Dawn of Man

Dawn of Man

Nemesis in the Stone Age
66 条留言
Henri 2 月 24 日 上午 8:57 
Vraiment trop lent... Trop longue l'attente entre le déblocage des technologies...
ChristoLife 2023 年 5 月 9 日 下午 2:29 
Zchwifty is dead!
And ... no time to cover him with stones, we are all dead ... it was like that the first time I played this scenario lol
Now I've improved, fortunately! ;-)
Schwifty K  [作者] 2023 年 1 月 1 日 上午 7:47 
It's pretty simple once you know it. It's written down in this discussion: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/1834125562/1639793837568767711/
bishkotko33 2021 年 11 月 4 日 上午 8:01 
5 games tried all my ppl died in no time from desise or from the cold
xxx66sickxxx 2021 年 8 月 23 日 下午 4:22 
Nvm I figured out how to edit the files myself and added bone polishing, and dog training, as well as adding the hiyeanas muskox and elasmotherium into the fauna. pretty sure cheese making is a given as there is no tech research required for it only unlocking goat domestication.
xxx66sickxxx 2021 年 8 月 20 日 下午 4:39 
any chance of an update on this to reflect the addition of polished bone tools, the second tier of the dog domestication tech, cheese making, and the addition of the cave hiyena to the fauna?

this mod is one of my favorites but the game has come a long way since its creation and i would love to play it again with the new techs and animals.
Riga7613 2021 年 6 月 13 日 上午 8:50 
Sind die Tiere in den Ställen alle steril? Die habe in 3 Jahren nicht einmal Nachwuchs bekommen.:(
Schwifty K  [作者] 2020 年 11 月 26 日 上午 8:16 
It's pretty simple once you know it. It's written down in this discussion: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/1834125562/1639793837568767711/
Lute 2020 年 11 月 26 日 上午 8:10 
Am I an idiot? How do you even survive the very beginning? No skins means everyone dies of cold real quick, so you have to hunt early and get skin dryer and then either tent or crafter. I can't survive long enough to build either. No one in the initial village even has a knife to butcher so you have to wait for those 3 other people to come.
Marckal 2020 年 8 月 8 日 下午 2:29 
ok thx
Schwifty K  [作者] 2020 年 8 月 8 日 上午 10:13 
Currently not included, Dog Hunting came after this workshop scenario.
Marckal 2020 年 8 月 8 日 上午 7:13 
hmm how to unlock hunting with dogs? which tech is that?
l4msam 2020 年 6 月 27 日 上午 5:54 
Yay! Stone polishing unlocked!
l4msam 2020 年 6 月 27 日 上午 4:55 
Hmm. I have unlocked pottery. But now I can't remember if it was unlocked when I met the criteria. (I have less cured meat now). I will go and kill some more things, and let you know. Hopefully by then I will manage to unlock archery as well (another which I think I can but it's not cooperating).

Love the game!
Schwifty K  [作者] 2020 年 6 月 27 日 上午 3:11 
I had a look into this. The Funerary event is linked to stones too.
But my guess is that you haven't yet unlocked pottery.

Please have a look at the conditions for the milestone and the event, that unlocks stone_polishing.

