安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
											




I just started a raiding playthrough and it sucks so bad now!!
That would reward "raiding" tactics (hitting many colonies) instead of deep-mining 90% of pops from one planet, which seems weird for "raiding".
This looks nice.
In the meantime, I would recommend using the version of STU available on my patreon. If you have never downloaded a Stellaris mod manually before, I would suggest you google how to do that.
If you have the primitives have the purged species right, then usually they will be killed rather than abducted (same as in vanilla)
This is a very simple mod, so it usually doesn't break with updates (although I still need to check every time to be sure).
Plunder war goals once again take claims, as removing them didn't have the effect that I had hoped it would.
Couldn't figure out how to fix it, so I just opened up the mod and re-enabled territory gains from victory. (If they're gonna complain about it either way, might as well actually get the territory, yeah?)
If no one else has this problem, then maybe it's a mod conflict...
Also, if you don't mind me asking, why'd you set cede_claims to "no" instead of "occupied_only"? (Not complaining or requesting a change, just curious...)
I also changed how getting resources from raiding works to be something less convoluted.