Europa Universalis IV

Europa Universalis IV

Subjects Expanded
947 条留言
Evie 8 小时以前 
@limonenZitrone hi so no it doesn't, as far as I've checked there's no way to get the AI to increase trust with you, having them allied for a while only raises favors, but the AI only uses favors for calling you into a war, maybe to make it fair but challenging change the requirement to having liks 50 favors, no way to rush it then and it'll scale with the side of the potential sister republic :)
LimonenZitrone  [作者] 10 月 26 日 上午 9:03 
@Evie: Having them help you in wars should increase trust, I think. Or just being allied for a long time iirc.
But I should probably change that requirement.
Evie 10 月 26 日 上午 12:18 
Hi, I have an issue, I want to establish a sister republic but there's no way for me to increase my trust of a nation, and that's set as a requirement, if there any way I can do that?
LimonenZitrone  [作者] 10 月 16 日 下午 4:38 
@Shadow: You mean a country supported independence of a Fieddom for example? Hm, seems there is no other way than reducing their liberty desire via other means and then calling them in.
I'll see if I can find a way to change that.
Shadow 10 月 16 日 下午 3:43 
how are you supposed to handle liberty desire of subjects you need a button for to be able to use them for offensive wars? i cant toggle the button for them to join if they are over 50. The support does not break if i win the war without them. There was no peace treaty option
Weeb 10 月 7 日 下午 12:16 
ah didn't know they were incompatible, makes sense, thanks for the help
LimonenZitrone  [作者] 10 月 7 日 上午 11:33 
@Weeb: That is either some broken download, in that case try resubbing, or it's not caused by Subjects Expanded (but another mod, like Trade Goods Expanded, which is not compatible with ET).
Weeb 10 月 7 日 上午 11:19 
Don't know why but when i turn subjects expanded on, with extended timeline turned on, it makes my diplo tech cost over 5000 percent. Anyway to fix this so i can continue my game? I would just turn off Subjects expanded but if i do then i wont be able to load my save.
LimonenZitrone  [作者] 9 月 28 日 下午 6:37 
If that isn’t a feature for certain subject types in vanilla, then no.
Papa Hitla 9 月 28 日 下午 4:46 
would this mod make it able for me to suppress the rebels of my subjects, or like force them to revolt early
Fruityland 9 月 19 日 上午 1:06 
Hey, I'm having an issue with one of the mods in the Expanded Family - I have no idea which one causes it, but when I click on the construction icon on the top left my game just crashes
LimonenZitrone  [作者] 8 月 19 日 下午 6:23 
@TheDiamondTop: Can't make new console commands. However there is a console command, called make_subject, with which you can make countries a subject of a specific type, so e.g. make_subject TAG subject_type . It only works however if you are a possible overlord of the subject type. The code names of the subject types you can find in the mod's file in common/subject_types.
TheDiamondTop 8 月 19 日 下午 3:04 
And if you have any other codes, that would be nice too, thanks in advance, great mod!! :cwd_heart:
TheDiamondTop 8 月 19 日 下午 3:03 
I am looking for cheat code to making puppet states, I would really appreciate it!
TheDiamondTop 8 月 19 日 下午 3:02 
Hello, really love this mod, but do you have cheat codes for making countries special subject type? Like something in vanilla: vassalize, form_union etc. It would be really nice if you gave me these codes!!!
DJRomantech 8 月 15 日 下午 10:15 
This is one of the best mods for outsized improvement. diplo doesnt seem much reworked for eu5 which still makes it the poor cousin to military and economic play style, and the voice of the birdmana lords must be heard!

I like the papal sanctuaries, reservations, dynastic allegiances - some of these subject types you don't know who gets the better deal and the fluidity of uncoupling, greater iterations of alliance or passive compliance and progressing towards integration feels much closer to a chess mindset of logical planning, while dynamic options can still be predicted.