Era: Mesolithic
Stone: 15
Flint axe, spear, pick: 15 each
Cured meat: 75

[code]
<milestone id="nemesis1_stone_polishing">
<condition type="And">
<sub_conditions>
<condition type="EraUnlocked" era="Mesolithic"/>
<condition type="EntityCountReached" entity_type="stone" value="15"/>
<condition type="EntityCountReached" entity_type="flint_axe" value="10"/>
<condition type="EntityCountReached" entity_type="flint_spear" value="10"/>
<condition type="EntityCountReached" entity_type="flint_pick" value="10"/>
<condition type="EntityCountReached" entity_type="cured_meat" value="75"/>
</sub_conditions>
</condition>
</milestone>
[/code]
Schwifty K  [作者] 2020 年 6 月 27 日 上午 3:11 
[code]
<condition type="And">
<sub_conditions>
<condition type="EraUnlocked" era="Mesolithic"/>
<condition type="EntityCountReached" entity_type="stone" value="15"/>
<condition type="EntityCountReached" entity_type="flint_axe" value="10"/>
<condition type="EntityCountReached" entity_type="flint_spear" value="10"/>
<condition type="EntityCountReached" entity_type="flint_pick" value="10"/>
<condition type="EntityCountReached" entity_type="cured_meat" value="75"/>
</sub_conditions>
</condition>
<actions>
<action type="Unlock" tech_type="stone_polishing"/>
<action type="ShowMessage" title="nemesis1_unlock_stone_polishing_title" text="nemesis1_unlock_stone_polishing_description"/>
</actions>
</event>
[/code]
l4msam 2020 年 6 月 27 日 上午 1:36 
I was really enjoying this. I was trying to achieve stone polishing - I had all the stone, axes, picks and spears. I was just waiting to get my 75th piece of meat cured. It happened, the message came up to tell me that I had unlocked funerary rituals! I checked again, and yes, I met all the requirements. I then checked to see if it was just a weird typo, but no, I couldn't build flint sickles but I could build funeral mounds. So now I am severely limited as to what I can do, because I need 10 flint sickles to unlock grain processing.
I can see 2 possibilities: the most likely (I think) is that the wrong achievement has been attached to the milestone. The second is that there is a different set of requirements for stone polishing to that given and that if I keep creating lots of everything and killing everything in sight I will eventually achieve it.
Please help!
Schwifty K  [作者] 2020 年 6 月 6 日 上午 8:52 
Bhuds did his special. Gordos words about Nahkia: - don't let Nahkia die before you have collected 10 grains and 10 straws;

Try to find it out yourself or read this: Nahkia unlocks brewing.
Xein 2020 年 6 月 4 日 下午 3:38 
So what exactly do Buhds and Nahkia do? I've had Budhs track 2 young mammoths one time, but that was it. I've not seen Nahkia do anything for me
Schwifty K  [作者] 2020 年 6 月 3 日 上午 11:48 
Haha, Gordo wrote that a few months ago before he left, i cannot even change it :D But feel free to make suggestions, we may be able to make it happen.
Caelaran 2020 年 6 月 3 日 上午 7:39 
Nothing specific, just saw your comment "Nemesis in the Stone Age is a scenario for experienced players only and there are many traps along the way. An easier version will be released in a week."
Schwifty K  [作者] 2020 年 5 月 23 日 上午 2:01 
:D Gordo made the beginning extra hard. Read trough the tips discussion if you struggle. After your camp is setup it should be a very smooth experience.

But let me ask, what would be the changes in the easier version?
Caelaran 2020 年 5 月 22 日 上午 11:41 
Any luck on the easier version? :)
Schwifty K  [作者] 2019 年 12 月 14 日 上午 5:25 
Mh, Burials, why not. :-)
Splatter_Tamu 2019 年 12 月 13 日 下午 2:47 
Great mod!
I started it but realised that the tech for the Solstice Update is not included. Any plans for updating it? Thx!
JohnNav 2019 年 12 月 4 日 上午 10:41 
My thanks as well Schifty K :-)
Schwifty K  [作者] 2019 年 12 月 4 日 上午 9:52 
Indeed :D there is no word about Biface there. I changed that. Any further troubles, let me know :-)
pituck44 2019 年 12 月 4 日 上午 7:33 
@Schwifty, thank you making bifaces worked! It was not listed under the milestone requirements
Schwifty K  [作者] 2019 年 12 月 3 日 下午 12:04 
There is a Discussion called "Nemesis in the Stone Age Tips"
Have a look :-)
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/1834125562/1639793837568767711/
UpNSmoke225 2019 年 12 月 3 日 上午 11:19 
how did yall keep the 3 wanderers alive? Mine freeze to death before I can even get skins dried!
Schwifty K  [作者] 2019 年 12 月 3 日 上午 11:03 
Maybe not enough biface?

