边缘世界 RimWorld

边缘世界 RimWorld

Insulation
87 条留言
< blank > 2021 年 2 月 11 日 下午 2:03 
damn this was one of the best mods made
Pelador  [作者] 2020 年 3 月 11 日 上午 11:09 
@Shadmark

Please see discussion.
Shadmark 2020 年 3 月 11 日 上午 10:58 
1.1 planned?
Pelador  [作者] 2020 年 2 月 14 日 下午 2:06 
@OptimusPrimordial

Inner layer, it will examine the wall/edifice boundary of the room.
OptimusPrimordial 2020 年 2 月 14 日 上午 4:43 
If I already have a neo-concrete wall will I get the insulation bonus by building a second layer of insulated wall around it or does the insulated wall need to be the inner layer?
TheSpookiestSkeleton 2020 年 1 月 28 日 下午 12:47 
I figured as much, great work tho, you make a lot of cool stuff
Pelador  [作者] 2020 年 1 月 28 日 上午 11:49 
@Askeleton

I see, well the insulated walls do use stuff, so you can utilise modded materials, but if the wall has a very specific design or purpose then probably not, since as an insulated alternative type would need to be provided to then take on board the appropriate definitions and/or change the characteristics more dynamically based on the addition. But in changing characteristic is may then also change the very purpose of the wall or conflict with it's intended design.

I can see a more involved solution, but would be a modification that would need to use a framework to change how walls operate or ways of plugging in the insulation so the walls then have their characteristics changed by the addition. This isn't something the game supports currently and I don't envisage myself investing time to develop such any time soon.
TheSpookiestSkeleton 2020 年 1 月 28 日 上午 10:53 
Its just the idea of being able to add insulation to modded walls
Pelador  [作者] 2020 年 1 月 27 日 下午 11:37 
@Askeleton

If it's a case of not wanting to remove existing walls whilst in the process of replacing them with insulated walls, akin to the idea of placing insulation into existing walls, then there is a mod that can help with that:

Replace Stuff - by Uuugggg

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1372003680
TheSpookiestSkeleton 2020 年 1 月 27 日 下午 10:49 
It'd be cool if this could be built onto walls instead of being their own walls, but I don't know the intricacies of how that works.
Pelador  [作者] 2020 年 1 月 27 日 上午 1:12 
@Update

Compatibility for the Linked doors mod.

(Note for existing saves, as per the notes on the Linked doors page, you may need to rebuild existing doors for them to appear properly).
Pelador  [作者] 2020 年 1 月 24 日 上午 7:51 
@Lionion [cont]

Also remember that you can already build walls out of the Rimefeller synthetics you describe which then don't exhibit insulation properties.

But useful perhaps to note that you can build walls out of Rimefeller synthetics that are then partially filled with the materials from this mod to help with insulation, and thus still provide a fairly robust wall construction that is then also insulated.
Pelador  [作者] 2020 年 1 月 24 日 上午 7:45 
@Lionion [cont]

tldr: I don't see a purposeful need to provide greater functionality to the use of Rimefeller synthetics for insulation purposes.

And for game balance purposes better that the spacer insulation has list of more involved materials use. (But at least the materials used being a part of Rimefellers production outcomes).
Pelador  [作者] 2020 年 1 月 24 日 上午 7:41 
@Lionion

Synthetic polymers can take on characteristics and properties that are very different from each other.

The synthetics in Rimefeller, which I'm aware is a popular mod and use myself, are more orientated towards being plastics, and in some cases re-enforced plastics akin to materials like Kevlar. Which can then be used as a resource for building and manufacturing. They are not characterised however as being a polymer that has good insulating properties.

E.g. IRL, there is a huge difference between say polystyrene foam and PVC (polyvinyl chloride) plastic.