I play with clamps and empire collapses that balance early game defence requirements with late game subject release lolly scrambles. Good gaming is complex concepts from simple mechanics. Hope Eu5 grabs the low hanging fruit from this mod.
LimonenZitrone  [作者] 8 月 4 日 下午 11:30 
@Della: Never tested it, but since Ante Bellum is so different to vanilla, chances are that even if it doesnt crash, there will be issues.
Della 8 月 4 日 下午 1:09 
does it work with ante bellum?
LimonenZitrone  [作者] 7 月 22 日 下午 12:15 
@R0B0T: Depends what they do. If they remove the colonial regions, it might lead to syntax errors due to some code refering to them. If they overwrite the scripted function so you never spawn CNs, as long as they load before SE, it should work. If they just change the define for max amount of colonial nations, then they should work.
R0B0T 7 月 22 日 上午 1:43 
would this mod work with no colonial nations mods?
Nathe235 7 月 18 日 上午 11:21 
I see thank you. I'm playing a japan colonization run and I was wondering way the option was not popping up.
LimonenZitrone  [作者] 7 月 18 日 上午 6:43 
@Nathe235: There is a discussion that lists all the requirements and in-game a help decision that fires an event that shows them too. For a dominion you need to be not a subject and it has to be after 1700 or the current age has to be age of absolutism. For releasing a dominion in a trade company region instead you must not be a subject, not be a dominion tag yourself and have your capital outside of china, india, japan, oceania, africa and the east indies and you must own a province in the respective trade company regions that is not connected to your capital via a land connection (including straits).
Nathe235 7 月 17 日 下午 9:03 
Can any nation have dominions?
LimonenZitrone  [作者] 7 月 16 日 上午 6:46 
@Dubai: Sending treasure fleets is tied to paying tarrifs, so no since Dominions pay you like vassals.
Dubai 7 月 15 日 下午 8:49 
Do Dominions send gold fleets? I really want to use the dominions but I’m worried I’ll loose out on the gold money.
LimonenZitrone  [作者] 7 月 12 日 下午 3:43 
@One Casual Player: Dominions usually span multiple trade company regions. If you release on in those provinces, any province you get in those trade company regions that does not have a land connection to your capital will automatically be ceded to the dominion. So for most cases you can't have a dominion and a trade company in the same region(s). But of course you can use trade companies instead of releasing a dominion.
One Casual Player 7 月 12 日 上午 10:56 
I believe I asked a similar question before but missed the response. Can you still have trade companies in regions where dominions are and vice versa?
LimonenZitrone  [作者] 7 月 6 日 上午 4:49 
@WildCard: Do they have enough development and prestige to increase the rank? For them breaking away, do you know if they perhaps somehow got an election? That shouldn't happen, but would be my only guess what could have happened.
Smoothie 7 月 5 日 上午 9:50 
I seem to be having trouble with "Sister Republic" It seems from my research, they should be able to increase gov rank, but my sister republic is staying as a duchy.

Also I've had instances where they've randomly broken away, and I don't get a restoration of union CB on them?

anyone got any advice, cheers
LimonenZitrone  [作者] 6 月 28 日 下午 3:08 
@One Casual Player: No idea. But judging based on that mod's description, I don't see why it wouldn't.
One Casual Player 6 月 27 日 下午 7:02 
Is this compatible with eclipse of empires?
I am Thaco 6 月 18 日 下午 4:11 
that's awesome! thanks for the info
LimonenZitrone  [作者] 6 月 18 日 下午 2:33 
@I am Thaco: Dominions give a merchant just like colonial nations. Autonomous dominions give 2 merchants.
I am Thaco 6 月 18 日 下午 1:40 
Is there any chance that dominions will have merchants added to them? I don't see anything that adds them and I'm in ironman and don't wanna setup a dominion and lose access to the merchant
LimonenZitrone  [作者] 5 月 22 日 下午 9:07 
@johnscar90: They behave just like normal PUs, just that you cannot integrate them yourself. Instead there is a chance that increases every 10 years that you integrate them. If it's a success, you get an event where you pay some diplo power and annex them instantly.
johnscar90 5 月 22 日 下午 8:52 
how do integrated PU work?
LimonenZitrone  [作者] 5 月 22 日 下午 6:44 
@TheKingChristian: Yes, new provinces you conquer in the regions will get ceded to the dominion too.
TheKingChristian 5 月 22 日 下午 6:16 
Is that even if i take new provinces? For example if i took Madagascar AFTER creating the dominion, will the province automatically go to them?

