边缘世界 RimWorld

边缘世界 RimWorld

RePower Patch Pack
137 条留言
WDLKD 2 月 15 日 下午 11:26 
Does this work on mech rechargers?
Cline West 1 月 21 日 上午 11:51 
Mlie, please add "Expanded Materials - Metals", thank you!
Mlie  [作者] 2023 年 8 月 7 日 上午 3:07 
@NB Only if you want the soecific values defined in this pack rather than the default percent-based
NB 2023 年 8 月 7 日 上午 2:58 
If using Turn It On and Off - RePowered, do we still need this pack?
Mlie  [作者] 2023 年 4 月 26 日 下午 10:05 
@CapitanJAL There is really no need to add more specific mods since you can get support for any modded item by using my Turn It On and Off - RePowered mod (link in the description).
Mlie  [作者] 2022 年 12 月 10 日 上午 2:39 
@beetlecat They can, some of them are supported in the expanded version linked above
beetlecat 2022 年 12 月 10 日 上午 12:21 
Can special buildings for ideologies, etc.work with this? Neural Supercharger, etc.
Mlie  [作者] 2022 年 10 月 25 日 下午 11:45 
@luisfenstermaker Updating all my mods, see Discord for progress
L 2022 年 10 月 25 日 下午 11:25 
update?
zozilin 2022 年 3 月 9 日 上午 11:03 
Nvm, everything works as intended. Vault-tec kitchen when built in god mode uses 10W/2500W.
I noticed that it displays 1000W when built normally. It eventually changes to 10W/2500W when I order a pawn to cook something.
zozilin 2022 年 3 月 9 日 上午 10:46 
I have both that mod and this patch and last time I checked Vault Kitchen at the very least was constantly at 1000W. Will check again today.
Mlie  [作者] 2022 年 3 月 8 日 下午 9:51 
@zozilin Any special building in that mod? The Turn it On and Off - RePowered mod linked above should affect all buildings so this patch pack is really only needed if you want the specific powersettings in it.
zozilin 2022 年 3 月 8 日 下午 6:34 
MadDog/LT 2021 年 8 月 12 日 下午 2:10 
Working :) Installed "Turn It On and Off - RePowered".
Been long time since I played Rimworld - Better se what working and don't.

@Dargonquest - Do as Mlie said ;)
MadDog/LT 2021 年 8 月 12 日 下午 1:46 
Ah, I'll check if I have one of them.
Mlie  [作者] 2021 年 8 月 12 日 下午 1:41 
@MadDog/LT Not sure how else I can explain this. This patch pack requires on of the two mods "RePowerReborn" or "Turn It On and Off - RePowered" to work. Both are linked in the description above the list of mods that this pack adds patches for.
MadDog/LT 2021 年 8 月 12 日 下午 1:37 
I thing it's the last patch that came out yesterday that make it.
MadDog/LT 2021 年 8 月 12 日 下午 1:35 
No matter if your place it before of efter the mods this mod have, it's wont register, only say:

Mod RePower Patch Pack did not load any content. Following load folders were used:
- E:\Games\SteamLibrary\steamapps\workshop\content\294100\1836577627
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.LoadedModManager/<>c:<LoadModContent>b__13_1 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

Only thing I can think of is there missing dir, but I migth be wrong.

I have 5-7 of the mods.
Mlie  [作者] 2021 年 8 月 11 日 下午 9:46 
@Dargonquest No I mean what repower main mod? The mods that uses the settings from this. Read the lines above the supported mods-list
Dargonquest 2021 年 8 月 11 日 下午 4:58 
The odd thing is that I have Rimatomics, Rimefeller, and mend
Mlie  [作者] 2021 年 8 月 11 日 下午 1:32 
@Dargonquest That happens if you dont load any of the repower-main mods. See the links in the description
Dargonquest 2021 年 8 月 11 日 下午 1:16 
For some reason, the error log is saying

