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> Medieval socitey faction raids can still be overwhelming because i haven't yuned them down on purpose, to keep in mind the modders original balance, but you can make peace with them.
It's always heart-warming to run into game authors or modders who have a good grasp on vital concepts in gameplay design like player agency.
Stupid crap like humongous inescapable early raids can be fun once or twice, but that doesn't make the game more interesting or challenging (human beings being inherently very keen on cheese), just more boring.
Thank you for sharing this mod with us.
For example warbourne raids will be comparatively smaller than tribal raids, but they'vr better armor and weapons, and don't flee.
Medieval socitey faction raids can still be overwhelming because i haven't yuned them down on purpose, to keep in mind the modders original balance, but you can make peace with them.