缺氧
高压储存罐 (原版/DLC)
102 条留言
Shrglwyddes 7 月 16 日 上午 10:43 
Do you have any plans to rebalance the default capacities now that the default storage has increased so much? Vanilla Gas Reservoir is 1000 KG, but Hyperbaric Gas Reservoirs are now 600 KG by default? and Vanilla Liquid Reservour is 5000 KG but Hyperbaric Liquid Reservoirs are 2000 KG?
Assimilate 2024 年 11 月 29 日 上午 6:52 
好评好评
ActiveO2 2024 年 6 月 1 日 上午 3:51 
Still works, but the multiplyer of the gas reservoir uses the old base storage of 150 kg. (after patch it is 1000 kg)
So for example when you set it to x20 it results in 3000 kg.
半月 2022 年 12 月 10 日 上午 3:11 
不知道为什么下载不了
蛐蛐 2022 年 4 月 11 日 上午 3:44 
那凭啥,我觉得你说的好有道理
dayu 2021 年 12 月 6 日 下午 9:36 
@泡椒 忘了,只记得很多很多,我现在调小了,现在没有问题了
꧁༺Vïñçï༻꧂  [作者] 2021 年 12 月 6 日 上午 4:49 
@遥不可及 呃,有这个可能,你崩溃的时候里面装了多少?
dayu 2021 年 12 月 3 日 下午 5:59 
一拆就崩溃,不知道是不是我调太高了
꧁༺Vïñçï༻꧂  [作者] 2021 年 8 月 6 日 上午 7:50 
@benjaminbellersen Thanks for your comments!
Yes, you will need to change the capacity settings to store a full cycle of geyser production, because the default settings are enough for me.
Comparing to high pressure gas & liquid rooms, this mod kinds of simplify the room + pump + signal + lots of pipes combination.
Personally, I only build one high pressure reservoir for each particular geyser or building group, as
a signal controlled buffer storage.
For massive storage, I'm still using the vanilla reservoirs, because of no other consumption, though power consumption really is not important at the mid/end game phase.
꧁༺Vïñçï༻꧂  [作者] 2021 年 8 月 6 日 上午 7:20 
@少仁 “基地”中,与原版的储存罐同一个科技分类
Novalis 2021 年 7 月 20 日 上午 7:38 
Topic balance. It must compare to high pressure vent rooms & liquid res .

Hight pressure rooms
Store 20kg per tile. Make it even: 300KG in 15 tiles (3x5)

liquid res.
Store 5t in 6 tiles. 500x full liquid pipe.
Make it even:
500x full gas pipe = 500KG. Scaled to 15 tiles = 1250KG .

This is "uncompressed". One could argue to put x10 for compressed gas.

Use
First time we want to store gas is natural gas geyser. My geyser makes ~8700KG of gas a full cycle. Active for ~60%. Store 40%.
I need ~3600KG of storage. So i would need to build 6 of yours.

conclusion
While not consuming lots of power, it will stack! One need 20+ to handle gas storage in mid to end game.

I would remove/lower power need for an "uncompressed" version with storage about a 800-1000KG. Storing 40% of a full cycle of gas in only about 3-4 reservoirs.

