安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Now i got some friends i wanted to play WLA with, and these comments does not inspire confidence.
I mean - WLA SP was a bit janky and awkward to control, but it essentially worked for the "slow and methodical taking over of huge map" type of gameplay.
So, WLA Coop is completely dead now?
And i got another question - is there similar type of mod that still works, is Antistasi comparable to WLA?
I love the gameplay where you're thrown into a massive world where dynamic events occur, and you start stealthy and guerilla, slowly getting resources/weapons/recruits, eventually hitting bigger and bigger targets, taking over bases, and the gameplay eventually turning into bigger battles with combined arms.
I was also having a lot of fun playing Reforger Overthrow in SP.
Soo, any recommendations?
the problem is, it wasn't like this when released. Author stopped updating his mission long time ago. And all arma3 updates and dlc's might and do break old missions overtime.
The SP version still works better but the coop unfortunatelly not anymore. Some mission coder with lot of time would need to fix it i guess.
2.i can't disable enemy artillery fire, even if i set to disabled. we first disabled AI artillery, and then took out every single mortar squad around 2km radius range, after that we ran into small skirmish and 8 rounds mortar fire just came from nowhere bombed us. it's like no matter what you do, author just made this thing unbeatable by using spawn artillery fire function, which is super dumb.
3.i don't know what's the point and i had to use halo jump insertion everytime after i respawn or sometimes use fast travel. and i can't decide when to pull my chute. you choose your spawn point and it just randomly spawns you in somewhere near the LZ and halo jump in with 400m altitude it will force you to open your chute gimme a fking break.
my personal opinion is it's great enough without mods :)
Made a nice little package that will really play well with this mod, haven't tried it in COOP yet but its working great in SP so far. Going to test it out in MP soon.
My buddy (Who is the owner of the sever and plays the Team Leader role) can spawn vechials but not me. Is there any way both of us can spawn vechials from a factory? We tried player rights and everthing.
where does it show up to in arma, im checking scenarios but it is not showing up?"
this is a multiplayer mod you can only play it, running a local or dedicated server. if you want to single player version, this is not it. here is SP version http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=173155826