缺氧
Suppress Notifications
207 条留言
Aze  [作者] 9 月 25 日 下午 5:22 
@B1gwulf: It's working for me. Could you elaborate on the issue?
꧁ঔৣB1ɢᴡᴜʟғ彡★ 9 月 25 日 上午 6:23 
the mod its not working in the last version :meepwow:
Lies_Noneya 9 月 19 日 下午 12:23 
So glad I found this, notifications from gravitas buildings and cook stations are so annoying
Aze  [作者] 8 月 2 日 上午 8:43 
@Toast: Thanks for the report, I was able to reproduce. I have no clue what Klei did to make this status item different, I will have to look into it.
TOAST 8 月 2 日 上午 3:07 
The Power Control Station does allow supression of "not in Power Plant" but on reload it reappears and back, told to be hidden and can't be re-hidden.
Aze  [作者] 7 月 12 日 上午 7:36 
@King DaMuncha: Works fine for me. Please provide the log and ensure you're fully up to date (use Mod Updater).
King DaMuncha 7 月 12 日 上午 2:58 
throwing me an error
Sirkov 3 月 29 日 上午 4:40 
i've been waiting for it my whole life..
Aze  [作者] 2 月 14 日 下午 4:25 
@TNTMASTER5572: There are no keybinds, it's all done through the buttons on the object. If you suppress a door, it stops showing the status item, and then the status item shows up on the same object after a save and reload, then that's a bug that I'd need to dig into. Other than suppressing a single item, the only other feature is that you can copy suppression between similar items using the default copy tool.
TNTMASTER5572 2 月 14 日 上午 9:34 
Is it possible that in the discription you could put what keys do what I see in the descripton What you can do but not how Besides the suppres notification on a single item i dont know how to suse any other fetures, It seems to not save your suprpesions and every time i open the game i have to resupress so i would really like how to get rid of Unpluged and disialed notifcation entierly
Ylhow 2 月 11 日 上午 5:11 
WuHu! GREAT!!!:steamhappy:
master.of.herb 1 月 6 日 下午 12:47 
Awesome mod!
Aze  [作者] 1 月 5 日 下午 5:55 
@klps0224: In what way?
klps0224 1 月 5 日 下午 5:27 
It doesn't seem to support spaced out DLC
tux 2024 年 12 月 26 日 上午 7:27 
Easily my #1 can't live without mod.
Would it be possible to add Bonbon Tree branches?
DarkEviL 2024 年 12 月 19 日 上午 11:27 
@Aze: Please add the ability to suppress Flydo notifications from the new DLC
Aze  [作者] 2024 年 12 月 8 日 下午 4:46 
@SoLongGayBowser: Click an object that you want to suppress (e.g., unpowered door). Hit the suppress button in the lower right hand menu. See the Usage section in the mod description above for more info.

The click and drag is for copy & pasting suppression settings. I tried to show clicking the button in the preview, but maybe it's not obvious enough.
SoLongGayBowser 2024 年 12 月 8 日 下午 1:19 
Ok, this might be a really dumb question but...how do I use this mod? It's at the top of my mod list, when I open my game it says it's enabled, but I don't see anything. All my other mods are working. The preview on Steam looks like it's clicking and dragging, but that does nothing for me. I'm kinda new to this game. I just starting downloading mods for the first time a couple hours ago, so I would imagine the version is up to date. I feel like I might be missing something obvious. Thnx
sans. 2024 年 11 月 26 日 上午 7:24 
Notifications of dead cultivated space tree branches can't be suppressed.
Aze  [作者] 2024 年 11 月 25 日 下午 8:19 
@曾大炮: Should be implemented now. Thanks for your help!
曾大炮 2024 年 11 月 16 日 下午 8:38 
@Aze: Sorry, this is my first time using GitHub. I think I uploaded it to my repositories and I have re uploaded it to your lssues
Aze  [作者] 2024 年 11 月 16 日 上午 6:25 
@曾大炮: Can I ask where? I do not see an open issue or PR.
曾大炮 2024 年 11 月 15 日 下午 11:29 
I have submitted the Chinese translation of this mod to you on github and hope you can use it,i'm Aa877996 on github
MegaDON 2024 年 9 月 22 日 上午 4:43 
Does not work on Neural Vacillator
TOAST 2024 年 7 月 24 日 上午 11:10 
The blocked Geo Vent, after the confirmation of the achievment when it got cleared.
Aze  [作者] 2024 年 7 月 24 日 上午 7:48 
@Toast: I'm not able to reproduce this. Can you elaborate on what "clearing the debris" entails...?
TOAST 2024 年 7 月 24 日 上午 2:27 
NullReferenceException

SuppressNotifications.Extensions.GetSuppressedComp (Notification notification) (at <5eae609850a147fcac657a4f16d726ff>:0)
SuppressNotifications.NotificationInterceptor.Prefix (Notification notification) (at <5eae609850a147fcac657a4f16d726ff>:0)
(wrapper dynamic-method) NotificationScreen.NotificationScreen.AddNotification_Patch1(NotificationScreen,Notification)
NotificationScreen.Update () (at <ac8788b5d0fb4b89a20068ab3b6a25de>:0)