Or go with power and "compress". I would expect 1-2 of them to handle a full cycle of gas. So up to 4000KG.
魔狐怪神 2021 年 7 月 18 日 上午 2:37 
额,好像在研究那界面找不到,这科技,不知道这个MOD在哪
Cheetah 2021 年 7 月 11 日 下午 12:30 
wooo! thanks!
꧁༺Vïñçï༻꧂  [作者] 2021 年 7 月 10 日 上午 1:22 
重构了几天,终于能完美兼容BigMerge了。
Tried for days, finally can work with BigMerge perfectly
PMC_Zero 2021 年 7 月 7 日 上午 1:48 
支持不OP 還沒試用看起來不錯平衡
Cheetah 2021 年 7 月 2 日 下午 2:50 
please update for BigMerge update.... please please, got a colony I can't load until this gets updated.
说了算老男孩 2021 年 6 月 27 日 上午 1:32 
求更新
721829902 2021 年 3 月 20 日 下午 6:32 
液罐如果设置成100倍,理论上能存500吨水。但是存100吨水之后再存水,水量不增加而是消失了
NebuTheDragon 2021 年 1 月 25 日 下午 1:12 
does this mod work with spaced out?
꧁༺Vïñçï༻꧂  [作者] 2021 年 1 月 16 日 上午 8:55 
@Adirelle I just want a idea which is balance enough for myself. Compressing with heat is a good idea, but i'm not sure about how these vanilla reservoirs work with the temperature (are they heat isolating?), i might look into it when i get the time and interest. :)
Adirelle 2020 年 11 月 13 日 上午 6:59 
Want a balance idea ? In real world, compressing a gas heats it. Conversely, a gas absorbs heat when uncompressing. Maybe there is something to do with these facts.
Jaydys 2020 年 7 月 3 日 上午 9:43 
It would be amazing if you could either use this with the appropriate filter or have a version with an auto filter like the Smart Pump mod. Good stuff still.
꧁༺Vïñçï༻꧂  [作者] 2020 年 5 月 22 日 上午 6:33 
@爆爆茶 缺氧好像没有加压液化的机制
Bander 2020 年 5 月 16 日 下午 10:15 
不知道能不能做多方块结构。比如一圈控温的东西。然后内部放墙板之类的,然后向里面充气,可以吧气体压缩降温到液态。气体降温,向周围释放热量。
我就发现野生晶洞里面偶尔有500kg+/方块的气体。就完全不敢挖。
꧁༺Vïñçï༻꧂  [作者] 2020 年 5 月 3 日 下午 10:22 
@Birdcatcher Glad you like it! PM me about the texture. I'd love to try to make it an anim file and use it in the mod. :)
Birdcatcher 2020 年 5 月 2 日 下午 2:46 
Hello, dear Creator!
I've just painted some png picture in a game style for your great mod (which is my favorite in this category).The picture of "Gas canister".
The idea is that the capacity of the storage is in the wall behind the control panel and other elements, so the problem with real compression of liquid and size of the unit is not actual.
I need to have an opportunity to send this picture to you, but I've never done it with steam, and I'd never created any mods. If you like it, I'll create another one for Liquids

P.S. Sorry for my English and thanx for attention, good luck with all your ideas.
xingmot 2020 年 4 月 27 日 上午 8:26 
储物箱才20吨,然鹅很多人喜欢用自动卸货机,放地上无限放(记得开仅限清扫
stitches 2020 年 4 月 16 日 下午 2:05 
Really love these. It'd be grand if they were visually distinct from the regular reservoirs too, like a colour change.
Lucky Strike 2020 年 3 月 9 日 上午 12:57 
working with automation update :steamhappy:
꧁༺Vïñçï༻꧂  [作者] 2020 年 3 月 7 日 下午 6:22 
[h1] v1.2.1.0 released. [/h1]
Fixed logic bug.
Added logic output port at (x=0,y=0) like vanilla reservoir.
Logic input port changed to (x=0,y=1).

修复逻辑BUG。
新增了逻辑输出口,如原生储存罐,位置相对坐标(x=0,y=0)。
逻辑输入口相对坐标位置改到(x=1,y=0).
Pure Fox 2020 年 3 月 5 日 下午 12:22 
The latest update seems to have broke this mod, cannot load with this mod active.
Sentry Ward 2019 年 12 月 29 日 上午 10:31 
1. Ok, I think that's "naming convention" for every ONI mod.
2. My point in using Hyperbaric Reservoir is as "legal" way to store gas/liquid, instead of airflow/mesh overpressured liquid/gas tanks. Technically, I can store more in less total size, but thats seems like exploit (like wild Pacu farm is exploit too)
3. Ok, I get your point, thank you. I just hope this can be configured via config.json. NVM, will work something with building customize mod
꧁༺Vïñçï༻꧂  [作者] 2019 年 12 月 29 日 上午 6:05 
@Sentry Ward
1. "config" directory is created by other mods, and for me, it's convenient to put it along with dlls.
2. These storages are kind of late stage buildings for saving space and time, and the materials and capacity are both configurable, if default config makes it too hard for you.
3. Normal refined metal is too soft for something like this, and it's really not that hard to get steel if you get the hang of this game.
Sentry Ward 2019 年 12 月 29 日 上午 4:22 
Two quick questions:
1. Why there is "config" directory, but config.json located in mod dll directory?
2. Can you mak configurable steel or refined metal is used? P.S. Liquid reservoid image is better in old fashion way: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1904543022
Sentry Ward 2019 年 12 月 29 日 上午 4:13 
Imo, refired metal + plastic is OK, and 800 refined metal and 100 plastic is ouch. And on par with miniaturisation(mini pump for example). 600 kg sounds not good too - less than tiles with overpresured. Probably, make on par(or better than) overpressured gas title can contain without "hacks", but stop working in overpresured environment(like electrolyzer building)?