entity_type="flint_spear" value="10"/>
entity_type="flint_axe" value="10"/>
entity_type="bone_harpoon" value="10"/>
entity_type="biface" value="20"/>
entity_type="leather_outfit" value="20"/>
entity_type="sling" value="20"/>
counter="BuiltStructures" entity_type="totem" value="5"/>
counter="BuiltStructures" entity_type="food_dryer" value="5"/>
pituck44 2019 年 12 月 3 日 上午 10:40 
Is anyone else not able to progress past paleolithic milestones despite having all the required buildings and items. I have 20 flint axes, bone harpoons, and pickaxes, 50+ slings, flint spears, and leather tunics and 6 food dryers and totems with a population of 53.
JohnNav 2019 年 11 月 22 日 上午 10:06 
Sounds great, look forward to this MOD in my next playthru :)
Gitz 2019 年 10 月 27 日 下午 12:32 
make it chance on random craft to unlock new weapons and whatnot the way its set up now is insanely tedious and long like 5 years and nothing new unlocked
Minisovereignty! 2019 年 10 月 18 日 下午 7:15 
UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU:steambored:
Patriot 2019 年 10 月 10 日 下午 12:20 
Love it ^_-
Ronald Gordo  [作者] 2019 年 9 月 9 日 上午 7:14 
Sorry, friends.

I had a busy week and stayed out of the game and the community.

Everything is in order now and I'm already working on Nemesis in the Metal Age.

Thanks, @Schwifty K, for hanging on the brush when I left with the ladder. :steamhappy:
Schwifty K  [作者] 2019 年 9 月 8 日 下午 10:45 
Since Gordo is missing, I uploaded the version with the flint deposits.
DocBrown86 2019 年 9 月 8 日 下午 7:17 
Is there a version of this with mines yet? After playing for a few hours I've realized I'm about to hit a dead end :steamsad:
philpearson25 2019 年 9 月 4 日 下午 3:39 
Oh, thats a relief. Thank you so much Schwifty. I thought it shouldn't be possible but when I saw what happened to the game I start panicking that I have accidentally messed up someone elses awesome work. ok, all good then
Schwifty K  [作者] 2019 年 9 月 4 日 下午 1:34 
you are in no way able to alter this workshop item for anybody else ;-)

Last Update: 18 Aug @ 6:56am
Edit
Version 1.8

- description fixed (flax, linen)
philpearson25 2019 年 9 月 4 日 下午 1:32 
Ronald - I'm so sorry! I really hope you don't know what I'm talking about and that I only ruined it for my self instead of for everybody else but I think I accidentally messed up your mod! Didn't think it was possible - was trying to learn how to upload mine but it didn't work so was trying many things including using your mode because I thought if I have problem within the code then you surely don't. Now all the milestones are messed up for me in save game that was your mod. Can someone please let me know if you see the milestone in this game as they were or did I screw up big time
Schwifty K  [作者] 2019 年 9 月 4 日 上午 3:10 
i think you just have to store them. it uses the same valuees as the mini window for ressources.
philpearson25 2019 年 9 月 3 日 下午 8:20 
hmm... it seems that I don't actually have to store it, got drying racks when just butchered a rhino so I guess the numbers on the mini window have to be correct at the same time but things do not need to be in the store to count as stored?
philpearson25 2019 年 9 月 3 日 上午 5:36 
guys, do things have to be stored all at the same time to unlock the milestone? Or does it add up like if I stored 10, then they used it, then I stored another 5 does it still counts as 15 that I need for a milestone?
Good Old Gamer 2019 年 9 月 2 日 上午 11:25 
added mines yet??? (its now the 2nd)
Maverick 2019 年 8 月 30 日 上午 4:57 
@Ronald Gordo,
I've just noticed this too... I'd rather you fixed it and I had to start again than getting to a point where I can no longer continue because of a fault in the map. Just patch it and everyone will get over it.
Ronald Gordo  [作者] 2019 年 8 月 29 日 下午 3:03 
@Tersky,

When I found this error, some 80 players were already playing and, to correct it, some trees would change places. If this happens, all saves files are worthless. Not to disturb, the map ran out of mines. :steamsad:
MrSheepAlot 2019 年 8 月 29 日 下午 1:21 
wow, this is really difficult...but I will be sure to unlock all milestones :D
Tersky 2019 年 8 月 29 日 上午 5:52 
Played the scenario. Interesting concept.

The only issue I have with it is there no mines at all, not even flint ones. Once I got past 100 pop I exhausted all nearby flint spots and had no means to get stone tools and weapons. No knives/bifaces = no meat/skins. Trader doesn't help with the demand.