObjectBuilder_OxygenFarm/KD_Treefarm has no dummies with 'customlight_' prefix!

Game kept running but thought I would let you know in case its has other consequences.
Das D 2019 年 10 月 15 日 下午 3:12 
i like this mod very much, for its decorative aspekts mainly.
Kodi4444  [作者] 2019 年 9 月 16 日 下午 6:37 
i fixed it
Kodi4444  [作者] 2019 年 9 月 16 日 下午 3:50 
oh i forgot to remove that. thanks.
TwinMinds 2019 年 9 月 15 日 下午 12:30 
Loving the new mod, perfect for my greenhouse. One small note, it looks like there's a duplicate object. The working one is Tree O2 Farm which has the correct icon and hitbox. Then there's a second one called Tree Oxygen Farm where the hitbox is pitched 90 degrees causing clipping https://imgur.com/jyrNgEu