边缘世界 RimWorld

边缘世界 RimWorld

Ceramics
331 条留言
Lambda 3 月 30 日 上午 1:29 
This mod was the Goat
Skywatcher68 2022 年 8 月 15 日 上午 6:23 
@Thundercraft
Thanks for that, I see Ceramics Crafting is patched to work with Glass + Lights whereas Ceramics VEF evidently is not -- their sand is different.
Thundercraft 2022 年 5 月 9 日 下午 2:27 
@Autismus Maxium
There are two forks of this mod that have been updated to work with RimWorld 1.3:

Ceramics VEF - Like this mod, but updated and based around Vanilla Expanded Framework. Quote, "i just modified some parts that are already in 1.3 / Ideology / Vanilla Expanded. Longer Mudbrick useage. Unfired brick Extruder to free up a worker. may use Clean Porcelain (+Silver) ."

Ceramics Crafting - Like this mod, but only crafting (simplified), updated for 1.3 (VEF not needed). Quote, "this is a port of N7Huntsmans ceramics mod, only crafting. i just modified some parts that are already in 1.3 / Ideology. may use Clean Porcelain (+Silver) ."
Autismus Maximus 2022 年 5 月 9 日 下午 1:41 
come on man, where is 1.3
F1tgal911 2022 年 1 月 3 日 上午 11:26 
Agree on porcelain, it's overpowered. I used it in earlier games to make an infinite amount of grand statues which I sold for lots of cash. Felt kinda cheaty afterwards. I liked this mod but I'm better off without it.
Den 2021 年 12 月 22 日 上午 2:03 
1.3 plssssssssss!!!!!!!!!!!
why are we here? just to suffer? 2021 年 11 月 26 日 下午 8:13 
1.3 plssssssssss
MyFriendRa 2021 年 11 月 19 日 上午 2:30 
issues with Achtung? or just 1.3?

Can make bricks but get a missing exception error or something for pawns using the kilns or drying racks. so no bricks...

in 1.2 this was main source of build material and worked great with the prison labour mod
Thundercraft 2021 年 11 月 5 日 下午 9:05 
Quote, "I'd suggest nerfing that digging site building for sand and clay, in some way."

Please no... Also, I'd be willing to bet that the majority of current subscribers would agree with me that it is fine the way it is. If there really is a need to nerf this, then I'm sure someone will create a patch to do that eventually. That way, those who are fine with the current mechanics can enjoy it as is. Besides, porcelain is not OP. While nice, it's certainly not the best material in the game.
Dax 2021 年 11 月 5 日 下午 4:14 
Will there be an update for 1.3? I love this mod. Although only criticism I got, is that porcelain is a little overpowered. Its technically an infinite resource, and has cleanliness and beauty bonuses. I'd suggest nerfing that digging site building for sand and clay, in some way.
DKshinigamiNK 2021 年 11 月 3 日 下午 12:26 
which would make your piece, literally, explode:steamsalty:
DKshinigamiNK 2021 年 11 月 3 日 下午 12:24 
if you wanted a bit of more randomness you could even stimulate a cooking failure because of a bubble in your ceramic:steammocking:
Lurmey 2021 年 10 月 14 日 下午 1:46 
@pgames-food Depends if the ceramic was fired and optionally glazed. Clay undergoes chemical changes during firing to make it non-porous, hard and brittle. Unfired clay can be reused by just rehydrating it, however clay can also form mould if poorly kept so even that isn't perfectly recyclable.

Though mouldy clay is apparently better for making stoneware so... who knows?

TL;DR: Fired clay no, unfired clay yes.
pgames-food 2021 年 9 月 20 日 下午 8:24 
hi does anyone know if this is feasible?
if you smash up and grind up a broken ceramic cup, can it be re-made/mixed/cooked back into ceramic?