And if anything a more robust and dense plastic akin the Rimefeller versions are therefore less likely to have good insulating properties or construction feasibility as per the use of a polymer foam. Where the trade-off for having insulation (for balance) is less hit points to denote the walls fragility as stylised by using these kind of synthetics.
Lionion 2020 年 1 月 24 日 上午 5:48 
As far as I know, the polymers here only serve as the insulation for the walls, correct? (As in, it serves no other purpose in any of your other possibly integrated mods.)

Rimfeller has an extensive chemfuel related production cycle, one of which is Synthelene, a material that you can synthesize out of chemfuel as a cheap building material (literally polymer).

It's a fairly popular mod, and I think this mod has a lot of potential as temperature control is mandatory for coolers even in vanilla, so I thought maybe this mod could get an integration with Rimfeller to use the mod's Synthelene and Synthelene composite for industrial and spacer walls repectively. Up to you, though.
Pelador  [作者] 2020 年 1 月 24 日 上午 12:28 
@Lionion

Sorry, but what are you referring to as a duplicate?
Lionion 2020 年 1 月 23 日 下午 9:26 
It's pretty much a duplicate with different production cycle.
Pelador  [作者] 2020 年 1 月 23 日 下午 6:24 
@Lionion

All of the materials used to make Polymer (industrial) and Hyper (spacer) insulation are made using vanilla elements, which are all aspects of Rimefellers production processes anyhow. So am unsure why there is a need to provide additional compatibility, as it is therefore already compatible?
Lionion 2020 年 1 月 23 日 下午 6:14 
Can this mod get a compatibility with Rimfeller to use the materials from that mod for industrial and possibly spacer insulation? Thanks.
Pelador  [作者] 2020 年 1 月 17 日 下午 12:58 
@Update

Revisions: Japanese translation - Proxyer
Pelador  [作者] 2020 年 1 月 5 日 下午 3:58 
@Update @Nalesh

Wall graphic revisions to use more geometric blocks. Hopefully this will be a little easier on the eye with regards to linked edges with other wall types.
Pelador  [作者] 2020 年 1 月 5 日 下午 2:02 
@Nalesh

This is how the walls interact with the linking process they have, not something I can readily change.

I won't be removing their indication, but there may be scope to use geometric shapes to provide a more cleaner edge for the apparent insulated sections. Won't be a priority for me to change however.
Nalesh 2020 年 1 月 5 日 下午 1:50 
Mainly it extending towards a wall which doesn't have insulation, like let's take the T intersection, down and right are insulated, but left isn't, but it still has it connecting insulation towards that tile. Hence why I was asking for an option to change the texture when you've finished setting up the insulation you want, kinda like how there's mods that give you invisible power conduits.
Pelador  [作者] 2020 年 1 月 5 日 下午 1:21 
@Nalesh

The insulated walls need to look different than regular walls to indicate which sections are insulated.

And although aesthetics are subjective, I would be interested to know what you mean by "weird"?

I wouldn't mind if other artists wanted to offer revisions of what I have done, where they think they can improve on the look.
Nalesh 2020 年 1 月 5 日 下午 1:02 
Would it be possible to add an option in the mod option to make the texture look like the regular walls? I don't mind the texture but it does look weird in T and + intersections
Pelador  [作者] 2019 年 12 月 1 日 上午 10:29 
@Update

Chinese (Simplified and Traditional) translations - HawnHan
Pelador  [作者] 2019 年 12 月 1 日 上午 1:40 
@Update

Japanese translation - Proxyer
Pelador  [作者] 2019 年 11 月 30 日 上午 5:44 
@Update

Added Hyper insulation slabs. An advanced spacer material made from Hyperweave, Plasteel and Neutroamine. As an advanced filter it has excellent insulating properties but also offers some sterile capabilities.

