The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Thalmor: No Steel Weapons.
14 条留言
Patch The Good Luck 2014 年 3 月 16 日 上午 11:04 
I thought I'd install this one, considering I'm lv 34 and just killed some Thalmor wearing Leather armor, and wielding Steel swords...
FlamesWrath 2013 年 10 月 30 日 上午 4:07 
this mod makes sense [unlike my spaz on the keyboard and went rtjighgireherighirhaihirhigehighgihirhjig]
Force776  [作者] 2013 年 10 月 28 日 下午 9:00 
@The Last Warbander: I didn't actually know that. Probably because I rarely fight them. But I can work on a mod like that. It should be pretty easy. I know someone else wanted me to make a mod where the Orcs in the strongholds only used Orcish weapons and armor. So I probably will work on both mods this week.
ThrobbingforMorbius 2013 年 10 月 28 日 下午 6:59 
you know how daedra always have steel or iron but enchanted? can you make daedra use only daedric weapons?
stofffe92 2013 年 10 月 19 日 上午 9:34 
Cool.
Force776  [作者] 2013 年 10 月 19 日 上午 8:29 
@stofffe92: The mages should still use robes. All I did with this mod was open the Thalmor level list and remove the steel weapons from that list. And no problem.
stofffe92 2013 年 10 月 18 日 下午 4:44 
Yeah ok. But what about Thalmor mages? It would be weard if even Thalmor(elven) mages all had elven armor. Thanks for the heads up though. :)
amagiden 2013 年 10 月 12 日 下午 6:10 
Yeah, the Thalmor carrying around our weapons...well, it kinda struck me like a KKK member painting his face black.
Nomad 2013 年 10 月 12 日 上午 1:36 
Always wondered why the racist elves used human weapons.
Force776  [作者] 2013 年 10 月 8 日 上午 9:11 
@stofffe92: Yep. This should only effect the Thalmor.
stofffe92 2013 年 10 月 7 日 上午 9:45 
Great idea. Why would elves wield anything but elven armor and weapons? XD But, what about elven mages, vampires and necromancers? They will still have robes right?
Force776  [作者] 2013 年 10 月 2 日 下午 8:19 
@The Last Warbander: Yeah. I understand, but I don't know if that's possible, since bandits are just random spawns. So for instance. Bandit A isn't set to only be in location A, he can be in location A, B and C. So in order to do what your suggesting (which isn't a bad idea) I would have to make specific bandits for each area. And then place them in their area. And right now, I don't have the time to try and do that.
ThrobbingforMorbius 2013 年 10 月 2 日 下午 5:49 
You should also do something that bandits depending on where they hide have armor, eg dwemmer ruin, some may have dwarven armor or if they hide in a nordic tomb some might have ancient nord armor. you see?
ThrobbingforMorbius 2013 年 10 月 2 日 下午 5:48 
Yay, now i can use my suposedly "inferior" Imperial weapons and armor to put these guys in their places.

Proud Imperial Patriot and never use non human gear