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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2069596932
Hope this helps anyone!
also I am running it on 1.1 now with core 1.1. it generated a bunch of errors but i can still make the stuff i love AKA ENERGY drinks for days....
Also this mod is gonna see a complete remake for 1.1, so don't expect any fixes for a bit. But its-a comin'
At the moment I've been experimenting with Vanilla drug policies, but unfortunately it doesn't look like it was really designed with this in mind. Is there maybe a mod that achieves this?
i deleted my 500+ mod list to find this error...
Exception from asynchronous event: System.ArgumentException: Value does not fall within the expected range.
at RimWorld.DrugPolicy.get_Item (Verse.ThingDef) <0x000ba>
at RimCuisineBBDrugPolicies.HarmonyPatches.GenerateStartingDrugPolicies_PostFix () <0x001d4>
Dont ask me why, but a drug policy prevents me from generating the map...
@SkyLarkBlue I'm working on a rework of alcohol production so that won't be a problem, doncha worry.
@Wolski I'm also going to be looking into this as I rework drinks/snacks across all of RC2 :)
https://ludeon.com/forums/index.php?topic=33398.0
It's been updated by Syrchalis to 1.0 over here
https://github.com/Syrchalis/Blueberries/tree/master/Source/UniversalFermenter
https://github.com/Syrchalis/Blueberries/blob/master/Assemblies/UniversalFermenter.dll
There's also a secondary same issue with controlling all alcohol production as the production table can only set control by mash supply. Not as big of an issue since at least they are stopped from overproducing partial products.
Honestly I love this series of mods and I can't wait to see how you continue to polish it in the future.
@Skrakarix Hm thats odd. I'll check out both issues! I do love the Rimfridge mod and use it constantly, but I honestly haven't used it heavily with my snacks and drinks. Definitely gonna look into them when I get the chance.
Iced Tea & Hot Cocoa are not consumed as recreational food consumption (Will not even be consumed when a pawn is starving. They have to be forced to consume).
I have not tested the alcohols but I assume they work correctly due to being in the drug policies.