Where the mod Medical Supplements is loaded, these slabs can be used as part materials in the construction of Ultratech Medicines.
Pelador  [作者] 2019 年 11 月 16 日 下午 7:23 
@Update

Japanese translation - Proxyer

Re-positioning of vanilla research projects - Proxyer.
Net7 2019 年 11 月 16 日 下午 6:20 
Much appreciated, have a good weekend
Pelador  [作者] 2019 年 11 月 16 日 下午 2:04 
@Net7

Will add it to the journal notes, might combine with CTH2004's request and the associated idea of creating a graphene/hyperweave filter type insulator (please see below).
Net7 2019 年 11 月 16 日 下午 12:10 
Request: Insulated Sterile walls?
CTH2004 2019 年 10 月 22 日 下午 3:24 
glad to hear I helped

Take care, and enjoy!
Pelador  [作者] 2019 年 10 月 22 日 上午 1:39 
@CTH2004

There is a spacer version available currently with the combined use of the mod RimPlas which also adds to additional items associated with insulation and thermal control using a material known as RimThermoPlas.

And to take it further to consider an Ultra tech insulation with perhaps the use of advanced materials like Graphene using the same mod, that could operate as a filter at the molecular level. Using this would in principal be capable of making a material that would eliminate any heat transfer altogether. Though I'd probably want to make it powered for balance reasons and also to ensure that the stability of the advanced materials used in such a filter was maintained.

I could consider a "hyperweave" version similar to the RimPlas option as spacer tech and likely as a composite material utilising some other material to be combined with as a specialised material. It won't however be a priority atm, due to other project elements that I'm working on.
CTH2004 2019 年 10 月 21 日 下午 6:49 
here's a question:

could you add in a spacer-level insilation? (hyperweave)?

also, devilstrand could be a good one as well.
Pelador  [作者] 2019 年 10 月 17 日 下午 9:37 
@Karma

Yes
Deferred Maintenance 2019 年 10 月 17 日 下午 8:59 
Is this mod safe to use with my existing save?
Thanks!
Pass_Me_Your_Human_Rights 2019 年 10 月 12 日 上午 10:56 
oi thx
Pelador  [作者] 2019 年 10 月 12 日 上午 10:23 
@Not a tryhard

As mentioned above: Tailor's bench or crafting spot
Pass_Me_Your_Human_Rights 2019 年 10 月 12 日 上午 9:59 
besides the artesany zone
Pass_Me_Your_Human_Rights 2019 年 10 月 12 日 上午 9:58 
on wich workbench do you have to do the fiber insolation?
IceMaverick 2019 年 9 月 27 日 下午 7:12 
Nice.
Pelador  [作者] 2019 年 9 月 27 日 下午 2:19 
@Update @IceMaverick

Bulk biomass recipes now include compatibility options.
IceMaverick 2019 年 9 月 27 日 下午 12:10 
Is there any reason that the bulk recipes only allow Hay while the small recipes dynamically accept ingredients from other mods?
Deva 2019 年 9 月 19 日 上午 6:47 
@Pelador,

Awesome, thank you so much!
Pelador  [作者] 2019 年 9 月 19 日 上午 6:45 
@Deva

Yes it will, and if combined with the doors removes the need to use airlocks.
Deva 2019 年 9 月 19 日 上午 6:37 
Sorry if this is a dumb question: Does it mostly help with heat values or would putting it in the walls of my freezer room help keep the temperatures cold there?
Pelador  [作者] 2019 年 9 月 16 日 上午 1:28 
@Edward Howton

Intentional. The doors are effectively closed. But I'm using the additional space of the doors to emulate the use of a "skirt", pretty much like plastic strips in walk in freezers which is why you see the full skirt when the doors are open. This helps to explain why insulation is retained when the doors are open.

I also personally find it easier to distinguish between insulated doors and non-insulated doors as a result. No immediate plans to change this, but you can consider the doors fully closed.
Edward Howton 2019 年 9 月 16 日 上午 12:56 
I'm having an odd issue where the right or bottom half of doors stays open. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1864719295 The doors try to close, but about halfway they open back up and stay that way. Always the right half or bottom half depending on orientation, automatic and normal doors. Normal doors aren't affected and I've only tried the polymer insulation