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报告翻译问题






I was reading read me file from mod and there is no info about config 2.
Did not figured that I need to look for info somewhere else.
Anyways would made sense with next updates make that default config is 2 becouse its only config that is not breaking game.
This video even includes me finding boats that were spawned via Central Economy, naturally, and pushing them.
https://cdn.wrdg.dev/share/DayZDiag_x64_66ev8pH9HM.mp4
It creates problems for servers and it does not serve purpose of flipping vehicles.
Its possible to switch off pushing function in confing and them it creates mod completely useless as boats in general can not be used at all.
having problem with boats.
pushing does not work propery.
it works prefect on spawned boats by admin tools but does not work on boats that spawned in natural way. Players complaining all over ther place that can not push boats.
Do you have to pay to use this on your server buddy and also is this comp with any vehicle?
Read the description.
It seems to work on all vehicles, even custom mods.
Where do you get the hydraulic jack from?
By default, seems like it can only be obtained from trader. You can define spawn locations in the mod's types.xml
Also, a wrench performs the same function by default.
Is this mod working for ver 1.28?
Yes
Hello, do we need to place the json somewhere?
You should be able to add the mod (@FlipTransport) like any other mod. I only needed to copy the key from the @FlipTransport folder to the server keys folder to get it to work.
Great mod we have been using for years! Keep the good work up.
I got a small request tho. Would it be possible to enable full push on boats regardless if the gear is on neutral or not? Just for boats as an exception.
Thanks
------------------------------------
WIN-7FIGVRTJFTJ, 30.09 2024 06:21:07
[EffectSound::Effect] :: [WARNING] :: Created Effect on server.
Class: 'EffectSound'
Function: 'Effect'
Stack trace:
scripts/3_Game/effect.c:74
scripts/3_Game/effectmanager.c:142
scripts/3_Game/effectmanager.c:167
scripts/3_Game/entities\entityai.c:3147
BTR_80\scripts\4_World/btr_80.c:661
scripts/3_Game/dayzgame.c:2953
JM/CF/Scripts/3_Game/communityframework\game\dayzgame.c:92
VPPAdminTools/3_Game/communityframework\rpc\dayzgame.c:10
WRDG/FlipTransport/Scripts/3_Game/fliptransport\dayzgame.c:5
DayZExpansion/Core/Scripts/3_Game/dayzexpansion_core\dayzgame.c:302
If there's no plans for support from the above mentioned mods, I'll release the update so that FlipTransport will support 1.25 and 1.26.
It seems the mod will not work on dayz 1.26 version:
---------------------------
Compile error
---------------------------
Can't compile "World" script module!
WRDG/FlipTransport/Scripts/4_World/fliptransport\classes\useractionscomponent\actions\continuous\actionpushcar.c(12): Undefined function 'ActionPushCar.GetCar'
---------------------------