Maths:
* normal pressure: 2k/tile
* gas reservoir size: 15 tiles
* gas capacity: 150 kg
* capacity per tile to pressure ration: 5
* high pressure: 20 kg/tile
---
Hyperbaric Reservoir capacity = 1.5t
Sentry Ward 2019 年 12 月 29 日 上午 4:02 
800 *steel*?! Thats not balance, thats overpowered cost O_O

P.S. Playing with a lot of "hard" mods, so probably in vanilla making steel is ez, but for me this is not even in near 200 cycle, I think
capitan mid 2019 年 12 月 18 日 下午 11:06 
i'm not playing with any balance-changing mods, but there are lots of great tweaks people do and i LIKE them and hope Klei add most of them as Quality of Life updates.
AK835076195 2019 年 12 月 16 日 下午 12:05 
逗🖊
Emperor 2019 年 12 月 8 日 下午 3:43 
我看到你已经改成了80T:steamhappy:
꧁༺Vïñçï༻꧂  [作者] 2019 年 12 月 8 日 上午 3:31 
@498279401 %Documents%\Klei\OxygenNotIncluded\mods\Steam\1834180425
Emperor 2019 年 12 月 7 日 下午 6:49 
在这个文件夹里1834180425,我只找到了753718169047735365_legacy.bin,没有别的文件
꧁༺Vïñçï༻꧂  [作者] 2019 年 12 月 7 日 下午 6:38 
@498279401 我提供了配置文件,你可以自己修改钢的的用量,可以在文档的'1834180425'目录里面找到一个配置文件模板,具体请看描述
Emperor 2019 年 12 月 7 日 下午 6:03 
挺好的MOD,因为觉得20T气库太IMBA了,所以换成这个,能不能变化下外观好区分。另外800的钢材这个有点高过头了,因为水库的用处不大,更倾向于气库,600KG容量不高,如果不用推气门储存天然气,那我需要2个高压气库,1600钢挺贵的,这样还不如在野外摆8个普通气库划算。(为什么选择这类MOD,因为我认为减少自动化和管路,可以减少CPU运算,增加FPS)
OceanOfGaming 2019 年 11 月 6 日 上午 8:55 
another update? whats new? can you write a changelog for the updates?
꧁༺Vïñçï༻꧂  [作者] 2019 年 11 月 5 日 上午 4:23 
@OceanOfGaming Yes, I changed all the parameters trying to make it a little earlier stage. I'll post a configurable update later.
OceanOfGaming 2019 年 11 月 4 日 上午 11:52 
did you decreased the capacity of the reservoirs?
꧁༺Vïñçï༻꧂  [作者] 2019 年 10 月 23 日 上午 5:09 
@493923459 嗯,你说得不错,后期确实没什么需求,纯粹只是用于特定地方可以优化,我有空把这个做成可以配置的吧,这样可以按需调节成适合自己的模式
493923459 2019 年 10 月 21 日 下午 7:09 
非常赞同你对游戏的理解,有些MOD只是单纯的降低难度就很无趣
不过就这个mod而言,我个人觉得当我拥有1200钢和朔料的阶段其实对于罐子的需求已经很低了,我更希望能有一个适合前期的相对平衡的解决方案,比如降低材料(600精炼金属+一定量陶瓷前期这玩意几乎没用但科技树却很靠前)电力(30)需求同时降低容量(个人感觉2倍容量已经足够了)建造目的主要是节省空间,但又不至于到滥用的程度。
OceanOfGaming 2019 年 9 月 29 日 上午 4:49 
Can you add a method to stop the input flow instead of killing power?
Skyrunner 2019 年 9 月 10 日 上午 12:44 
I quite like this mod! It's what I was hoping there's more of--higher-powered but more expensive versions of existing buildings.