& Ah okay, that's a shame.

& I had the entirety of South Africa to myself as Britain, but it kept on picking some random low development province in the South East as capital instead of Cape Town. The same with my East African dominion, some random province.

Thanks for the quick reply mate, appreciate it
LimonenZitrone  [作者] 5 月 22 日 下午 4:37 
@TheKingChristian: Not really doable because I made it so all provinces get ceded to the dominion in their respective regions, so even if you would take one from them it would be given back. But I also think the vassal interaction wouldn't work overseas.
As for the capital, there is a specific province for certain dominions. If they have that, it becomes the capital. Otherwise it's just the first province they get ceded.
TheKingChristian 5 月 22 日 下午 3:56 
& Also, would you mind telling me how the dominions choose their capital? It seems like every time i do it it chooses the lowest or one of the lowest development provinces every time as their capital, instead of the obvious highly developed ones.
It also seems they don't even have a main trade city which is bizarre.

Thanks
TheKingChristian 5 月 22 日 下午 3:20 
Hello mate, thanks for your work on this it's a really good mod.

One question though.
Would it be possible to add an interaction to be able to seize provinces from dominions in the same way you can with a vassal?

For example, i like playing as an island-only nation as the UK and i like to control strategic points in the world with states, such as the caribbean islands and madagascar. I generally do not allow myself to directly hold land on continents unless with the intention of later giving it to a subject.
As you can imagine this causes issues like when i have madagascar stated and i use the decision to create the east african dominion. It takes all of madagascar off of me, but obviously because of my playstyle this is not ideal.

I don't know how much work this is to do or not, but i thought it was worth an ask.

Thanks a lot mate, love the mod
LimonenZitrone  [作者] 5 月 19 日 上午 8:46 
@Herr Bellius Von Bunnybutt: You can't annex them manually, but if you form the Netherlands via the reforms and special decision from the Dutch Provinces mechanic, you will annex them automatically.
Herr Bellius Von Bunnybutt 5 月 18 日 下午 8:35 
can you incorperate dutch provinces?
Banan 5 月 7 日 下午 6:24 
I love that this mod allows me to clean up colonial borders. At least I think it does that. Might be a different mod from the expanded family. How I wish this function was in the base game.
LimonenZitrone  [作者] 4 月 13 日 上午 11:19 
@Tetley: If it's a company, that sounds like the DLC subject from the British mission tree, not the dominion you release via decision. But also the dominion released from decision can be a more generic one than British India, for example if British India already exists.
Tetley 4 月 13 日 上午 9:06 
just spawns dominion of india, no british india or viceroyalty or autonomous dominion. the flag has no union jack. its listed as a company.
LimonenZitrone  [作者] 4 月 9 日 下午 6:25 
@Ale: Stato da Mars already transfert trade power by default, while all those other types you mentioned do not.
Ale 4 月 9 日 下午 5:50 
Could you bring "enable divert trade" for Stato da Màr? At the subjects tab, 100% of subject's trade power for +30% liberty desires. Regular vassals, marches, and the new agricultural marches, defensive marches and naval marches all have this option
LimonenZitrone  [作者] 4 月 7 日 下午 7:53 
@Tetley: Nothing changed about dominions.
Tetley 4 月 7 日 下午 1:48 
and autonomous dominions gone