Mod RePower Patch Pack did not load any content. Following load folders were used:
- E:\SteamLibrary\steamapps\workshop\content\294100\1836577627
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.LoadedModManager/<>c:<LoadModContent>b__13_1 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
Marvin 2021 年 5 月 27 日 下午 4:03 
it doesnt work in space with save our ship
123caboom 2021 年 3 月 13 日 上午 10:01 
Missing the Insulation-Mod
Mlie  [作者] 2021 年 3 月 8 日 上午 7:56 
@Lobo If you use the OnOffRepowered mod you only need this pack if you want the specific power-settings it gives instead of just the multiplierbased-value of my other mod
Lobo 2021 年 3 月 8 日 上午 7:50 
want to use this mod and repowered - on and off mod
as i have combat extended in modlist and its what i use in my favorite mods
Lobo 2021 年 3 月 8 日 上午 7:46 
combat extended support?
CassieIrradiated 2021 年 2 月 23 日 上午 6:27 
Rimsenal adds a lot of workbenches, could you add a patch for that?
Mlie  [作者] 2021 年 2 月 16 日 下午 9:58 
@Raskaran Depends. This pack does not contain anything for that mod. If the repower-mod you are using is mine I can take a look, just drop a line on that mods modpage.
Raskaran 2021 年 2 月 16 日 下午 5:54 
Hey I started using a mod called Self Lit Hydroponics
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2152790833
It has it's own config for power consumption but RePowered or this patch keeps overriding that config. Anything you can do about it ?
Kayedon 2020 年 11 月 29 日 上午 10:48 
Materials processing bench from Ceramics does not appear to be supported, just shows a flat 300 W.
Botaxalim 2020 年 11 月 16 日 下午 10:28 
Ultrascreen TV power please
Mlie  [作者] 2020 年 10 月 27 日 上午 1:43 
@МЫШ ГАШИШ Yes
WAKE UP 2020 年 10 月 26 日 下午 11:49 
and can be removed from save?
Mlie  [作者] 2020 年 10 月 25 日 下午 3:28 
@МЫШ ГАШИШ Yes
WAKE UP 2020 年 10 月 25 日 下午 3:23 
can be added to an existing save?
JinxLuckless 2020 年 9 月 21 日 下午 8:15 
No problem... thanks for all your hard work! :)
Mlie  [作者] 2020 年 9 月 21 日 上午 2:12 
@JinxLuckless Sorry about that, had missed to remove the dependency here. Thanks for reporting!
JinxLuckless 2020 年 9 月 21 日 上午 12:10 
The description says, "Can be used with either the RePowerReborn-mod or my extended version Turn It On and Off - RePowered" But when I try to subscribe to it, it says it depends on RepowerReborn-mod, where I was hoping to use Turn It On and Off - Repowered. Is this an error, or am I doing something wrong?

Also, thanks for reviving and updating so many awesome mods!
Dorsai! 2020 年 9 月 13 日 下午 4:58 
Only things missing from mods I use are the Blast Doors from Doors Expanded and the Compost Barrel from Fertile Fields.
Mlie  [作者] 2020 年 9 月 11 日 下午 12:35 
@HalfThere Jewlery support added
Marvin 2020 年 9 月 10 日 上午 4:27 
thats nice, thank you
Mlie  [作者] 2020 年 9 月 10 日 上午 4:20 
@Marvin There is no error in the code, its just the mod manager that has issues
Marvin 2020 年 9 月 10 日 上午 4:10 
so is this gonna break anything or can i just ignore this?
Mlie  [作者] 2020 年 9 月 9 日 下午 10:29 
@Marvin That is a bug in Fluffys mod-manager that he wont fix. If you use the vanilla mod manager there is no issue.
Marvin 2020 年 9 月 9 日 下午 3:03 
it says it depends on RePower versionb 0.0.0 but im on 1.2. should this be like this ?
HalfThere 2020 年 7 月 25 日 下午 8:51 
Mlie  [作者] 2020 年 7 月 12 日 上午 11:03 
@ScrapyardBob Removed it as its not really a bench and cannot work with the RePower-system.
MosaPudica 2020 年 7 月 12 日 上午 5:37 
Not sure that the patch for "Electric kiln (10W Idle, 600W Active)" is working. The kiln is loaded with unfired brick and still seems to be consuming 10W.