if so i can try and add that to my rimside recycling mod in future update :)
Xidon Eye 2021 年 9 月 20 日 下午 1:56 
Vanilla Expanded Framework port, "simplefied", testversion
Ceramics VEF
i'm no artist nor i am capable to code anything. but maybe someone likes this.
on my todo list is Mechanoids factory support and maybe a brick extruder.
Ascythian 2021 年 9 月 19 日 下午 2:37 
Would love an update to this since I use it regularly.
CharlieOscar2 2021 年 9 月 19 日 上午 6:24 
Who wants to tell @Mlie to come to the rescue here?
Alien Xenomorph 2021 年 9 月 18 日 上午 7:48 
Mod working good enough along with [SYR] Universal Fermenter (1.3) (fork) (unofficlal) . Now all kilns working as intended but unfired bricks are loading/unloading by pawns with brewing work.
F1tgal911 2021 年 9 月 16 日 上午 5:04 
I miss this mod so much in 1.3...loved to make lots out of porcelain.
azure_wolf_22 2021 年 9 月 8 日 下午 10:46 
Unfired bricks not being taken to any kiln. 1.3 bug or new game required?
Hans 2021 年 9 月 6 日 上午 10:15 
Update? :)
miku567 2021 年 9 月 1 日 上午 7:46 
@BoxingBud klis dont have bills menu. Pawns will simply take unfried bricks to them to get fried and thus usable for construction. But it seems that part of the mod got broken in 1.3 game update
Teamson 2021 年 8 月 24 日 下午 12:22 
any chance for a compability patch for medival overhaul?
BoxingBud 2021 年 8 月 19 日 下午 12:49 
I don't see any tasks from the kils, are they standby and used automatically?
LordQarlyn 2021 年 8 月 13 日 上午 4:51 
Hoping to see the 1.3 update. I love this mod.
Teamson 2021 年 8 月 8 日 下午 4:42 
@76561198151966731 just wow....
VulpineVandal 2021 年 7 月 25 日 下午 8:13 
the only issue i have seen thus far going from 1.2 to 1.3 is that i can no longer load kilns and drying racks with unfinished bricks. Everything else works fine.
潜在狗子 2021 年 7 月 22 日 上午 1:59 
Can't wait to see a 1.3 update
Lurmey 2021 年 6 月 26 日 上午 1:59 
I really wish there was a setting to move all the Ceramics jobs into a separate work type. Something like "potter" or "brickworker" etc
Fluffy_Fractalshard 2021 年 5 月 23 日 上午 5:16 
I wish there was an option to disable clay from spawning in the world (gathering clay at a clay-gathering spot is immersive and is totally sufficiant). My storage is bursting full of clay and it sucks for mountain bases sicne oyu cant even smoothe it. I will probably not use this mod again.
SkyLarkBlue 2021 年 5 月 3 日 下午 3:36 
I'm really so sad this mod never developed as much as some of your ideas for it. I really love this mod and can't imagine playing without it, but I know the day is coming where it will become obsoleted by a new mod that does all the same basics and more. I hope you come back to this one day and implement so of those future expansion ideas.
irisidem 2021 年 4 月 23 日 下午 2:27 
Quitting to menu, then loading a new save may cause drying racks to still exist. my pawns unloaded some nonexistent drying racks that were at about the same location as my old base, and got bricks.
fatburner 2021 年 4 月 7 日 上午 6:46 
Is anyone else having trouble with unfired bricks disappearing when colonists put them into the electric kiln? I noticed it happens when they try to put less than 70 in
levoweal 2021 年 3 月 4 日 上午 3:02 
@somr Try pick up and haul.
Mr-Bandit 2021 年 2 月 17 日 上午 7:02 
i just created a zone around the kiln after an attempt to refuel and put the pawn in it. there was not enough fuel to reach 100% so it could not even attempt a refuel. usually anything consuming fuel will allow a partial refuel, but not the kilns...
Mr-Bandit 2021 年 2 月 17 日 上午 6:47 
ok, i just witnessed a pawn spend all day refueling a kiln. they brought the fuel, but it did not have enough to fill to 100%, so it went to get more, by the time it got back more fuel had been consumed by the kiln so it didn't have enough again, so it went to get more... all day...

am i the only one experiencing this?
Hilvon 2021 年 2 月 16 日 上午 1:52 
Cool mod. Really like the possibility of getting non-burnable materials to build the base a bit sooner.

I am not sure I aggree that fired brick walls are as beautiful as marble (both have +1 beauty), but that is not a big issue.
Also I am a bit confused that hardened ceramic plates don't actually require any... well... hardening.

Also have you considered switching your mod to Universal Fermenter to handle brick drying/firing. This should remove potential incompatabilities. And it allows for kilns to have multiple possible uses.
Lazy Invincible General 2021 年 2 月 11 日 上午 10:37 
Mr-Bandit 2021 年 2 月 11 日 上午 4:27 
neceros' "coal expanded", here the link (i think they'll work well together!)

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1874344070
N7Huntsman  [作者] 2021 年 2 月 10 日 下午 9:18 
@Mr-Bandit What mod is the coal and charcoal from?
Mr-Bandit 2021 年 2 月 10 日 上午 4:41 
can we get the kilns upgraded so they take coal and charcoal pls
Fassina 2021 年 2 月 7 日 上午 10:21 
Did you fix porcelain reducing cleanliness when used as an ingredient for things that give cleanliness?
I fixed it once for my own use, apparently you have porcelain give a 0.4 cleanliness modifier, that is multiplied so it reduces cleanliness by 60%.
What you appear to have intended was for it to give a 40% boost, so the value should be 1.4
cesa210 2021 年 2 月 4 日 下午 6:40 
Great mod, but....

The clay-pit its a bit OP and the clay spot its very dependent of the type of terrain. Maybe in a future add, or change , the way you get clay and sand.

How about obtain clay directly form the water, similar to real life. You could also later introduce a more industrial way, like a machine, to obtain high quantities at a time.
SkyLarkBlue 2021 年 2 月 3 日 下午 7:42 
I just reread the mod notes (it's been a while) and see the author pointed out possible compatibility issues. I haven't had any come up, it's been a log time since I ran without the universal fermenter so that may be bridging the gap if there is one.
SkyLarkBlue 2021 年 2 月 3 日 下午 7:40 
@Rude$t I've never had issues with this mod in relation to brewing in general or the universal fermenter. Or any of the other mods you mentioned. I'm not really sure what you mean about patching with the UF either. It seems unrelated to me? I suppose you are referring to the kilns but as long as I've used this mod I've never seen any reactions between this and fermenting (although I don't frequently watch my debug log either).
steadfast 2021 年 2 月 2 日 上午 1:50 
@76561198263824510, ty! U r my savior. I have already got that mod, but now I am going to use its all features. :steamthumbsup:
exBeNN 2021 年 2 月 1 日 下午 8:34 
Great underrated mod, thanks for keeping it updated.
fatburner 2021 年 2 月 1 日 上午 6:44 
Nice mod! +1

(Have you tried making a porcelain spike trap? 102 damage.)
Rude$t 2021 年 1 月 31 日 上午 12:07 
Hi! Question for the author and/or people using this mod. How conflicty is it with brewing, exactly? Does it work with Vanilla Expanded Vikings, Brewing, or Medieval? Does it conflict with the Universal Fermenter mod- and if not could that be a potential way around those conflicts? Could the universal fermenter, by way of unifying everything, be a path towards a universal patch?