Sid Meier's Civilization VI

Sid Meier's Civilization VI

Resource Producing Buildings
35 条留言
ZombieSlayer 2024 年 8 月 24 日 上午 10:14 
@Hamburger What's wrong with you? Do you not understand this is a cheat mod? Its not supposed to be remotely realistic.
Hamburger 2024 年 7 月 5 日 上午 8:58 
not realistic, now are you supposed to produce oil??? it's a limited resource both in CIV 6 and in reality.
小鼠标 2024 年 5 月 1 日 上午 9:55 
本模组增加了可以在科技树中解锁的资源生产建筑,可以提供马匹、铁、硝石、煤炭、石油、铝和铀等额外资源
Belisarius Kaola 2024 年 1 月 23 日 下午 11:23 
if you think the maintenance is too high, just click into steamapps\workshop\content\289070\1839714228\Resource_Producing_Buildings_Gameplay.xml and modify all the maintenance. :steamthumbsup:
bozicpredrag7 2024 年 1 月 23 日 上午 2:22 
and please please please for base game and rise and fall i would pay you if i coukd
bozicpredrag7 2024 年 1 月 23 日 上午 2:21 
can ai build these buildings or not
3RR4ND 2023 年 4 月 9 日 上午 6:39 
The maintenance are too damn high!!!!
Katsura 2022 年 11 月 9 日 下午 9:48 
I think the costs are a little bit too high for it to make sense. The biggest kick in the balls is the oil refinery, since composites is quite a bit away from combustion. While the production cost is manageable, the GPT is pretty crippling for the return. It's like slapping a 20 GPT total maintenance cost onto each modern era unit you control. I'd say making the initial yield of the oil/aluminium/uranium buildings 2, and making the oil upgrade come at synthetic materials would be good.
Surt Ignir Magnis  [作者] 2022 年 10 月 14 日 下午 3:39 
宝荣suki, I unfortunatelly haven't thought of any translations since I made the mod, sorry, not really :/ German translation was made by people other than me.
Sadoverture 2022 年 10 月 14 日 下午 2:40 
Excuse me, can I have a Chinese translation? Even if it's a mechanical translation
Surt Ignir Magnis  [作者] 2022 年 3 月 8 日 下午 5:05 
Thanks for informing me, @H.Humpel, I added your link to mod description ;) I am very happy my mod is a part of such a project
H.Humpel 2022 年 3 月 8 日 下午 2:53 
Hi Surt Ignir Magnis,
your mod has been translated into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Jknight521 2021 年 4 月 14 日 下午 8:41 
Scratch last comment. The buildings are there now
Jknight521 2021 年 4 月 13 日 下午 11:40 
I dont have the extra buildings either
easte 2021 年 2 月 4 日 上午 3:41 
Not working for me, have hb riding, no breeder :(
Erastol 2020 年 8 月 23 日 下午 1:08 
Does this work with the new DLC?
xxx78 2020 年 3 月 24 日 下午 2:23 
Interesting mod, I wonder how Ai use this buildings? Its expensive upkeep so do Ai us this properly or just randomly build them?
Rafii 2020 年 1 月 11 日 下午 7:04 
Dont work just with GS for me. Can you update for work just with GS?
Bajasolid 2019 年 12 月 12 日 上午 1:40 
Can this mod be adjusted to PLAYER ONLY bonus? This seems like an interesting mod that can be used for a One-City-Challenge map.
Cattman423 2019 年 10 月 30 日 下午 6:35 
Is there a way to make a version of this where you convert resources into other resources using city projects? This would obviously require the buildings and a high maintenance cost, but I think that would be a bit more balanced than just resources for gold without trading.
Sidrowit 2019 年 10 月 27 日 上午 3:08 
Thank you for that ! I loved this mod in civ 5.
yvonne.taggart 2019 年 10 月 25 日 下午 4:46 
does this mod work on gathering storms
Surt Ignir Magnis  [作者] 2019 年 10 月 12 日 下午 11:32 
@JNR, I have repaired it :) Thanks for noticing it.
JNR 2019 年 10 月 12 日 下午 8:10 
the horse breeder providing all yields is due to a typo. The resource is RESOURCE_HORSES instead of RESOURCE_HORSE and since the game does not recognize the latter, the entry is ignored. The argument is limiting, not enabling, so without a proper ResourceType argument, you end up getting +1 to ALL resources.
Mr.Ace 2019 年 9 月 28 日 上午 2:31 
I have this error in modding.log:

[1999168.794] Loading Mod - C:/Program Files (x86)/Steam/steamapps/workshop/content/289070/1839714228/Resorce Producing Buildings.modinfo
[1999168.821] ERROR: Invalid file reference in action, did you forgot to add it in <Files>? - Resorce_Producing_Buildings.Art.xml

Thanks in advance x correction.
Frank Savage 2019 年 9 月 15 日 下午 5:45 
Its a good concept. I like it.
Frank Savage 2019 年 9 月 15 日 下午 5:44 
I couldnt get this working? I have a lot of mods. Any known conflicts?
newtype75062 2019 年 9 月 14 日 下午 8:09 
very nice~!!
Social Mechanic 2019 年 9 月 2 日 下午 12:04 
This is good stuff. Not getting access to strategics once the tech flips over can literally kill you in multiplayer
Surt Ignir Magnis  [作者] 2019 年 8 月 24 日 下午 10:48 
@Leutnant Bastian Gray, thx for noticing this issue, I will repair it ASAP
Commander Green 2019 年 8 月 24 日 下午 2:57 
A bit buggy. Build a Horse Breeder that produced ALL strategic resources. That should be looked into.
Keladoa 2019 年 8 月 23 日 下午 7:07 
great idea use it for 1 or 2 resources then take the rest. i would see myself using it for oil to take out a civ with alot of oil resources. then once they are defeated u can offset the gold cost with the new income :)
GroBoiD 2019 年 8 月 21 日 上午 5:21 
So, possible to get 3 oil in city. Mediocre 7 citys. 21 oil from nowhere for no price (imo it should be 2-3-5 times costly OR penalty, hm, may be happynes). Of couse, overall, great idea, right now playin no oil no allum. 1 uran. But its toooooo easy. May be 1 standart oil +1 additional ?(hey, whole twice more =).
inahut 2019 年 8 月 19 日 下午 4:01 
agree more with bmrigs than with the rationale of this mod
bmrigs 2019 年 8 月 19 日 下午 3:25 
This is sure useful but there is something appealing about taking a strategic resource from someone else forcefully :-)