Build: U52-623230-SC
When clearing the debris from the new DLC.
Riichi 2024 年 7 月 23 日 下午 11:04 
Any chance of a refresh for the new dlc patch? I didn't realize how much I depended on turning off the nagging red flags on everything until it was gone.
Aze  [作者] 2024 年 5 月 15 日 下午 6:08 
@WaffleKing: It will hide the notification if you tell it to, it won't affect the yellow screen, it won't change the priority. (Side note: there's literally no reason to do that...just shift all your priorities down.)
WaffleKnight 2024 年 5 月 15 日 下午 6:00 
Does this actually get rid of the notification? (For example, I have items I always have yellowed, would it hide the yellow screen effect and the notification, but would it also remove the fact that it is high priority?)
Oniwabanshu 2024 年 3 月 25 日 下午 9:27 
Man that was quick.
Thank you very much! =D
Aze  [作者] 2024 年 3 月 25 日 下午 8:41 
@Butifarro: Thanks, should be fixed now.
Oniwabanshu 2024 年 3 月 25 日 下午 8:16 
I had this crash, when canceling a big chunk of a construction blueprint that wasn't reachable:
https://pastebin.com/LC6G3nkN
The game says "Idle Notification Tweaks" and this mod are trying to patch the same thing (NotificationScreen.AddNotification)

Full log:
https://pastebin.com/RwRvpLMw
DarkEviL 2024 年 2 月 1 日 上午 7:01 
I didn’t open a new issue, but wrote to an existing one (Suppress notifications - Translation) I redid the translation for your mod to make it more understandable for players.
DarkEviL 2024 年 1 月 3 日 上午 12:17 
Recently at startup the game reinstalled all the mods to which I am subscribed, maybe that was the reason for the disappearance of files, because some mods also reset the settings and the text became in English. I keep translations and settings of some mods that I have installed for such a case.
DarkEviL 2024 年 1 月 2 日 下午 11:59 
I re-subscribed and everything installed correctly, sorry for the inconvenience. I wonder why the forced update didn't work then.
Aze  [作者] 2024 年 1 月 2 日 下午 4:31 
@Unholyrage: Are you sure? I just checked and the release folder I uploaded has the ru.po file and it's also present in my Steam download of this mod. The .pot should not be included, where are you seeing that?
DarkEviL 2024 年 1 月 2 日 上午 7:18 
After the update localization works, but the Ru localization file has disappeared. I created a new ru.po file from your template.
Aze  [作者] 2023 年 12 月 29 日 上午 11:26 
@kezza596: Can you unsuppress, save, reload, and suppress?
kezza596 2023 年 12 月 29 日 上午 10:56 
Loaded up a save from the day before the update, all notifs are un-suppressed and I can't seem to suppress them again.
Aze  [作者] 2023 年 12 月 28 日 上午 10:34 
@Etrit: Unfortunately, it doesn't work with that level of granularity. You either suppress all insufficient resources or none of them (see how: even with multiple instances of insufficient resources, only one status item is displayed by the game).

The closest solution would be building two grills, one for "critical" foods that does not suppress insufficient resource alerts, and one for "bonus" foods that does.
Etrit 2023 年 12 月 27 日 下午 8:19 
I installed it.. the answer is "kinda".. maybe

You can't select WHAT to suppress. But since you have it made to only suppress current, it looks like doing so might make it so you never get that notification again? Idk.. I'm testing it now.
Etrit 2023 年 12 月 27 日 下午 8:01 
Yes :-)
Aze  [作者] 2023 年 12 月 27 日 下午 7:10 
@Etrit: You'd like to know if you can suppress "Lacking X" without suppressing "Lacking Y"? Am I understanding your question correctly?
Etrit 2023 年 12 月 27 日 下午 6:54 
Does this allow you to do the following?

My electric grill etc are set to forever produce a lot of food, but the resources for those aren't always available. Ergo, I have them set to make Pacu and BBQ whenever the resources are available but they aren't always. .... so I almost constantly have the "Lacking Resource" notification showing.

I'd like to know if say I run out of wheat or bristle berries and the food processing units can't make THOSE any more since those are my main food staples right now though.
Aze  [作者] 2023 年 12 月 27 日 下午 2:06 
@Unholyrage: Yup, looks like I messed up my testing. Should be fixed now.
DarkEviL 2023 年 12 月 25 日 下午 11:32 
I updated the mod, there is a folder 'translations' with a file ru.po, but the text on the buttons from the mod is still in English.
TARDIS 2023 年 11 月 24 日 下午 10:29 
@Aze, Thank you.
Aze  [作者] 2023 年 11 月 24 日 下午 2:06 
@Tardis: I've enabled localization for this mod (seems like I just missed it before). Please reach out on GitHub if you'd like to contribute.
TARDIS 2023 年 10 月 12 日 下午 4:49 
Please make it possible to add a translation.